| | |
| | | import PassiveBuffEffMng
|
| | | import SkillCommon
|
| | | import SkillShell
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| | | import PlayerSuccess
|
| | | import DataRecordPack
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| | | import PlayerWeekParty
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| | | import ItemControler
|
| | |
| | | if curItem.IsEmpty():
|
| | | GameWorld.DebugLog("神兽有装备未穿戴,无法助战!dogzID=%s,packIndex=%s" % (dogzID, i), playerID)
|
| | | return
|
| | | PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_DogzBattle, 1, [dogzID])
|
| | | PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_Dogz, dogzID, False)
|
| | |
|
| | | isFight = True if batteState else False
|
| | |
| | | RefreshDogzAttr(curPlayer, True)
|
| | | PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
|
| | |
|
| | | if isFight and ipyData.GetHelpBattleNotify():
|
| | | curTime = int(time.time())
|
| | | playerName = curPlayer.GetPlayerName()
|
| | | notifyKey, notifyParamList, notifyCD = ipyData.GetHelpBattleNotify()
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| | | lastNotifyTime = g_helpBattleNotifyTimeDict.get(dogzID, 0)
|
| | | if curTime - lastNotifyTime >= notifyCD * 60: |
| | | PlayerControl.WorldNotify(0, notifyKey, [playerName] + notifyParamList)
|
| | | g_helpBattleNotifyTimeDict[dogzID] = curTime
|
| | | #if isFight and ipyData.GetHelpBattleNotify():
|
| | | # curTime = int(time.time())
|
| | | # playerName = curPlayer.GetPlayerName()
|
| | | # notifyKey, notifyParamList, notifyCD = ipyData.GetHelpBattleNotify()
|
| | | # lastNotifyTime = g_helpBattleNotifyTimeDict.get(dogzID, 0)
|
| | | # if curTime - lastNotifyTime >= notifyCD * 60: |
| | | # PlayerControl.WorldNotify(0, notifyKey, [playerName] + notifyParamList)
|
| | | # g_helpBattleNotifyTimeDict[dogzID] = curTime
|
| | | return
|
| | |
|
| | |
|
| | |
| | |
|
| | | def RefreshDogzAttr(curPlayer, isUpdateSucc=False):
|
| | | ## 刷新神兽属性
|
| | | return
|
| | | totalPlusLv = 0 #出战神兽装备总强化等级
|
| | | fightPowerEx = 0
|
| | | allAttrList = [{} for _ in range(4)]
|
| | |
| | | # 技能属性,从Def_CalcAttrFunc_Dogz获取
|
| | | skillAttrList = CalcDogzBattleSkillAttr(curPlayer)
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| | | PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_DogzBattleSkill, skillAttrList)
|
| | | #成就
|
| | | if isUpdateSucc:
|
| | | PlayerSuccess.ResetSuccessByType(curPlayer, ShareDefine.SuccType_DogzEquipPlus)
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| | | PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_DogzEquipPlus, totalPlusLv)
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| | | return
|
| | |
|
| | | def GetFightDogzTotalPlusLv(curPlayer):
|