| | |
| | | import PassiveBuffEffMng
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| | | import SkillCommon
|
| | | import SkillShell
|
| | | import PlayerSuccess
|
| | | import DataRecordPack
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| | | import PlayerWeekParty
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| | | import ItemControler
|
| | |
| | | if curItem.IsEmpty():
|
| | | GameWorld.DebugLog("神兽有装备未穿戴,无法助战!dogzID=%s,packIndex=%s" % (dogzID, i), playerID)
|
| | | return
|
| | | PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_DogzBattle, 1, [dogzID])
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| | | PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_Dogz, dogzID, False)
|
| | |
|
| | | isFight = True if batteState else False
|
| | |
| | | # 技能属性,从Def_CalcAttrFunc_Dogz获取
|
| | | skillAttrList = CalcDogzBattleSkillAttr(curPlayer)
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| | | PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_DogzBattleSkill, skillAttrList)
|
| | | #成就
|
| | | if isUpdateSucc:
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| | | PlayerSuccess.ResetSuccessByType(curPlayer, ShareDefine.SuccType_DogzEquipPlus)
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| | | PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_DogzEquipPlus, totalPlusLv)
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| | | return
|
| | |
|
| | | def GetFightDogzTotalPlusLv(curPlayer):
|