hxp
5 天以前 26958aff1b844a743a805b4f9075bee800b72a46
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyMongoDB/LogicProcess/UserCtrlDB.py
@@ -18,6 +18,7 @@
from MangoDBCommon import (getADOExceptionCount, getSIDErrorCnt, addADOExceptionCount, seq, fix_outgoingText, fix_incomingText)
from ServerClientShareDefine import *
import ConfigParser
import IpyGameDataPY
#import IPY_GameWorld
#from Config import (DBConfig,)
DBConfig = __import__('Config.DBConfig')
@@ -26,7 +27,7 @@
import inspect
from Collections.CollectionDefine import *
import binascii
# from GMToolLogicProcess import  ProjSpecialProcess
from GMToolLogicProcess import  ProjSpecialProcess
from Common import (CommFunc, mylog, CommFuncEx)
import PegasusCollectorProxy
import shutil
@@ -399,10 +400,69 @@
            PyGameData.g_UserCtrlDBFirstInit = True
            self.__PlayerBackupSave()
            CheckGameVersion()
            #后续也要增加公共数据保存如家族等,考虑保存失败可以直接关闭地图
            self.loadDBPlayerIDMap()
        return
    def loadDBPlayerIDMap(self):
        ## 加载本服玩家映射关系
        col = self.db[UCN_DBPlayer]
        resultSet = col.find({}, {"PlayerID":1, "AccID":1, "_id":0})
        if resultSet and resultSet.count():
            for resultDict in resultSet:
                PyGameData.g_dbPlayerIDMap[resultDict["PlayerID"]] = resultDict["AccID"]
        GameWorld.Log("启动服务器加载DBPlayer玩家账号ID对应关系! %s" % (len(PyGameData.g_dbPlayerIDMap)))
        return
    def findDBPlayer(self, playerID):
        '''根据玩家ID查找dbPlayer
        @return: None or tagDBPlayer
        '''
        col = self.db[UCN_DBPlayer]
        dbPlayer = DataServerPlayerData.tagDBPlayer()
        dbPlayer.IsDeleted = 0
        if not dbPlayer.adoLoadCEx(col, {"PlayerID":playerID}):
            return
        return dbPlayer
    def findDBPlayerByName(self, playerName, backDBPlayer=False):
        '''根据玩家名查找dbPlayer
        @param backDBPlayer: 可指定返回 tagDBPlayer 实例,默认false,直接返回db数据字典
        @return: None or db数据字典{k:v, ...} or tagDBPlayer
        '''
        collection = self.db[UCN_DBPlayer]
        rec = collection.find_one({'PlayerName':fix_incomingText(playerName), 'IsDeleted':0})
        if not rec:
            return
        if backDBPlayer:
            dbPlayer = DataServerPlayerData.tagDBPlayer()
            dbPlayer.readRecord(rec)
            return dbPlayer
        return rec
    def findDBPlayerByAccID(self, accID, backDBPlayer=False):
        '''根据玩家账号查找dbPlayer
        @param backDBPlayer: 可指定返回 tagDBPlayer 实例,默认false,直接返回db数据字典
        @return: None or db数据字典{k:v, ...} or tagDBPlayer
        '''
        collection = self.db[UCN_DBPlayer]
        rec = collection.find_one({'AccID':fix_incomingText(accID), 'IsDeleted':0})
        if not rec:
            return
        if backDBPlayer:
            dbPlayer = DataServerPlayerData.tagDBPlayer()
            dbPlayer.readRecord(rec)
            return dbPlayer
        return rec
    def updateDBPlayerName(self, playerID, newName):
        ## 根据玩家ID更新dbPlayer的玩家名,一般是改名用
        col = self.db[UCN_DBPlayer]
        dbPlayer = DataServerPlayerData.tagDBPlayer()
        if not dbPlayer.adoLoadCEx(col, {"PlayerID":playerID}):
            return
        dbPlayer.PlayerName = newName
        return dbPlayer.adoUpdateC(col)
    
    def requestLogicProcess(self, pack):
        db = self.db
@@ -415,6 +475,21 @@
        
        mylog.debug("begin process request type = %d"%requestType)
        
        if requestType == CommonDefine.gstCrossServerToServerPack:
            oFuncGrade = self.GetFuncGrade('gstCrossServerToServerPack')
            oFuncGrade.Start()
            self.OnCrossServerToServerPack(db, pack)
            oFuncGrade.End()
            return True
        if requestType == CommonDefine.gstGMToolCommand:
            oFuncGrade = self.GetFuncGrade('gstGMToolCommand')
            oFuncGrade.Start()
            self.OnGMToolCommand(db, pack)
            oFuncGrade.End()
            return True
        if requestType == CommonDefine.gstGeneralDBOper:
            oFuncGrade = self.GetFuncGrade('gstGeneralDBOper')
            oFuncGrade.Start()
@@ -429,26 +504,6 @@
            oFuncGrade.End()
            return True
        
        if requestType == CommonDefine.gstMergeQueryRegisterResult:
            oFuncGrade = self.GetFuncGrade('gstMergeQueryRegisterResult')
            oFuncGrade.Start()
            self.OnMergeQueryRegisterResult(db, pack)
            oFuncGrade.End()
            return True
        if requestType == CommonDefine.gstMergeRegisterPlayer:
            oFuncGrade = self.GetFuncGrade('gstMergeRegisterPlayer')
            oFuncGrade.Start()
            self.OnMergeRegisterPlayerByCache(db, pack)
            oFuncGrade.End()
            return True
        if requestType == CommonDefine.gstMergePlayerData:
            oFuncGrade = self.GetFuncGrade('gstMergePlayerData')
            oFuncGrade.Start()
            self.OnMergeChildToCenterPlayerData(db, pack)
            oFuncGrade.End()
            return True
        
        if requestType == CommonDefine.gstQueryNewGuyCardState:
            oFuncGrade = self.GetFuncGrade("gstQueryNewGuyCardState")
@@ -479,19 +534,19 @@
            return True
        #GameServer保存数据
        if requestType == CommonDefine.gstSaveGameServerData:
            oFuncGrade = self.GetFuncGrade("gstSaveGameServerData")
            oFuncGrade.Start()
            self.onSaveGameServerData(db, pack)
            oFuncGrade.End()
            return True
        #if requestType == CommonDefine.gstSaveGameServerData:
        #    oFuncGrade = self.GetFuncGrade("gstSaveGameServerData")
        #    oFuncGrade.Start()
        #    self.onSaveGameServerData(db, pack)
        #    oFuncGrade.End()
        #    return True
        #GameServer读取玩家数据
        if requestType == CommonDefine.gstGetGameServerPlayerData:
            oFuncGrade = self.GetFuncGrade("gstGetGameServerPlayerData")
            oFuncGrade.Start()
            self.onGetGameServerPlayerData(db, pack)
            oFuncGrade.End()
            return True
        #if requestType == CommonDefine.gstGetGameServerPlayerData:
        #    oFuncGrade = self.GetFuncGrade("gstGetGameServerPlayerData")
        #    oFuncGrade.Start()
        #    self.onGetGameServerPlayerData(db, pack)
        #    oFuncGrade.End()
        #    return True
        #GameServer读取GM命令列表
        if requestType == CommonDefine.gstGMCommandListReq:
            oFuncGrade = self.GetFuncGrade("gstGMCommandListReq")
@@ -796,19 +851,7 @@
            self.OnInsertImpeach(db, pack) 
            oFuncGrade.End()    
            return True                                                        
        if requestType ==  CommonDefine.gstGMToolCmdUserDBRequest:
            oFuncGrade = self.GetFuncGrade("gstGMToolCmdUserDBRequest")
            oFuncGrade.Start()
            self.OnGMToolCmdUserDBRequest(db, pack)
            oFuncGrade.End()
            return True
        if requestType == CommonDefine.gstMergerChildToCenter:
            oFuncGrade = self.GetFuncGrade("gstMergerChildToCenter")
            oFuncGrade.Start()
            self.OnMergerChildToCenter(db, pack)
            oFuncGrade.End()
            return True
        
        if requestType == CommonDefine.gstPrepareCreateRole:
            oFuncGrade = self.GetFuncGrade("gstPrepareCreateRole")
@@ -878,6 +921,39 @@
        self.packSend(sessionID, 0, 0, CommonDefine.atMergeLogic, MMORPGPack.stGame,
                      MMORPGPack.stData, sendPack.GetBuffer())
    
    def OnPlayerLogin(self, curPlayer):
        ProjSpecialProcess.GMCmdPlayerLogin(curPlayer)
        return
    def OnCrossServerToServerPack(self, db, pack):
        if CommonDefine.IsDebug():
            import binascii
            mylog.debug('buf = %s'%binascii.b2a_hex(pack.getBuffer()))
        try:
            recvPack = MergeServerRecvProtocol.tagLPStringData()
            recvPack.ReadData(pack.getBuffer())
            NetPackCommon.RecCrossServerNetPack(recvPack.Data)
        except:
            msg = error.formatMsg('error', error.ERROR_NO_172, "LogicProcessThread::OnCrossServerToServerPack Catch a unexpetcted exception, error = %s"%traceback.format_exc())
            mylog.error(msg)
    def OnGMToolCommand(self, db, pack):
        if CommonDefine.IsDebug():
            import binascii
            mylog.debug('buf = %s'%binascii.b2a_hex(pack.getBuffer()))
        try:
            ProjSpecialProcess.OnGMToolCommand(pack)
        except:
            msg = error.formatMsg('error', error.ERROR_NO_172, "LogicProcessThread::OnGMToolCommand Catch a unexpetcted exception, error = %s"%traceback.format_exc())
            mylog.error(msg)
    def OnGeneralDBOper(self, db, pack):
        buf = pack.getBuffer()
        recvPack = RecvPackProtocol.tagGDGameServerGeneralDBOper()
@@ -1146,114 +1222,6 @@
                     + gmIPData + rolePetData + petSkillData + roleNormalDictData + roleDienstgradData+battleFormationData
        
    # 查询返回0/1 代表是否成功
    def OnMergeQueryRegisterResult(self, db, pack):
        g_mergeRegisterPlayerDict = PyGameData.g_mergeRegisterPlayerDict
        buf = pack.getBuffer()
        #len = pack.getLength()
        recvPack = MergeServerRecvProtocol.tagLPQueryRegisterResult()
        pos = 0
        recvPack.ReadData(buf, pos)
        accID = recvPack.AccID.strip(chr(0))
        mylog.debug('accID = %s.'%(accID))
        clientSessionID = pack.getSessionID()
        client = MergeProxyClientMgr.getMergeProxyClientMgr().findClientBySessionID(clientSessionID)
        if not client:
            mylog.warning('client not found!sessionID = %s'%(clientSessionID))
            return
        sendPack = MergeServerSendProtocol.tagMPQueryRegisterResult()
        sendPack.Type = CommonDefine.dgMergeQueryNewAccount
        if g_mergeRegisterPlayerDict.get(accID, []):
            sendPack.Result = 0
            self.packSend(pack.getSessionID(), pack.getPackHead().sessionID, 0, CommonDefine.atMergeLogic, MMORPGPack.stNoSense,
                          MMORPGPack.stNoSense, sendPack.GetBuffer())
            mylog.warning('query failed!spec = %s'%accID)
            return
        sendPack.Result = 1
        sendPack.Account = accID
        sendPack.AccountLen = len(accID)
        sendPack.Pwd = ""
        sendPack.PwdLen = 0
        self.packSend(pack.getSessionID(), pack.getPackHead().sessionID, 0, CommonDefine.atMergeLogic, MMORPGPack.stNoSense,
                          MMORPGPack.stNoSense, sendPack.GetBuffer())
    def OnMergeRegisterPlayerByCache(self, db, pack):
        ''' 缓存跨服玩家上传数据信息
            目前账号、玩家ID、角色名均已确保唯一,故无需再重新生成新的账号及角色信息
            直接接收更新缓存即可,玩家登陆跨服服务器时直接从缓存数据中解析角色数据,从而节省db存取步骤
        '''
        g_mergeRegisterPlayerDict = PyGameData.g_mergeRegisterPlayerDict
        try:
            buf = pack.getBuffer()
            recvPack = MergeServerRecvProtocol.tagLPRegisterPlayer()
            pos = 0
            recvPack.ReadData(buf, pos)
            #mylog.debug('pack = %s'%(binascii.b2a_hex(buf)))
            loginResultPack = MergeServerSendProtocol.tagMPRegisterPlayerResult()
            loginResultPack.Type = CommonDefine.dgMergeRegisterResult
            #玩家地图数据,和下线保存包 SavePlayerMapServerDataEx 一致
            playerData = recvPack.Data
            playerRec = DataServerPlayerData.tagDBPlayer()
            pos = 0
            dbPlayerReadLen = playerRec.readData(playerData, pos, len(playerData))
            if -1 == dbPlayerReadLen:
                #数据异常,长度不足
                #回复失败
                loginResultPack.Result = 0
                loginResultPack.ErrorMsg = 'Player data length not enough!'
                loginResultPack.ErrorMsgLen = len(loginResultPack.ErrorMsg)
                self.packSend(pack.getSessionID(), pack.getPackHead().sessionID, 0, CommonDefine.atMergeLogic, MMORPGPack.stNoSense,
                              MMORPGPack.stNoSense, loginResultPack.GetBuffer())
                mylog.warning('player data too short!')
                return
            if playerRec.PlayerID == 0:
                loginResultPack.Result = 0
                loginResultPack.ErrorMsg = 'Player data error!'
                loginResultPack.ErrorMsgLen = len(loginResultPack.ErrorMsg)
                self.packSend(pack.getSessionID(), pack.getPackHead().sessionID, 0, CommonDefine.atMergeLogic, MMORPGPack.stNoSense,
                              MMORPGPack.stNoSense, loginResultPack.GetBuffer())
                mylog.warning('player data error!')
                return
            clientSessionID = pack.getSessionID()
            client = MergeProxyClientMgr.getMergeProxyClientMgr().findClientBySessionID(clientSessionID)
            if not client:
                mylog.warning('client not found!sessionID = %s'%(clientSessionID))
                return
            groupID = client.groupID
            playerID = playerRec.PlayerID
            accID = playerRec.AccID.lower().strip(chr(0))
            playerName = playerRec.PlayerName.strip()
            #成功,返回新帐号密码
            loginResultPack.Result = 1
            loginResultPack.Account = accID
            loginResultPack.AccountLen = len(accID)
            loginResultPack.Pwd = ""
            loginResultPack.PwdLen = 0
            self.packSend(pack.getSessionID(), pack.getPackHead().sessionID, 0, CommonDefine.atMergeLogic, MMORPGPack.stNoSense,
                              MMORPGPack.stNoSense, loginResultPack.GetBuffer())
            mylog.info('player %s accID=%s, playerID=%s, %s register PK ok!'%(groupID, accID, playerID, playerName))
            g_mergeRegisterPlayerDict[accID] = [time(), 0, recvPack, groupID] # 更新跨服玩家数据缓存
        except Exception, e:
            msg = error.formatMsg('error', error.ERROR_NO_175, "OnMergeRegisterPlayer error %s!traceback = %s, pack = %s"%(e, traceback.format_exc(), binascii.b2a_hex(buf)))
            mylog.error(msg)
        except:
            msg = error.formatMsg('error', error.ERROR_NO_176, "OnMergeRegisterPlayer error!traceback = %s, pack = %s"%(traceback.format_exc(), binascii.b2a_hex(buf)))
            mylog.error(msg)
        return
    
    def OnFinishRecharge(self, db, pack):
        # map完成兑换,假设此处没有回复,则此单变成丢单,暂由人工维护
@@ -1661,7 +1629,7 @@
            mylog.debug('RevoverBillProcess success...%s'%orderID)
        except:
            mylog.error("RevoverBillProcess error %s"%orderID)
            mylog.error("RevoverBillProcess error %s"%traceback.format_exc())
    
    def SavePlayerMapServerData(self, db, saveData):
        playerRec = DataServerPlayerData.tagDBPlayer()
@@ -2394,8 +2362,9 @@
            msg = error.formatMsg('error', error.ERROR_NO_65, 'PlayerID Dispatch failed!accid = %s'%createPlayer.AccID)
            mylog.error(msg)
            return 0, disDataBaseError, createPlayer.AccID, '' 
        nameFormat = IpyGameDataPY.GetFuncCfg("CreateRole", 1)
        createPlayer.PlayerID = newPlayerID
        createPlayer.PlayerName = "role" + str(newPlayerID)
        createPlayer.PlayerName = (nameFormat % newPlayerID).decode('gbk').encode(DBConfig.encoding)
        #校验通过,往数据库中插入角色
        mylog.debug('Before insert role!accid = %s, PlayerName = %s'%(createPlayer.AccID, createPlayer.PlayerName))       
        if not createPlayer.adoInsertC(collection):
@@ -2411,6 +2380,9 @@
            return 0, disDataBaseError, createPlayer.AccID, '' 
        mylog.debug('insert role ok!accid = %s, PlayerName = %s'%(createPlayer.AccID, createPlayer.PlayerName))
        PyGameData.g_dbPlayerIDMap[newPlayerID] = createPlayer.AccID
        mylog.debug('PyGameData.g_dbPlayerIDMap = %s'%(len(PyGameData.g_dbPlayerIDMap)))
        #构造其他角色初始数据
        itemData = ''
        itemData = CommFunc.WriteDWORD(itemData, 0)
@@ -3348,7 +3320,118 @@
        #已废除
        pass
    
    def readGameWorldData(self):
        '''读取服务器公共数据
                            【注】:新建的表往后添加
        '''
        db = self.db
        data = ''
        mylog.info('readGameWorldData Start...')
        collection = db[UCN_DBEventTrig]
        DBEventTrig = DataServerPlayerData.tagDBEventTrig()
        data += DBEventTrig.adoQueryAll(collection)
        mylog.info("tagDBEventTrig ok")
        collection = db[UCN_DBPlayerViewCache]
        DBPlayerViewCache = DataServerPlayerData.tagDBPlayerViewCache()
        data += DBPlayerViewCache.adoQueryAll(collection)
        mylog.info("tagDBPlayerViewCache ok")
        collection = db[UCN_DBBillboard]
        DBBillboard = DataServerPlayerData.tagDBBillboard()
        data += DBBillboard.adoQueryAll(collection)
        mylog.info("tagDBBillboard ok")
        collection = db[UCN_DBMailServer]
        DBMailServer = DataServerPlayerData.tagDBMailServer()
        data += DBMailServer.adoQueryAll(collection)
        mylog.info("tagDBMailServer ok")
        collection = db[UCN_DBMailPlayerRec]
        DBMailPlayerRec = DataServerPlayerData.tagDBMailPlayerRec()
        data += DBMailPlayerRec.adoQueryAll(collection)
        mylog.info("tagDBMailPlayerRec ok")
        collection = db[UCN_DBMailPersonal]
        DBMailPersonal = DataServerPlayerData.tagDBMailPersonal()
        data += DBMailPersonal.adoQueryAll(collection)
        mylog.info("tagDBMailPersonal ok")
        collection = db[UCN_DBMailItem]
        DBMailItem = DataServerPlayerData.tagDBMailItem()
        data += DBMailItem.adoQueryAll(collection)
        mylog.info("tagDBMailItem ok")
        collection = db[UCN_DBFamily]
        DBFamily = DataServerPlayerData.tagDBFamily()
        data += DBFamily.adoQueryAll(collection)
        mylog.info("tagDBFamily ok")
        collection = db[UCN_DBFamilyMem]
        DBFamilyMem = DataServerPlayerData.tagDBFamilyMem()
        data += DBFamilyMem.adoQueryAll(collection)
        mylog.info("tagDBFamilyMem ok")
        collection = db[UCN_DBFamilyAction]
        DBFamilyAction = DataServerPlayerData.tagDBFamilyAction()
        data += DBFamilyAction.adoQueryAll(collection)
        mylog.info("tagDBFamilyAction ok")
        collection = db[UCN_DBGameRec]
        DBGameRec = DataServerPlayerData.tagDBGameRec()
        data += DBGameRec.adoQueryAll(collection)
        mylog.info("tagDBGameRec ok")
        collection = db[UCN_DBFuncTeam]
        DBFuncTeam = DataServerPlayerData.tagDBFuncTeam()
        data += DBFuncTeam.adoQueryAll(collection)
        mylog.info("tagDBFuncTeam ok")
        collection = db[UCN_DBFuncTeamMem]
        DBFuncTeamMem = DataServerPlayerData.tagDBFuncTeamMem()
        data += DBFuncTeamMem.adoQueryAll(collection)
        mylog.info("tagDBFuncTeamMem ok")
        mylog.info('readGameWorldData len:%s' % len(data))
        return data
    def saveGameWorldData(self, saveData):
        ## 保存服务器公共数据
        db = self.db
        dataLen = len(saveData)
        mylog.info('saveGameWorldData, len = %s!saving...'%dataLen)
        gameDataReadPos = 0
        try:
            gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBEventTrig, DataServerPlayerData.tagDBEventTrig, db)
            gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBPlayerViewCache, DataServerPlayerData.tagDBPlayerViewCache, db)
            gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBBillboard, DataServerPlayerData.tagDBBillboard, db)
            gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBMailServer, DataServerPlayerData.tagDBMailServer, db)
            gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBMailPlayerRec, DataServerPlayerData.tagDBMailPlayerRec, db)
            gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBMailPersonal, DataServerPlayerData.tagDBMailPersonal, db)
            gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBMailItem, DataServerPlayerData.tagDBMailItem, db)
            gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBFamily, DataServerPlayerData.tagDBFamily, db)
            gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBFamilyMem, DataServerPlayerData.tagDBFamilyMem, db)
            gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBFamilyAction, DataServerPlayerData.tagDBFamilyAction, db)
            gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBGameRec, DataServerPlayerData.tagDBGameRec, db)
            gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBFuncTeam, DataServerPlayerData.tagDBFuncTeam, db)
            gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBFuncTeamMem, DataServerPlayerData.tagDBFuncTeamMem, db)
            mylog.info('saveGameWorldData ok!')
            # 如果是关服中的,设置关服保存数据处理完毕
            if PyGameData.g_serverClosing:
                PyGameData.g_closeSaveDataOK = True
        except:
            msg = error.formatMsg('error', error.ERROR_NO_81, '%s'%traceback.format_exc())
            mylog.error(msg)
        return
    def onGetGameServerPlayerData(self, db, pack):
        ## 废弃,改为使用 readGameWorldData
        data = ''
        
        #玩家打包数据表较大,不同步GameServer,由db自己管理
@@ -3376,21 +3459,6 @@
        DBPlayerRecData = DataServerPlayerData.tagDBPlayerRecData()
        data += DBPlayerRecData.adoQueryAll(collection)
        mylog.debug("tagDBPlayerRecData ok")
        collection = db[UCN_DBPyMineAreaAward]
        DBPyMineAreaAward = DataServerPlayerData.tagDBPyMineAreaAward()
        data += DBPyMineAreaAward.adoQueryAll(collection)
        mylog.debug("tagDBPyMineAreaAward ok")
        collection = db[UCN_DBPyMineAreaRecord]
        DBPyMineAreaRecord = DataServerPlayerData.tagDBPyMineAreaRecord()
        data += DBPyMineAreaRecord.adoQueryAll(collection)
        mylog.debug("tagDBPyMineAreaRecord ok")
        collection = db[UCN_DBPyMineAreaItem]
        DBPyMineAreaItem = DataServerPlayerData.tagDBPyMineAreaItem()
        data += DBPyMineAreaItem.adoQueryAll(collection)
        mylog.debug("tagDBPyMineAreaItem ok")
        
        collection = db[UCN_DBPyCouple]
        DBPyCouple = DataServerPlayerData.tagDBPyCouple()
@@ -3735,6 +3803,7 @@
        self.saveGameServerGameData(db, pack, pack.getBuffer(), pos, type, needReturn)
            
    def saveGameServerGameData(self, db, pack, data, pos, saveType, needReturn):
        ##废弃,改为使用 saveGameWorldData
        if saveType == CommonDefine.dgGameServerCrashData:
            #FileLog.getLogger('GameServerDataRestoreLog').info('解析崩溃数据中。。。')
            #tagGDGameServerGameData
@@ -3792,9 +3861,6 @@
                        gameDataReadPos = self.savegameServerWorldData(decompressGameData, gameDataReadPos, UCN_DBPyFuncTeam, DataServerPlayerData.tagDBPyFuncTeam, db)
                        gameDataReadPos = self.savegameServerWorldData(decompressGameData, gameDataReadPos, UCN_DBPyFuncTeamMem, DataServerPlayerData.tagDBPyFuncTeamMem, db)
                        gameDataReadPos = self.savegameServerWorldData(decompressGameData, gameDataReadPos, UCN_DBPlayerRecData, DataServerPlayerData.tagDBPlayerRecData, db)
                        gameDataReadPos = self.savegameServerWorldData(decompressGameData, gameDataReadPos, UCN_DBPyMineAreaAward, DataServerPlayerData.tagDBPyMineAreaAward, db)
                        gameDataReadPos = self.savegameServerWorldData(decompressGameData, gameDataReadPos, UCN_DBPyMineAreaRecord, DataServerPlayerData.tagDBPyMineAreaRecord, db)
                        gameDataReadPos = self.savegameServerWorldData(decompressGameData, gameDataReadPos, UCN_DBPyMineAreaItem, DataServerPlayerData.tagDBPyMineAreaItem, db)
                        gameDataReadPos = self.savegameServerWorldData(decompressGameData, gameDataReadPos, UCN_DBPyCouple, DataServerPlayerData.tagDBPyCouple, db)
                        gameDataReadPos = self.savegameServerWorldData(decompressGameData, gameDataReadPos, UCN_DBPyUnNotifyLoveGiftRec, DataServerPlayerData.tagDBPyUnNotifyLoveGiftRec, db)
                        gameDataReadPos = self.savegameServerWorldData(decompressGameData, gameDataReadPos, UCN_DBPyCharmValueRec, DataServerPlayerData.tagDBPyCharmValueRec, db)
@@ -3928,9 +3994,6 @@
                        gameDataReadPos = self.savegameServerWorldData(decompressGameData, gameDataReadPos, UCN_DBPyFuncTeam, DataServerPlayerData.tagDBPyFuncTeam, db)
                        gameDataReadPos = self.savegameServerWorldData(decompressGameData, gameDataReadPos, UCN_DBPyFuncTeamMem, DataServerPlayerData.tagDBPyFuncTeamMem, db)
                        gameDataReadPos = self.savegameServerWorldData(decompressGameData, gameDataReadPos, UCN_DBPlayerRecData, DataServerPlayerData.tagDBPlayerRecData, db)
                        gameDataReadPos = self.savegameServerWorldData(decompressGameData, gameDataReadPos, UCN_DBPyMineAreaAward, DataServerPlayerData.tagDBPyMineAreaAward, db)
                        gameDataReadPos = self.savegameServerWorldData(decompressGameData, gameDataReadPos, UCN_DBPyMineAreaRecord, DataServerPlayerData.tagDBPyMineAreaRecord, db)
                        gameDataReadPos = self.savegameServerWorldData(decompressGameData, gameDataReadPos, UCN_DBPyMineAreaItem, DataServerPlayerData.tagDBPyMineAreaItem, db)
                        gameDataReadPos = self.savegameServerWorldData(decompressGameData, gameDataReadPos, UCN_DBPyCouple, DataServerPlayerData.tagDBPyCouple, db)
                        gameDataReadPos = self.savegameServerWorldData(decompressGameData, gameDataReadPos, UCN_DBPyUnNotifyLoveGiftRec, DataServerPlayerData.tagDBPyUnNotifyLoveGiftRec, db)
                        gameDataReadPos = self.savegameServerWorldData(decompressGameData, gameDataReadPos, UCN_DBPyCharmValueRec, DataServerPlayerData.tagDBPyCharmValueRec, db)
@@ -4084,7 +4147,6 @@
        for i in xrange(0, recCnt):
            rec.clear()
            readLen = rec.readData(data, pos, len(data))
            rec.dumpString()
            if -1 == readLen:
                mylog.error('%s.%s readData failed, index = %s'%(self.__class__.__name_, inspect.stack()[0][3], i) )
                raise CommonDefine.ShortBuf(collectionName)    #如果读取出错,后面全错了
@@ -5546,72 +5608,10 @@
            mylog.error(msg)
            return False            
        return True   
    def OnGMToolCmdUserDBRequest(self,db, pack):
        # try:
        #     ProjSpecialProcess.OnGMToolCmdUserDBRequest(db,pack)
        # except:
        #     msg = error.formatMsg('error', error.ERROR_NO_172, "OnGMToolCmdUserDBRequest Catch a unexpetcted exception, error = %s"%traceback.format_exc())
        #     mylog.error(msg)
        #     return False
        return True
    def OnMergerChildToCenter(self,db, pack):
        mylog.debug('OnMergerChildToCenter in')
#        #伪装来源,便于回包
#        pack.getPackHead().srcSvrType = MMORPGPack.stGame
#        pack.getPackHead().type = CommonDefine.dgMergerChildToCenter
        #获取发包参数
        ServerMgr = MongoDBServer.getServerMgr()
        sendViaSessionID = ServerMgr.getClientSessionIDByName("CenterGate",0)
        SessionID = 0
        PoolIndex = -1
        #读取数据
        buf = pack.getBuffer()
        recvPack = MergeServerRecvProtocol.tagLPStringData()
        pos = 0
        recvPack.ReadData(buf, pos)
        #转发数据到GameServer
        sendPack = SendPackProtocol.tagDGMergerChildToGameStringData()
        sendPack.Type = CommonDefine.dgMergerChildToCenter
        sendPack.DataLen = recvPack.DataLen
        sendPack.Data = recvPack.Data
        ServerMgr.packSendBySessionID(sendViaSessionID, SessionID, PoolIndex,
                  CommonDefine.atInner,
                  MMORPGPack.stGame, MMORPGPack.stData,
                  sendPack.GetBuffer())
        mylog.debug('OnMergerChildToCenter sendString toGameServer %s'%recvPack.Data)
        return True
    
    
    def OnMergeChildToCenterPlayerData(self,db, pack):
        mylog.debug('OnMergeChildToCenterPlayerData in')
        #伪装来源,便于回包
        #获取发包参数
        ServerMgr = MongoDBServer.getServerMgr()
        sendViaSessionID = ServerMgr.getClientSessionIDByName("CenterGate",0)
        SessionID = 0
        PoolIndex = -1
        #读取数据
        buf = pack.getBuffer()
        recvPack = MergeServerRecvProtocol.tagLPPlayerData()
        pos = 0
        recvPack.ReadData(buf, pos)
        #转发数据到MapServer
        sendPack = SendPackProtocol.tagDMMergePlayerData()
        sendPack.Type = CommonDefine.dgDBToMapServer
        sendPack.SubType = CommonDefine.gmMergePlayerData
        sendPack.DataLen = recvPack.DataLen
        sendPack.Data = recvPack.Data
        sendPack.PlayerID = recvPack.PlayerID
        ServerMgr.packSendBySessionID(sendViaSessionID, SessionID, PoolIndex,
                  CommonDefine.atInner,
                  MMORPGPack.stRoute, MMORPGPack.stData,
                  sendPack.GetBuffer())
        mylog.debug('OnMergeChildToCenterPlayerData sendString toMapServer %s'%([recvPack.PlayerID, sendPack.DataLen,]))
        return True
    
    
    #导出单玩家数据