hxp
5 天以前 26958aff1b844a743a805b4f9075bee800b72a46
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_6008.py
@@ -14,8 +14,18 @@
#-------------------------------------------------------------------------------
#"""Version = 2025-09-22 16:00"""
#-------------------------------------------------------------------------------
import IpyGameDataPY
def GetHappenValue(attacker, defender, curEffect, effSkill, **skillkwargs):
def GetHappenValue(attacker, defender, curEffect, effSkill, effBuff, connSkill, **skillkwargs):
    lowerThanPer = curEffect.GetEffectValue(0)
    immuneGroup = curEffect.GetEffectValue(1) # 0-全部控制;1-强控;2-弱控
    nowPer = attacker.GetHP() / float(attacker.GetMaxHP()) * 100
    if immuneGroup:
        buffStateGroupDict = IpyGameDataPY.GetFuncEvalCfg("BuffStateGroup", 1, {})
        buffStateList = buffStateGroupDict.get(str(immuneGroup), [])
        if connSkill.GetCurBuffState() not in buffStateList:
            #GameWorld.DebugLog("不在免疫的buff状态里,不免疫")
            return
    return 1 if nowPer < lowerThanPer else 0