ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DataRecordPack.py
@@ -725,8 +725,8 @@
        SendEventPack("UseCurrency_%s" % moneyType, dataDict, curPlayer)
       
    #战盟贡献
    elif moneyType == ShareDefine.TYPE_Price_Family_Contribution:
        SendEventPack("UseFamilyContribution", dataDict, curPlayer)
    #elif moneyType == ShareDefine.TYPE_Price_Family_Contribution:
    #    SendEventPack("UseFamilyContribution", dataDict, curPlayer)
                 
    return
@@ -992,24 +992,6 @@
    #发送封包
    SendEventPack("OneTimeCoinGiveGold", dataDict, curPlayer)
    return
## 增加玩家家族活跃度
#  @param curPlayer: 玩家实例
#  @param addValue: 增加值
#  @param curValue: 增加后值
#  @param reason:增加原因
#  @return
def DR_AddPlayerFamilyActiveValue(curPlayer, addValue, curValue, reason):
    return
    dataDict = {'PlayerID':curPlayer.GetPlayerID(), "PlayerName":curPlayer.GetPlayerName(),
                'AccID':curPlayer.GetAccID(),
                'addValue':addValue, 'FamilyActiveValue':curValue, 'Reason':reason}
    #发送封包
    SendEventPack("AddPlayerFamilyActiveValue", dataDict, curPlayer)
    return
## 宠物加点
#  @param curPlayer: 玩家实例
@@ -1307,16 +1289,6 @@
                'ItemID':itemID, 'KilledCnt':killedCnt, 'DropRate':dropRate}
    #发送封包
    SendEventPack("GlobalDropRate", dataDict, curPlayer)
    return
## 玩家上线成就检查
#  @return
def DR_CheckOldPlayerSuccess(curPlayer):
    dataDict = {'PlayerID':curPlayer.GetPlayerID(), "PlayerName":curPlayer.GetPlayerName(),
                'AccID':curPlayer.GetAccID()}
    #发送封包
    SendEventPack("CheckOldPlayerSuccess", dataDict, curPlayer)
    return
## 玩家境界升级