| | |
| | | import ChPyNetSendPack
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| | | import NetPackCommon
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| | | import IpyGameDataPY
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| | | import PlayerSuccess
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| | | import PyGameData
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| | | import NPCCommon
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| | | import FBCommon
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| | |
| | | # PickupItemSysNotify(curPlayer, isTeamNotify, itemMsgList, isEquip)
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| | | #=======================================================================
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| | |
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| | | #成就
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| | | PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_PickUpItem, curItemCount, [curItemID])
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| | | |
| | | #物品已经被捡起, 把物品指针置为空
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| | | mapItem.SetDropItem(None)
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| | | #通知客户端, 人物捡起该物品, 以及回收物品的逻辑
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| | |
| | | % (curItemTypeID, useResult, isOK, successCnt))
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| | | if not isOK:
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| | | return False
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| | | |
| | | #------------使用物品成功, 执行相关操作
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| | | PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_UseItem, successCnt, [curItemTypeID])
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| | |
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| | | curPlayer.Sync_UseItem(curItemTypeID, useItemIndex)
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| | | curPlayer.SetItemCD(curItemCDType, tick)
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| | |
| | | #根据物品效果使用{物品效果ID:call的py名}
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| | | itemEffIdCallFuncDic = {
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| | | ChConfig.Def_Effect_UseItemGiveZhenQi:"Item_UseItemGiveZhenQi", # 使用道具给予真气
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| | | ChConfig.Def_Effect_AddDienstgrad:"Item_AddDienstgrad", #道具获得称号
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| | | ChConfig.Def_Effect_Face:"Item_Face",
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| | | ChConfig.Def_Effect_FacePic:"Item_Face",
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| | | ChConfig.Def_Effect_ItemAddLV:"Item_AddLV", #升级道具
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| | | ChConfig.Def_Effect_GuajiAward:"Item_GuajiAward", #直接给挂机收益
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| | | ChConfig.Def_Effect_CleanGuilt:"Item_CleanGuilt", # 洗红名
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| | |
| | | ChConfig.Def_Effect_AddFBCnt:"Item_AddFBCnt", # 增加副本可进入次数
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| | | ChConfig.Def_Effect_AddKillBossCnt:"Item_AddKillBossCnt", # 增加BOSS可击杀次数
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| | | ChConfig.Def_Effect_AddMagicWeaponUpExp:"Item_AddMagicWeaponUpExp", # 增加法宝升星经验
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| | | ChConfig.Def_Effect_ChatBubbleBox:"Item_ChatBubbleBox", # 激活聊天气泡框
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| | | ChConfig.Def_Effect_EmojiPack:"Item_EmojiPack",
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| | | ChConfig.Def_Effect_FamilyEmblem:"Item_FamilyEmblem",
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| | | ChConfig.Def_Effect_ItemGiveWeekPartyPoint:"Item_WeekPartyPoint", # 增加活动巡礼积分
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