ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
@@ -40,7 +40,6 @@ import DataRecordPack import NetPackCommon import FBCommon import PlayerSuccess import PlayerPrestigeSys import GY_Query_BossFirstKill import FormulaControl @@ -3158,10 +3157,6 @@ #不是普通NPC elif npcObjType != IPY_GameWorld.gnotNormal: return npcID = curNPC.GetNPCID() #GameWorld.DebugLog("__MissionOnKillNPC isFeel=%s" % (isFeel), curPlayer.GetPlayerID()) #击杀特定NPC成就 PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_KillSpecificNPC, 1, [npcID]) return def __GetIsLog(self):