ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py
@@ -34,15 +34,12 @@
import PlayerGoldGift
import PlayerActivity
import FBCommon
import PlayerSuccess
import PlayerFreeGoods
import ChItem
import GameLogic_Tianzi
import PlayerGoldInvest
import PlayerCrossRealmPK
import PlayerCrossChampionship
import PlayerPet
import PlayerFamilyRedPacket
import OpenServerCampaign
import PlayerCostRebate
import CrossActCTGBillboard
@@ -76,7 +73,6 @@
import PlayerFlashGiftbag
import PlayerDailyGiftbag
import PlayerOfflineSupport
import PlayerFeastRedPacket
import PlayerLuckyCloudBuy
import PlayerLuckyTreasure
import PlayerTongTianLing
@@ -257,9 +253,6 @@
        #清空每日事件奖励
        curPlayer.SetDayProcessGameEventCount(0)
        
        #重置宠物每天的训练次数
        #PlayerPet.DoLogic_PetInfo_OnDay(curPlayer)
        #OnDay时清除每日签到的信息
        PlayerSignDay.SignDayOnDay(curPlayer)
        # 累计登陆礼包登陆次数刷新
@@ -269,8 +262,6 @@
        
        PlayerCoin.OnDay(curPlayer)
        PlayerTree.PlayerOnDay(curPlayer)
        #成就
        PlayerSuccess.SuccOnDay(curPlayer)
        #投资
        PlayerGoldInvest.OnDay(curPlayer)
        #战令
@@ -313,9 +304,6 @@
        
    # 商店物品购买兑换OnDay
    FunctionNPCCommon.ShopItemOnDay(curPlayer, onEventType)
    # 仙盟红包OnDay
    PlayerFamilyRedPacket.RedPacketOnDay(curPlayer, onEventType)
    #许愿池
    PlayerWishingWell.OnDay(curPlayer)
    #通天令
@@ -404,8 +392,6 @@
        
        #计算这一周的家族的活跃度
        CalcFamilyActiveValue(curPlayer)
        #成就Onweek
        PlayerSuccess.OnWeek(curPlayer)
        
        # 每周提示玩家提示vip等级加入贵宾俱乐部
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_HasVIPClubNote, 0)
@@ -980,9 +966,6 @@
                
            elif actionName == ShareDefine.OperationActionName_FeastWeekParty:
                PlayerFeastWeekParty.RefreshOperationAction_FeastWeekParty()
            elif actionName == ShareDefine.OperationActionName_FeastRedPacket:
                PlayerFeastRedPacket.RefreshOperationAction_FeastRedPacket()
                
            elif actionName == ShareDefine.OperationActionName_LuckyTreasure:
                PlayerLuckyTreasure.RefreshLuckyTreasureAction()