ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py
@@ -28,21 +28,18 @@
import PlayerControl
import PlayerFamily
import PlayerFamilyZhenfa
import PlayerOnlinePrize
import PlayerLoginDayAward
import NPCCommon
import FunctionNPCCommon
import PlayerGoldGift
import PlayerActivity
import FBCommon
import PlayerSuccess
import PlayerFreeGoods
import ChItem
import GameLogic_Tianzi
import PlayerGoldInvest
import PlayerCrossRealmPK
import PlayerCrossChampionship
import PlayerPet
import PlayerFamilyRedPacket
import OpenServerCampaign
import PlayerCostRebate
import CrossActCTGBillboard
@@ -76,8 +73,6 @@
import PlayerFlashGiftbag
import PlayerDailyGiftbag
import PlayerOfflineSupport
import PlayerFeastRedPacket
import PlayerCrossYaomoBoss
import PlayerLuckyCloudBuy
import PlayerLuckyTreasure
import PlayerTongTianLing
@@ -110,11 +105,12 @@
def DoLogic_OnDay(tick):
    GameWorld.Log("MapServer -> OnDay!")
    #副本OnDay事件响应
    FBLogic.OnDay(tick)
    #FBLogic.OnDay(tick)
    
    #仙盟
    PlayerFamily.FamilyOnDay()
    PlayerArena.OnDay()
    GameLogic_Tianzi.OnDay()
    
    PlayerOfflineSupport.OnDay()
    playerManager = GameWorld.GetPlayerManager()
@@ -257,12 +253,6 @@
        #清空每日事件奖励
        curPlayer.SetDayProcessGameEventCount(0)
        
        #重置宠物每天的训练次数
        #PlayerPet.DoLogic_PetInfo_OnDay(curPlayer)
        PlayerOnlinePrize.ResetPrizeInfoOnDay(curPlayer)
        #OnDay时清除每日签到的信息
        PlayerSignDay.SignDayOnDay(curPlayer)
        # 累计登陆礼包登陆次数刷新
@@ -272,8 +262,6 @@
        
        PlayerCoin.OnDay(curPlayer)
        PlayerTree.PlayerOnDay(curPlayer)
        #成就
        PlayerSuccess.SuccOnDay(curPlayer)
        #投资
        PlayerGoldInvest.OnDay(curPlayer)
        #战令
@@ -289,6 +277,7 @@
        PlayerXiangong.PlayerOnDay(curPlayer)
        PlayerControl.PayCoinOnDay(curPlayer)
        ChPlayer.PlayerOnDay(curPlayer)
        PlayerActivity.OnDay(curPlayer)
        
    # 特殊时间点X点过天
    elif onEventType == ShareDefine.Def_OnEventTypeEx:
@@ -312,15 +301,9 @@
        
    # 以下为支持两种重置模式切换配置的
    FBCommon.FBOnDay(curPlayer, onEventType)
    #日常活动OnDay
    PlayerActivity.OnDay(curPlayer, onEventType)
        
    # 商店物品购买兑换OnDay
    FunctionNPCCommon.ShopItemOnDay(curPlayer, onEventType)
    # 仙盟红包OnDay
    PlayerFamilyRedPacket.RedPacketOnDay(curPlayer, onEventType)
    #许愿池
    PlayerWishingWell.OnDay(curPlayer)
    #通天令
@@ -409,8 +392,6 @@
        
        #计算这一周的家族的活跃度
        CalcFamilyActiveValue(curPlayer)
        #成就Onweek
        PlayerSuccess.OnWeek(curPlayer)
        
        # 每周提示玩家提示vip等级加入贵宾俱乐部
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_HasVIPClubNote, 0)
@@ -422,9 +403,6 @@
        
    # 以下为支持两种重置模式切换配置的
    FBCommon.FBOnWeek(curPlayer, onEventType)
    #日常活动OnWeek
    PlayerActivity.OnWeek(curPlayer, onEventType)
    
    # 商店物品购买兑换OnDay
    FunctionNPCCommon.ShopItemOnWeek(curPlayer, onEventType)
@@ -989,9 +967,6 @@
            elif actionName == ShareDefine.OperationActionName_FeastWeekParty:
                PlayerFeastWeekParty.RefreshOperationAction_FeastWeekParty()
                
            elif actionName == ShareDefine.OperationActionName_FeastRedPacket:
                PlayerFeastRedPacket.RefreshOperationAction_FeastRedPacket()
            elif actionName == ShareDefine.OperationActionName_LuckyTreasure:
                PlayerLuckyTreasure.RefreshLuckyTreasureAction()
                
@@ -1082,11 +1057,6 @@
    # 跨服PK
    elif key == ShareDefine.Def_Notify_WorldKey_CrossPKSeasonID:
        PlayerCrossRealmPK.OnCrossRealmPKSeasonChange(value)
    # 跨服妖魔boss
    elif key == ShareDefine.Def_Notify_WorldKey_CrossDailyActionState % ShareDefine.CrossDailyActionID_YaomoBoss:
        if gameWorldMgr.GetGameWorldDictByKey(key) != value:
            PlayerCrossYaomoBoss.OnYaomoBossStateChange(value, tick)
            
    #通用设置
    befValue = gameWorldMgr.GetGameWorldDictByKey(key)