ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py
@@ -18,14 +18,12 @@
#---------------------------------------------------------------------
import GameWorld
import EventShell
import ChConfig
import PlayerControl
import ItemCommon
import IPY_GameWorld
import ChPyNetSendPack
import NetPackCommon
import PlayerSuccess
import ShareDefine
import SkillShell
import DataRecordPack
@@ -80,7 +78,6 @@
    # 默认激活1级的类型
    for i in IpyGameDataPY.GetFuncEvalCfg('GodWeaponActive'):
        SetGodWeaponLV(curPlayer, i, 1)
        PlayerSuccess.UptateSuccessProgress(curPlayer, ShareDefine.SuccType_GodWeapon, 1, [i])
    Sync_GodWeaponLVInfo(curPlayer)
    return True
@@ -296,9 +293,6 @@
        SetGodWeaponLV(curPlayer, weaponType, attrLV)
        GameWorld.DebugLog("神兵升级结果: attrLV=%s,curExp=%s" % (attrLV, curExp))
        RefreshGodWeaponAttr(curPlayer)
        #x神器达到X级成就
        PlayerSuccess.UptateSuccessProgress(curPlayer, ShareDefine.SuccType_GodWeapon, attrLV, [weaponType])
        EventShell.EventRespons_GodWeaponUp(curPlayer, weaponType, attrLV)
        if beforeAttrLV == 0:
            # 解封通知
            sysMark = IpyGameDataPY.GetFuncEvalCfg('GodWeaponSys', 1, {}).get(weaponType, 'GetGodWeapon')
@@ -318,8 +312,6 @@
        
        
    Sync_GodWeaponLVInfo(curPlayer, weaponType)
    #任务
    EventShell.EventRespons_PlusGodWeapon(curPlayer, weaponType)
    return
#神兵升级触发其他功能:技能