| | |
| | | return dbPlayer
|
| | | return rec
|
| | |
|
| | | def updateDBPlayerName(self, playerID, newName):
|
| | | ## 根据玩家ID更新dbPlayer的玩家名,一般是改名用
|
| | | col = self.db[UCN_DBPlayer]
|
| | | dbPlayer = DataServerPlayerData.tagDBPlayer()
|
| | | if not dbPlayer.adoLoadCEx(col, {"PlayerID":playerID}):
|
| | | return
|
| | | dbPlayer.PlayerName = newName
|
| | | return dbPlayer.adoUpdateC(col)
|
| | | |
| | | def requestLogicProcess(self, pack):
|
| | | db = self.db
|
| | | if self.IsMergeServer():
|
| | |
| | | for i in xrange(0, recCnt):
|
| | | rec.clear()
|
| | | readLen = rec.readData(data, pos, len(data))
|
| | | rec.dumpString()
|
| | | if -1 == readLen:
|
| | | mylog.error('%s.%s readData failed, index = %s'%(self.__class__.__name_, inspect.stack()[0][3], i) )
|
| | | raise CommonDefine.ShortBuf(collectionName) #如果读取出错,后面全错了
|