hxp
9 天以前 2b34924e06c0c36d77d9ccec4c4f10f1ebd16e84
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py
@@ -45,7 +45,7 @@
        effList = []
        
        # 优先取关联技能的
        if connSkillTypeID and connSkillTypeID not in [ChConfig.TriggerSrc_Skill, ChConfig.TriggerSrc_Buff]:
        if connSkillTypeID and connSkillTypeID not in [ChConfig.TriggerSrc_Skill, ChConfig.TriggerSrc_Buff, ChConfig.TriggerSrc_SkillSelf, ChConfig.TriggerSrc_BuffSelf]:
            # 技能
            key = (triggerWay, connSkillTypeID)
            if key in self._AffectSkillDict:
@@ -99,13 +99,19 @@
            return
        if triggerWay == ChConfig.TriggerWay_CurSkillEff:
            return
        if triggerSrc == ChConfig.TriggerSrc_Buff:
        if triggerSrc in [ChConfig.TriggerSrc_Buff, ChConfig.TriggerSrc_BuffSelf]:
            # buff有效的不加进来
            return
        
        skillID = curSkill.GetSkillID()
        effectID = effect.GetEffectID()
        
        if triggerWay == ChConfig.TriggerWay_CalcEffValue:
            triggerWay = "%s_%s" % (triggerWay, effectID)
        if triggerSrc == ChConfig.TriggerSrc_SkillSelf:
            triggerSrc = curSkill.GetSkillTypeID()
        key = (triggerWay, triggerSrc)
        if key not in self._AffectSkillDict:
            self._AffectSkillDict[key] = {}
@@ -143,13 +149,19 @@
            return
        if triggerWay == ChConfig.TriggerWay_CurSkillEff:
            return
        if triggerSrc == ChConfig.TriggerSrc_Skill:
        if triggerSrc in [ChConfig.TriggerSrc_Skill, ChConfig.TriggerSrc_SkillSelf]:
            # 技能有效的不加进来
            return
        
        buffID = buff.GetBuffID()
        effectID = effect.GetEffectID()
        
        if triggerWay == ChConfig.TriggerWay_CalcEffValue:
            triggerWay = "%s_%s" % (triggerWay, effectID)
        if triggerSrc == ChConfig.TriggerSrc_BuffSelf:
            triggerSrc = skillData.GetSkillTypeID()
        key = (triggerWay, triggerSrc)
        if key not in self._AffectBuffDict:
            self._AffectBuffDict[key] = {}
@@ -618,8 +630,8 @@
        self._xp = 0 # 当前怒气值
        self._isAlive = True # 是否活着
        self._initAttrDict = {} # 初始化时的属性,固定不变,初始化时已经算好的属性  {attrID:value, ...}
        self._batAttrDict = {} # 实际战斗属性,包含buff层级的实际属性
        self._skillTempAttrDict = {} # 某次技能释放中临时的属性增减 {attrID:+-value, ...}
        self._batAttrDict = {} # 实际战斗属性,包含buff层级的实际属性 {attrID:+-value, ...} value可能是负值
        self._skillTempAttrDict = {} # 某次技能释放中临时的属性增减 {attrID:+-value, ...} value可能是负值
        self._kvDict = {} # 自定义kv字典
        self._skillUseCntDict = {} # 技能累计使用次数 {skillID:useCnt, ...}
        self._skillTurnUseCntDict = {} # 技能单回合累计使用次数 {skillID:useCnt, ...}
@@ -720,8 +732,20 @@
        #    return False
        return True
    
    def IsInState(self, state):
    def CheckInState(self, checkInState):
        ## 是否处于某种状态下
        if isinstance(checkInState, int):
            checkInStateList = [checkInState]
        elif isinstance(checkInState, list) or isinstance(checkInState, tuple):
            checkInStateList = checkInState
        else:
            return False
        for state in checkInStateList:
            if self._buffMgr.IsInBuffState(state):
                return True
        return False
    def IsInState(self, state):
        ## 是否处于指定状态下
        return self._buffMgr.IsInBuffState(state)
    
    def IsInControlled(self):
@@ -781,12 +805,13 @@
    def GetAtk(self): return self.GetBatAttrValue(ChConfig.AttrID_Atk)
    def GetDef(self): return self.GetBatAttrValue(ChConfig.AttrID_Def)
    
    def GetBatAttrDict(self): return self._batAttrDict
    def GetBatAttrValue(self, attrID, includeTemp=True):
        #ChConfig.AttrID_HP ChConfig.AttrID_XP
        value = self._batAttrDict.get(attrID, 0)
        if includeTemp and attrID in self._skillTempAttrDict:
            value += self._skillTempAttrDict[attrID] # 支持正负值
            value = max(1, value)
            #value = max(1, value)
        return value
    def SetBatAttrValue(self, attrID, value): self._batAttrDict[attrID] = value
    def AddSkillTempAttr(self, attrID, value):