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| | | TriggerSrc_SkillSelf = 3 # 本技能有效
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| | | TriggerSrc_BuffSelf = 4 # 本buff有效
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| | |
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| | | # 被动效果ID,属性类的直接使用属性ID当做效果ID
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| | | PassiveEff_AddBuffLayerByWeight = 6001 # 根据权重随机添加buff层数 数值1-[[权重,层级], ...]
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| | | PassiveEff_ChangeHurtType = 6002 # 变更伤害类型: 值1-伤害类型;值2-可附加验证处于xx状态 [状态1, 状态2, ...]
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| | | PassiveEff_ChangeHurtMulti = 6003 # 变更伤害倍值(可增可减): 值1-变更倍值;值2-可附加验证处于xx状态 [状态1, 状态2, ...]
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| | |
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| | | # 被动效果ID有触发值时就返回的
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| | | PassiveEffHappenValueList = [PassiveEff_ChangeHurtType]
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| | | # 被动效果ID触发值取最大值的
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| | | PassiveEffValueMaxList = []
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| | | # 被动效果ID触发值取最小值的
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| | | PassiveEffValueMinList = []
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| | |
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| | | (
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| | | TriggerType_BeSuperHit, # 被暴击触发技能 1
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| | | TriggerType_BuffState, # 进入4012的某个状态触发技能
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