| | |
| | | AttrID_WuFinalDamPerDef, # 对吴减伤 62
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| | | AttrID_QunFinalDamPer, # 对群增伤 63
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| | | AttrID_QunFinalDamPerDef, # 对群减伤 64
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| | | ) = range(1, 1 + 64)
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| | | AttrID_SkillPer, # 技能增伤 65
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| | | AttrID_SkillPerDef, # 技能减伤 66
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| | | ) = range(1, 1 + 66)
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| | |
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| | | # 需要计算的武将战斗属性ID列表
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| | | CalcBattleAttrIDList = [AttrID_Atk, AttrID_Def, AttrID_MaxHP, AttrID_StunRate, AttrID_StunRateDef,
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| | |
| | | BatObjState_LimitSkill, # 沉默 10
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| | | BatObjState_LimitAddHP, # 禁疗 11
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| | | BatObjState_Stone, # 石化 12
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| | | ) = range(13)
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| | | BatObjState_Disarm, # 缴械 13
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| | | BatObjState_ParryYJ, # 格挡印记 14
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| | | ) = range(15)
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| | |
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| | | # 被控制的状态列表,无法行动,处于某些控制类buff影响状态下,如晕眩,冰冻,石化
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| | | InControlledStateList = [BatObjState_Frozen, BatObjState_Stun, BatObjState_Stone]
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| | |
| | | TriggerWay_HeroTurnEnd, # 武将回合开始时 5
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| | | TriggerWay_HeroActionStart, # 武将行动前 6
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| | | TriggerWay_HeroActionEnd, # 武将行动后 7
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| | | TriggerWay_CalcTagInState, # 攻击计算时对方处于xx状态时(参数:状态1|2|...)一般用于攻击时属性计算 8
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| | | TriggerWay_AttackOverTagInState, # 攻击计算后对方处于xx状态时(参数:状态1|2|...)一般用于攻击后触发效果 9
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| | | TriggerWay_CalcEffValue, # 统计计算效果值时 8
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| | | TriggerWay_9, # 9
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| | | TriggerWay_AttackOverDirect, # 直接攻击后 (非buff攻击)10
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| | | TriggerWay_BeAttackedDirect, # 受到直接攻击时 (非buff攻击)11
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| | | TriggerWay_ShieldBroken, # 承伤盾被击破时 12
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| | |
| | | ) = range(1, 1 + 13)
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| | |
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| | | # 被动触发有效来源
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| | | TriggerSrc_Skill = 1
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| | | TriggerSrc_Buff = 2
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| | | TriggerSrc_Skill = 1 # 身上技能有效
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| | | TriggerSrc_Buff = 2 # 身上buff有效
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| | | TriggerSrc_SkillSelf = 3 # 本技能有效
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| | | TriggerSrc_BuffSelf = 4 # 本buff有效
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| | |
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| | | # 被动效果ID,属性类的直接使用属性ID当做效果ID
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| | | PassiveEff_AddBuffLayerByWeight = 6001 # 根据权重随机添加buff层数 数值1-[[权重,层级], ...]
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| | | PassiveEff_ChangeHurtType = 6002 # 变更伤害类型: 值1-伤害类型;值2-可附加验证处于xx状态 [状态1, 状态2, ...]
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| | | PassiveEff_ChangeHurtMulti = 6003 # 变更伤害倍值(可增可减): 值1-变更倍值;值2-可附加验证处于xx状态 [状态1, 状态2, ...]
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| | |
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| | | # 被动效果ID有触发值时就返回的
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| | | PassiveEffHappenValueList = [PassiveEff_ChangeHurtType]
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| | | # 被动效果ID触发值取最大值的
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| | | PassiveEffValueMaxList = []
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| | | # 被动效果ID触发值取最小值的
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| | | PassiveEffValueMinList = []
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| | |
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| | | (
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| | | TriggerType_BeSuperHit, # 被暴击触发技能 1
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