hxp
6 天以前 2b34924e06c0c36d77d9ccec4c4f10f1ebd16e84
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
@@ -30,16 +30,11 @@
import PlayerFamily
import ChPyNetSendPack
import NetPackCommon
import Operate_EquipStone
import PlayerFairyCeremony
import PlayerActBossTrial
import PlayerMagicWeapon
import PlayerXiangong
import IpyGameDataPY
import DataRecordPack
import PlayerGubao
import PyGameData
import PlayerVip
import ChEquip
import PlayerHero
@@ -833,9 +828,7 @@
        if packIndex == ShareDefine.rptRune:
            runeSource = tagItem.GetUserAttr(ShareDefine.Def_IudetRuneSource) or 1
            setItemKeyData = GetRuneItemKeyData(tagItem.GetItemTypeID(), tagItem.GetUserAttr(ShareDefine.Def_IudetRuneLV), source=runeSource)
        elif packIndex == ShareDefine.rptGatherSoul:
            setItemKeyData = GetGatherSoulItemKeyData(tagItem.GetItemTypeID(), tagItem.GetUserAttr(ShareDefine.Def_IudetGatherSoulLV))
        refreshPlaceList = []
        for place in xrange(ItemCommon.GetVPackCnt(packIndex)):
            itemKeyData = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_VPackItem % (packIndex, place))
@@ -912,8 +905,6 @@
            PlayerControl.GiveMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Money, itemCount, moneyEventName, addDict)
        elif itemID == ChConfig.Def_ItemID_FuncSysPrivilege:
            PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_FuncSysPrivilege, itemCount)
        elif itemID == ChConfig.Def_ItemID_FCPartyPoint:
            PlayerFairyCeremony.AddFCPartyPoint(curPlayer, itemCount)
        elif itemID == ChConfig.Def_ItemID_BTGMPoint:
            PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_BTGMPoint, itemCount)
        elif itemID == ChConfig.Def_ItemID_GuShenMoney:
@@ -971,10 +962,10 @@
        isNeedRecord = False
        itemID = tagItem.GetItemTypeID()
        #激活成就的道具
        if tagItem.GetType() in [ChConfig.Def_ItemType_ActiveMWItem, ChConfig.Def_ItemType_ActiveMWItem2]:
            PlayerMagicWeapon.DoActiveMW(curPlayer, tagItem.GetEffectByIndex(0).GetEffectValue(0))
            tagItem.Clear()
            return True
        #if tagItem.GetType() in [ChConfig.Def_ItemType_ActiveMWItem, ChConfig.Def_ItemType_ActiveMWItem2]:
        #    PlayerMagicWeapon.DoActiveMW(curPlayer, tagItem.GetEffectByIndex(0).GetEffectValue(0))
        #    tagItem.Clear()
        #    return True
        itemEff = tagItem.GetEffectByIndex(0)
        #物品碎片
        if itemEff.GetEffectID() == ChConfig.Def_Effect_ItemCount:
@@ -996,16 +987,6 @@
                PlayerXiangong.AddTiandaoQiyun(curPlayer, addQiyun, {"ItemID":itemID, "ItemCount":tagItemCount, "isAutoUse":1})
                tagItem.Clear()
                return True
        #直升VIP
        if itemEff.GetEffectID() == ChConfig.Def_Effect_VIPLVCard:
            isAutoUse = itemEff.GetEffectValue(1)
            if isAutoUse:
                tagVIPLV = itemEff.GetEffectValue(0)
                isOK, _ = PlayerVip.UpgradeVIPLV(curPlayer, tagVIPLV)
                if isOK:
                    #GameWorld.DebugLog("直升VIP默认使用")
                    tagItem.Clear()
                    return True
        #增加副本次数
        if itemEff.GetEffectID() == ChConfig.Def_Effect_AddFBCnt:
            isAutoUse = itemEff.GetEffectValue(1)
@@ -1016,11 +997,7 @@
                #GameWorld.DebugLog("增加副本次数默认使用! mapID=%s" % mapID)
                tagItem.Clear()
                return True
        #活动道具自动转化
        if PlayerActBossTrial.CheckActItemAutoTransform(curPlayer, tagItem, itemID, tagItemCount):
            tagItem.Clear()
            return True
        if itemID in ChConfig.Def_TransformItemIDList or tagItem.GetType() == ChConfig.Def_ItemType_AutoUseMoney:
            # 直接转化为对应货币的物品仅在放入背包时直接转化,否则还是以真实物品的形式存在,但堆叠上限需要做特殊处理
            if packIndex == IPY_GameWorld.rptItem:
@@ -1037,6 +1014,9 @@
#            isNeedRecord = True # 拍品要记录
        else:
            maxPackCount = curItemData.GetPackCount()
        if packIndex == IPY_GameWorld.rptIdentify:
            defaultPile = False # 掉落背包默认不判断堆叠
            
        # 虚拟背包, 默认不做叠加
        if packIndex in ShareDefine.Def_VPack_TypeList:
@@ -1251,14 +1231,6 @@
def GetRuneItemIsLock(keyData): return keyData / 1000000000
def GetRuneItemSource(keyData): return keyData % 1000000000 / 100000000
def IsRuneItemNeedRecord(curItem, plusLV):
    return plusLV > 0 or curItem.GetItemColor() >= ChConfig.Def_Quality_Orange
# 聚魂物品存储字典数值数据结构: 前5位为物品ID, 6~8位为强化等级
def GetGatherSoulItemKeyData(itemID, GatherSoulLV):
    return min(GatherSoulLV, 999) * 100000 + itemID
def GetGatherSoulItemID(keyData): return keyData % 100000
def GetGatherSoulItemPlusLV(keyData): return keyData % 100000000 / 100000
def IsGatherSoulItemNeedRecord(curItem, plusLV):
    return plusLV > 0 or curItem.GetItemColor() >= ChConfig.Def_Quality_Orange
def SetVPackItemKeyData(curPlayer, packIndex, place, keyData, isSync=True):
@@ -2445,7 +2417,8 @@
            continue
        item = ChPyNetSendPack.tagMCGiveAwardItem()
        item.ItemID = itemID
        item.Count = itemCount
        item.Count = itemCount % ChConfig.Def_PerPointValue
        item.CountEx = itemCount / ChConfig.Def_PerPointValue
        item.IsBind = isBind
        clientPack.ItemList.append(item)
    clientPack.ItemLen = len(clientPack.ItemList)