| | |
| | |
|
| | | #玩家缓存
|
| | | #PlayerViewCache.OnPlayerFamilyChange(jionPlayer.GetPlayerID(), curFamily.GetID(), curFamily.GetName())
|
| | | #PlayerTeam.OnTeamMemFamilyRefresh(jionPlayer, curFamily.GetID())
|
| | | #SetMemberFightPower(familyMember, PlayerControl.GetFightPower(jionPlayer))
|
| | | #GetFamilyMgr().AddFamilyIDToFightPowerChangeList(curFamily.GetID(), jionPlayer.GetPlayerID())
|
| | | return
|
| | |
| | | Sync_RequestAddFamilyInfo(curPlayer)
|
| | | __FamilyAffair_CheckReset(curPlayer)
|
| | | PlayerFamilyTech.Sync_PlayerFamilyTechLV(curPlayer)
|
| | | #GameLogic_FamilyWar.DoCheckChampionFamilyTitle(curPlayer)
|
| | | #GameLogic_FamilyBoss.OnEnterFamily(curPlayer)
|
| | | #PlayerFamilyRedPacket.CreatCacheRedPacktet(curPlayer)
|
| | | #PlayerFamilyZhenfa.OnEnterFamily(curPlayer)
|
| | | return
|
| | |
|
| | | def __OnLeaveFamily(curPlayer, tick):
|