hxp
6 天以前 2b34924e06c0c36d77d9ccec4c4f10f1ebd16e84
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTask.py
@@ -145,10 +145,11 @@
    if taskType == ChConfig.TaskType_LV:
        taskValue = curPlayer.GetLV()
        
    elif taskType == ChConfig.TaskType_FBPass:
        if len(conds) != 2:
    elif taskType == ChConfig.TaskType_MainLevel:
        if not conds:
            return 0
        mapID, lineID = conds
        mapID = ChConfig.Def_FBMapID_Main
        lineID = conds[0]
        taskValue = 1 if FBCommon.IsFBPass(curPlayer, mapID, lineID) else 0
        
    elif taskType == ChConfig.TaskType_TreeLV:
@@ -156,6 +157,24 @@
        
    elif taskType == ChConfig.TaskType_RealmLV:
        taskValue = curPlayer.GetOfficialRank()
    elif taskType == ChConfig.TaskType_EquipColor:
        if not conds:
            return 0
        needColor = conds[0]
        equipCnt = 0
        equipPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip)
        for equipPlace in ChConfig.Def_MainEquipPlaces:
            equipIndex = equipPlace - 1
            if equipIndex < 0 or equipIndex >= equipPack.GetCount():
                continue
            curEquip = equipPack.GetAt(equipIndex)
            if not curEquip or curEquip.IsEmpty():
                continue
            itemColor = curEquip.GetItemColor()
            if itemColor >= needColor:
                equipCnt += 1
        taskValue = equipCnt
        
    return taskValue
@@ -279,21 +298,20 @@
    if curState != ChConfig.TaskState_CanGet:
        GameWorld.DebugLog("任务未完成无法领奖: taskID=%s,curValue=%s/%s,curState=%s" % (taskID, curValue, needValue, curState), playerID)
        return
    if not ItemControler.CheckPackSpaceEnough(curPlayer, awardItemList):
        return
    #if not ItemControler.CheckPackSpaceEnough(curPlayer, awardItemList):
    #    return
    
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TaskIDLast % taskGroup, taskID)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TaskID % taskGroup, 0)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TaskValue % taskGroup, 0)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TaskState % taskGroup, 0)
    
    for itemID, itemCount, isAuctionItem in awardItemList:
        ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, isAuctionItem, [IPY_GameWorld.rptItem])
    ItemControler.GivePlayerItemOrMail(curPlayer, awardItemList, event=["Task", False, {}])
    if not __giveNewTask(curPlayer, taskGroup):
        SyncTaskInfo(curPlayer, [taskGroup])
        
    GameFuncComm.DoFuncOpenLogic(curPlayer, [taskID])
    GameFuncComm.DoFuncOpenLogic(curPlayer)
    return
def SyncTaskInfo(curPlayer, taskGroupList=None):