| | |
| | | g_serverClosing = 0 # 是否关服中 0-非关服中;1-关服中;2-关服结束
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| | | g_closeSaveDataOK = False # 关服数据入库是否成功
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| | |
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| | | g_objPoolMgr = None # 对象池管理器
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| | | g_batObjMgr = None # 战斗对象管理
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| | |
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| | | g_pyGameDataManager = None
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| | |
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| | | g_dbPlayerIDMap = {} # 本服DBPlayer玩家表ID映射关系 {playerID:accID, ...}
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| | |
| | | g_onlineMgr = None
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| | |
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| | | g_turnFightMgr = None
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| | |
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| | | g_arenaPlayerMatchDict = {} # 本服竞技场玩家匹配记录缓存 {playerID:[tagPlayerID, ...], ...}
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| | | g_mapIDTxtInfo = {} # MapID.txt 加载的信息
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| | | g_realmDiffPlayerDict = {} # 境界难度玩家信息 {realm:[playerID, ...], ...}
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| | |
| | | g_stoneLevelIDDict = {} # 宝石类型等级对应物品ID {(stoneEffType, stoneLevel):itemID, ...}
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| | |
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| | | g_refreshAttrBillboardFunc = [] # 刷属性后需要触发的同步排行榜函数列表
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| | | g_playerFuncAttrDict = {} # 玩家功能点属性 {playerID:{funcIndex:属性列表, ...}, ...}
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| | | g_playerEquipPartAttrDict = {} # 玩家装备位养成属性 {playerID:{阶:[强化属性列表, 宝石属性列表, 洗练属性列表], ...}, ...}
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| | |
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| | | g_filterEquipDict = {} # 按装备条件过滤的装备ID,不分职业 {"classLV_color_star":{(itemJob,itemPlace):itemID, ...}, ...}
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| | |
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| | |
| | | FBOpenTimeRecord = {} #限时副本开启时间记录
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| | | VSFamilyInfo = [] # 仙盟联赛开启的副本信息 [是否最终决赛场次, roundNum, groupID, [familyIDA, failyIDB], [familyNameA, familyNameB], [familyRankA, familyRankB]]
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| | | g_familyKillHorsePetRobBossCntDict = {} # 骑宠争夺仙盟已击杀boss数 {familyID:击杀数, ...}
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| | |
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| | | g_PassiveEffManager = None # 被动技能(效果)单例
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| | |
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| | | g_maliciousAttackDict = {} # 受到恶意攻击信息 {playerID:{atkPlayerID:atkTick, ...}}
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| | |
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| | | g_xmzzVSPlayerData = {} # 仙魔之争对手玩家属性信息 {lineID:vsPlayerPropData, ...}
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| | |
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| | | g_swrhPlayerHurtDict = {} #守卫人皇玩家伤害排行信息 {familyID:{playername:hurtvalue}}
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| | | g_swrhPlayerIDDict = {} #守卫人皇参与玩家ID {familyID:[playerID,..]}
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| | |
| | |
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| | | g_delaySuccessDict = {} # 延迟处理成就
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| | |
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| | | g_bzzdRefreshNPCListDict = {} # 仙界秘境所需击杀的NPC队列 {lineID:[npcID, npcID, ...], ...}
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| | |
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| | | g_operationActionDict = {} # 本服运营活动信息 {actName:actInfo, ...}
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| | | g_crossActInfoDict = {} # 跨服运营活动信息 {actName:actInfo, ...}
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| | |
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| | | g_npcKillerInfo = {} # NPC击杀者信息 {(lineID, objID, npcID):[killerDict, curTeam, hurtType, hurtID], ...}
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| | |
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| | | g_familyPartyInfo = {} #[ [[familyID, familyName, 答题数量]], top名字,top答题数量]
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| | |
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| | | g_elderBattleRobotDieDict = {} #上古战场机器人死亡时间{lineid:[]}
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| | |
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| | | g_fbHelpBattlePlayerDict = {} # 助战玩家信息 {playerID:{助战玩家ID:{助战玩家简要信息字典} ...}, ...}
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| | |
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| | | g_teamFBMemRelationDict = {} # 组队副本队员关系信息 {teamID:[[好友组合列表], {队员ID:家族ID, ...}], }
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| | | g_teamFBMemRelationAddDict = {} # 组队副本队员关系加成信息 {playerID:[relation, relationAdd, relationPlayerID, relationPlayerName], ...}
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| | |
| | | g_fightpowerChangeDataRecordDict = {} #导致战力降低的各种行为记录
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| | |
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| | | g_fbRobotJobDict = {} #副本机器人职业 {lineID:{objID:job, ...}, ...}
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| | |
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| | | g_gathersoulfbAwardDict = {} #聚魂副本奖励记录{playerID:[[itemID,itemCnt]]}
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| | |
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| | | g_luckyCloudBuyInfo = {} # 幸运云购最新一期信息
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| | |
| | | g_crossPlayerItemsChangeInfo = {} #跨服玩家物品变化信息 {playerID:{"背包类型-物品位":itemMD5, ...}, ...}
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| | | g_crossPlayerSkillsChangeInfo = {} #跨服玩家技能变化信息 {playerID:[技能ID], ...}
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| | |
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| | | g_crossBattlefieldCallTeamInfo = {} # 跨服战场召集队伍信息 {zoneID:{hmNum:{playerID:{"callPlayerIDList":[召集队伍玩家ID列表], "factionID":阵营ID}, ...}, ...}, ...}
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| | | g_crossBattlefieldSysCallBuyList = [] # 跨服战场系统场次购买召集玩家ID列表 [playerID, ...]
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| | | g_ZhuXianBossPlayerHurtDict = {} #诛仙BOSS玩家伤害排行信息
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| | |
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| | | g_Qudao_DoubleBill = {} # 渠道删档充值返利
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| | |
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| | | g_familyBossHurtPlayerDict = {} # 仙盟boss战斗玩家 {playerID:BattlePlayer, ...}
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| | | g_allfamilyBossDict = {} # 多仙盟boss信息 {familyID:[familyName, 伤害, [playerID], ...}
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| | | g_horsePetBossPlayerHurtDict = {} #骑宠boss信息 {lineID:{playerID:[playerName,hurt]}}
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| | |
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| | | g_crossFuncLineDataCache = {} # 动态分配的跨服虚拟分线数据缓存 {(mapID, copyMapID):funcLineDataCache, ...}
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| | | g_crossPlayerServerGroupIDInfo = {} #跨服玩家服务器组ID缓存,副本线路关闭时才释放,所以支持离线跨服玩家 {copyMapID:{playerID:serverGroupID, ...}, ...}
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| | | g_fbBuyBuffTimeDict = {} # 副本购买buff时间缓存{playerID:{moneyCnt:time}}
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| | | g_fairyDomainLimit = [] #全服已限制的缥缈仙域事件
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| | | g_elemntSkillDict = {} #{skillID:[attrID*100000+needValue,..]}
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| | |
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| | | g_coupleInfo = {} # {playerID:[coupleID, coupleName], ...}
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