hxp
9 天以前 2b91d1223f3d78bd2efa970478d1ed63666e131c
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameFuncComm.py
@@ -29,6 +29,7 @@
import PlayerControl
import FunctionNPCCommon
import PlayerActBuyCountGift
import OpenServerActivity
import PlayerActLoginNew
import PlayerActTask
import ItemControler
@@ -45,6 +46,8 @@
                     ShareDefine.GameFuncID_Shop:lambda curObj:FunctionNPCCommon.DoShopOpen(curObj),
                     ShareDefine.GameFuncID_Horse:lambda curObj:PlayerHorse.DoHorseOpen(curObj),
                     ShareDefine.GameFuncID_Travel:lambda curObj:PlayerTravel.DoTravelOpen(curObj),
                     ShareDefine.GameFuncID_OSA_MainLevel:lambda curObj:OpenServerActivity.DoOSA_MainLevel(curObj),
                     ShareDefine.GameFuncID_OSA_HeroCall:lambda curObj:OpenServerActivity.DoOSA_HeroCall(curObj),
                     }
def GetFuncOpenLVIpyData(funcID): return IpyGameDataPY.GetIpyGameData("FuncOpenLV", funcID)
@@ -90,6 +93,10 @@
        if limitOpenDay and serverDay < limitOpenDay and checkServerDay:
            continue
        
        limitManLevel = ipyData.GetLimitManLevel()
        if limitManLevel and PlayerControl.GetMainLevelPassValue(curPlayer) < limitManLevel:
            continue
        # 先更新值再处理开启逻辑,不能可能导致在功能开启逻辑中再开启功能引发的递归死循环
        befValue, updValue = GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_GameFuncFirstTouch, funcID, 1)
        if befValue == updValue: