| | |
| | | }
|
| | | return robotDict
|
| | |
|
| | | def UpdRobotViewCache(curCache, robotID):
|
| | | def LoadRobot():
|
| | | ## 加载机器人缓存,在服务器启动、重读配置时加载
|
| | | robotFPSortList = []
|
| | | viewCacheMgr = DBDataMgr.GetPlayerViewCacheMgr()
|
| | | ipyDataMgr = IpyGameDataPY.IPY_Data()
|
| | | for index in range(ipyDataMgr.GetRobotCount()):
|
| | | ipyData = ipyDataMgr.GetRobotByIndex(index)
|
| | | robotPlayerID = ipyData.GetID()
|
| | | curCache = viewCacheMgr.GetPlayerViewCache(robotPlayerID)
|
| | | if not curCache:
|
| | | curCache = viewCacheMgr.AddPlayerViewCache(robotPlayerID)
|
| | | if not curCache:
|
| | | continue
|
| | | UpdRobotViewCache(curCache, robotPlayerID, ipyData)
|
| | | robotFPSortList.append([curCache.GetFightPowerTotal(), robotPlayerID])
|
| | | robotFPSortList.sort(reverse=True) # 战力倒序排序
|
| | | IpyGameDataPY.SetConfigEx("robotFPSortList", robotFPSortList)
|
| | | GameWorld.Log("加载机器人战力排序: %s, %s" % (len(robotFPSortList), robotFPSortList))
|
| | | return robotFPSortList
|
| | |
|
| | | def GetRobotFightPowerSortList():
|
| | | ## 机器人战力倒序排序列表
|
| | | # @return: 倒序排序列表 [[战力, 机器人ID], ...],外部使用可随机修改,不会打乱原始排序
|
| | | sortList = []
|
| | | robotFPSortList = IpyGameDataPY.GetConfigEx("robotFPSortList")
|
| | | if not robotFPSortList:
|
| | | robotFPSortList = LoadRobot()
|
| | | if robotFPSortList:
|
| | | sortList += robotFPSortList
|
| | | return sortList
|
| | |
|
| | | def UpdRobotViewCache(curCache, robotID, robotIpyData=None):
|
| | | ## 更新机器人查看缓存
|
| | | robotIpyData = IpyGameDataPY.GetIpyGameData("Robot", robotID)
|
| | | if not robotIpyData:
|
| | | robotIpyData = IpyGameDataPY.GetIpyGameData("Robot", robotID)
|
| | | if not robotIpyData:
|
| | | return
|
| | | try:
|