| | |
| | | self._batAttrDict = {} # 实际战斗属性,包含buff层级的实际属性 {attrID:+-value, ...} value可能是负值
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| | | self._skillTempAttrDict = {} # 某次技能释放中临时的属性增减 {attrID:+-value, ...} value可能是负值
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| | | self._kvDict = {} # 自定义kv字典
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| | | self._bigTurnAtkbackCnt = 0 # 大回合累计反击次数
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| | | self._skillUseCntDict = {} # 技能累计使用次数 {skillID:useCnt, ...}
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| | | self._skillTurnUseCntDict = {} # 技能单回合累计使用次数 {skillID:useCnt, ...}
|
| | | self._skillMgr = ObjPool.GetPoolMgr().acquire(SkillManager, self)
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| | |
| | |
|
| | | def GetSkillUseCnt(self, skillID): return self._skillUseCntDict.get(skillID, 0) # 单场战斗累计使用次数
|
| | | def GetSkillTurnUseCnt(self, skillID): return self._skillTurnUseCntDict.get(skillID, 0) # 单回合累计使用次数
|
| | | def ResetSkillTurnUseCnt(self):
|
| | | self._skillTurnUseCntDict = {}
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| | | def ResetSkillUseCnt(self):
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| | | self._skillUseCntDict = {}
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| | | self._skillTurnUseCntDict = {}
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| | |
| | | self._skillUseCntDict[skillID] = self._skillUseCntDict.get(skillID, 0) + 1
|
| | | self._skillTurnUseCntDict[skillID] = self._skillTurnUseCntDict.get(skillID, 0) + 1
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| | |
|
| | | def GetBigTurnAtkbackCnt(self): return self._bigTurnAtkbackCnt
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| | | def AddBigTurnAtkbackCnt(self): self._bigTurnAtkbackCnt += 1
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| | | |
| | | def ResetBigTurn(self):
|
| | | ## 每大回合重置
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| | | self._bigTurnAtkbackCnt = 0
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| | | self._skillTurnUseCntDict = {}
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| | | |
| | | def GetLastHurtValue(self): return self._lastHurtValue
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| | | def SetLastHurtValue(self, lastHurtValue): self._lastHurtValue = lastHurtValue
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| | |
|