ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DataRecordPack.py
@@ -1129,30 +1129,6 @@
    SendEventPack("TradeMoney", dataDict, curPlayer)
    return
## 玩家马匹进阶
#  @param curPlayer: 玩家实例
#  @param classLV: 阶级
#  @param horseID: 新马匹id
#  @return: None
def DR_NewHorseByClassUp(curPlayer, classLV, horseID):
    dataDict = {'PlayerID':curPlayer.GetPlayerID(),
                'PlayerName':curPlayer.GetPlayerName(),
                'AccID':curPlayer.GetAccID(),
                'ClassLV':classLV,
                'HorseID':horseID,
                }
    SendEventPack("NewHorseByClassUp", dataDict, curPlayer)
    return
## 坐骑幻化皮肤删除
def DR_HorseSkinDel(curPlayer, skinID):
    dataDict = {'PlayerID':curPlayer.GetPlayerID(), 'PlayerName':curPlayer.GetPlayerName(),
                'AccID':curPlayer.GetAccID(), 'skinID':skinID,}
    SendEventPack("HorseSkinDel", dataDict, curPlayer)
    return
## 玩家进阶式系统流向记录
#  @param curPlayer
#  @param classLV 阶级
@@ -1194,19 +1170,6 @@
                'NPCID':npcID}
    #发送封包
    SendEventPack("CollectNPCOK", dataDict, curPlayer)
    return
## 领取投资回报
#  @param curPlayer: 玩家实例
#  @return: None
def DR_GetGoldInvestReward(curPlayer, investType, rewardIndex, itemList):
    dataDict = {'PlayerID':curPlayer.GetPlayerID(), 'PlayerName':curPlayer.GetPlayerName(),
                'AccID':curPlayer.GetAccID(), 'PlayerLV':curPlayer.GetLV(), 'InvestType':investType,
                'RewardIndex':rewardIndex,
                 'itemList':itemList}
    #发送封包
    SendEventPack("GetGoldInvestReward", dataDict, curPlayer)
    return
## 击杀NPC流向