ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py
@@ -998,6 +998,8 @@
        if curBatObj.GetHP() < 0:
            curBatObj.SetHP(0)
            
    if useSkill.GetBatType() == ChConfig.TurnBattleType_AtkBack:
        curBatObj.AddBigTurnAtkbackCnt()
    skillID = useSkill.GetSkillID()
    curBatObj.AddSkillUseCnt(skillID)
    if useSkill.GetCoolDownTime():
@@ -1099,8 +1101,6 @@
        #GameWorld.DebugLog("同阵营不触发反击!") # 魅惑可能导致打自己人
        return
    
    # 大回合单武将反击次数限制
    canAtkbackDictTypeList = IpyGameDataPY.GetFuncEvalCfg("ParryCfg", 2)
    if atkObj.GetAtkDistType() not in canAtkbackDictTypeList:
        heroID = atkObj.GetHeroID()
@@ -1119,6 +1119,14 @@
        GameWorld.DebugLog("没有格挡不可反击! tagID=%s" % tagID)
        return
    
    # 大回合单武将反击次数限制
    bigTurnAtkbackCntMax = IpyGameDataPY.GetFuncCfg("ParryCfg", 4)
    if bigTurnAtkbackCntMax:
        atkbackCnt = tagObj.GetBigTurnAtkbackCnt()
        if atkbackCnt >= bigTurnAtkbackCntMax:
            GameWorld.DebugLog("本大回合累计反击次数达上限! atkbackCnt=%s >= %s" % (atkbackCnt, bigTurnAtkbackCntMax))
            return
    skillManager = tagObj.GetSkillManager()
    for index in range(0, skillManager.GetSkillCount()):
        useSkill = skillManager.GetSkillByIndex(index)