hxp
2025-08-06 2ccb840f9db8c61f7e9a0a336205713b41790bf3
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerVip.py
@@ -31,7 +31,6 @@
import IpyGameDataPY
import NPCCommon
import EventReport
import EventShell
import PassiveBuffEffMng
import PlayerFamilyRedPacket
import GameFuncComm
@@ -191,26 +190,17 @@
        return
    record = record|(1 << vipLV)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_VipAwardRecord, record)
    EventShell.EventResponse_BuyVIPItem(curPlayer, vipLV)
    GameWorld.DebugLog("vip礼包-%s" % itemList)
    for itemid, cnt, isBind in itemList:
        ItemControler.GivePlayerItem(curPlayer, int(itemid), int(cnt), 0, [IPY_GameWorld.rptItem, IPY_GameWorld.rptAnyWhere], 
                                     event=["BuyVIPGift", False, {"VIPLV":vipLV}])
#    else:
#        __AwardToPlayerByMail(curPlayer, itemList)
    ItemControler.NotifyGiveAwardInfo(curPlayer, itemList, "BuyVIPGift")
    openuiid = IpyGameDataPY.GetFuncEvalCfg('VIPPanel', 1, {}).get(vipLV, 0)
    PlayerControl.WorldNotify(0, 'BuyVIPGift', [curPlayer.GetName(), vipLV, itemList[0][0], openuiid])
    Sycn_VIPAwardRecord(curPlayer)
    return
#发邮件
def __AwardToPlayerByMail(curPlayer, mailItemInfoList):
    MailMessage = GetMailMessage()
    content = ShareDefine.Def_MailFormat % (MailMessage[0], '')
    getDays = MailMessage[1]
    PlayerControl.SendMail('', content, getDays, [curPlayer.GetPlayerID()], mailItemInfoList)
##VIP登录处理
#  @param curPlayer
@@ -297,9 +287,6 @@
# @param curPlayer 玩家
# @return None
def OnChangeVIPLv(curPlayer, vipLV):
    #vip等级改变触发任务
    EventShell.EventResponse_OnVipLvUp(curPlayer, vipLV)
    CheckVIPDienstgrad(curPlayer)
    
    #删除VIP体验卡物品
@@ -511,20 +498,21 @@
    return
def CalcVIPAttr(curPlayer):
    allAttrList = [{} for _ in range(4)]
    # 属性需要判断是否过期
    #if GetPrivilegeValue(curPlayer, ChConfig.VIPPrivilege_VIPKillNPCAddAtk):
    mwID = IpyGameDataPY.GetFuncCfg("VIPAddAtkEXP", 2) # VIP杀怪加属性所需激活法宝
    if PlayerMagicWeapon.GetIsActiveMagicWeapon(curPlayer, mwID):
        killLV = GetVIPKillNPCLV(curPlayer)
        killLVIpyData = IpyGameDataPY.GetIpyGameData("VIPKillNPC", killLV)
        if killLVIpyData:
            PlayerControl.CalcAttrDict_Type(ShareDefine.Def_Effect_MinAtk, killLVIpyData.GetAddMinAtk(), allAttrList)
            PlayerControl.CalcAttrDict_Type(ShareDefine.Def_Effect_MaxAtk, killLVIpyData.GetAddMaxAtk(), allAttrList)
    PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_VIP, allAttrList)
    return
#    allAttrList = [{} for _ in range(4)]
#
#    # 属性需要判断是否过期
#    #if GetPrivilegeValue(curPlayer, ChConfig.VIPPrivilege_VIPKillNPCAddAtk):
#    mwID = IpyGameDataPY.GetFuncCfg("VIPAddAtkEXP", 2) # VIP杀怪加属性所需激活法宝
#    if PlayerMagicWeapon.GetIsActiveMagicWeapon(curPlayer, mwID):
#        killLV = GetVIPKillNPCLV(curPlayer)
#        killLVIpyData = IpyGameDataPY.GetIpyGameData("VIPKillNPC", killLV)
#        if killLVIpyData:
#            PlayerControl.CalcAttrDict_Type(ShareDefine.Def_Effect_MinAtk, killLVIpyData.GetAddMinAtk(), allAttrList)
#            PlayerControl.CalcAttrDict_Type(ShareDefine.Def_Effect_MaxAtk, killLVIpyData.GetAddMaxAtk(), allAttrList)
#
#    PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_VIP, allAttrList)
#    return
#// A8 05 VIP杀怪等级信息同步开关 #tagCMVIPKillNPCLVInfoSwitch
#