| | |
| | | import IpyGameDataPY
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| | | import NPCCommon
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| | | import EventReport
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| | | import EventShell
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| | | import PassiveBuffEffMng
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| | | import PlayerFamilyRedPacket
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| | | import GameFuncComm
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| | |
| | | return
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| | | record = record|(1 << vipLV)
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| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_VipAwardRecord, record)
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| | |
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| | | EventShell.EventResponse_BuyVIPItem(curPlayer, vipLV)
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| | | |
| | | GameWorld.DebugLog("vip礼包-%s" % itemList)
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| | | for itemid, cnt, isBind in itemList:
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| | | ItemControler.GivePlayerItem(curPlayer, int(itemid), int(cnt), 0, [IPY_GameWorld.rptItem, IPY_GameWorld.rptAnyWhere],
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| | | event=["BuyVIPGift", False, {"VIPLV":vipLV}])
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| | | # else:
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| | | # __AwardToPlayerByMail(curPlayer, itemList)
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| | | |
| | | ItemControler.NotifyGiveAwardInfo(curPlayer, itemList, "BuyVIPGift")
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| | | openuiid = IpyGameDataPY.GetFuncEvalCfg('VIPPanel', 1, {}).get(vipLV, 0)
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| | | PlayerControl.WorldNotify(0, 'BuyVIPGift', [curPlayer.GetName(), vipLV, itemList[0][0], openuiid])
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| | | Sycn_VIPAwardRecord(curPlayer)
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| | | return
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| | |
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| | | #发邮件
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| | | def __AwardToPlayerByMail(curPlayer, mailItemInfoList):
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| | | MailMessage = GetMailMessage()
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| | | content = ShareDefine.Def_MailFormat % (MailMessage[0], '')
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| | | getDays = MailMessage[1]
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| | | PlayerControl.SendMail('', content, getDays, [curPlayer.GetPlayerID()], mailItemInfoList) |
| | |
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| | | ##VIP登录处理
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| | | # @param curPlayer
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| | |
| | | # @param curPlayer 玩家
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| | | # @return None
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| | | def OnChangeVIPLv(curPlayer, vipLV):
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| | | #vip等级改变触发任务
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| | | EventShell.EventResponse_OnVipLvUp(curPlayer, vipLV)
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| | | |
| | | CheckVIPDienstgrad(curPlayer)
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| | |
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| | | #删除VIP体验卡物品
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| | |
| | | return
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| | |
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| | | def CalcVIPAttr(curPlayer):
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| | | allAttrList = [{} for _ in range(4)]
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| | | |
| | | # 属性需要判断是否过期
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| | | #if GetPrivilegeValue(curPlayer, ChConfig.VIPPrivilege_VIPKillNPCAddAtk):
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| | | mwID = IpyGameDataPY.GetFuncCfg("VIPAddAtkEXP", 2) # VIP杀怪加属性所需激活法宝
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| | | if PlayerMagicWeapon.GetIsActiveMagicWeapon(curPlayer, mwID):
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| | | killLV = GetVIPKillNPCLV(curPlayer)
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| | | killLVIpyData = IpyGameDataPY.GetIpyGameData("VIPKillNPC", killLV)
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| | | if killLVIpyData:
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| | | PlayerControl.CalcAttrDict_Type(ShareDefine.Def_Effect_MinAtk, killLVIpyData.GetAddMinAtk(), allAttrList)
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| | | PlayerControl.CalcAttrDict_Type(ShareDefine.Def_Effect_MaxAtk, killLVIpyData.GetAddMaxAtk(), allAttrList)
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| | | |
| | | PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_VIP, allAttrList)
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| | | return
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| | | # allAttrList = [{} for _ in range(4)]
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| | | # |
| | | # # 属性需要判断是否过期
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| | | # #if GetPrivilegeValue(curPlayer, ChConfig.VIPPrivilege_VIPKillNPCAddAtk):
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| | | # mwID = IpyGameDataPY.GetFuncCfg("VIPAddAtkEXP", 2) # VIP杀怪加属性所需激活法宝
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| | | # if PlayerMagicWeapon.GetIsActiveMagicWeapon(curPlayer, mwID):
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| | | # killLV = GetVIPKillNPCLV(curPlayer)
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| | | # killLVIpyData = IpyGameDataPY.GetIpyGameData("VIPKillNPC", killLV)
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| | | # if killLVIpyData:
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| | | # PlayerControl.CalcAttrDict_Type(ShareDefine.Def_Effect_MinAtk, killLVIpyData.GetAddMinAtk(), allAttrList)
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| | | # PlayerControl.CalcAttrDict_Type(ShareDefine.Def_Effect_MaxAtk, killLVIpyData.GetAddMaxAtk(), allAttrList)
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| | | # |
| | | # PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_VIP, allAttrList)
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| | | # return
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| | |
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| | | #// A8 05 VIP杀怪等级信息同步开关 #tagCMVIPKillNPCLVInfoSwitch
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| | | #
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