hxp
2025-08-04 2e892e272f7aea0a7ffbae81e43731c6b20119e6
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/NormalNPC_Attack_Player.py
@@ -19,14 +19,10 @@
import PlayerControl
import AttackCommon
import ChConfig
import ChEquip
import GameWorld
import EventShell
import FBLogic
import GameObj
import NPCCommon
import ChNPC
import PlayerTJG
#---------------------------------------------------------------------
#---------------------------------------------------------------------
@@ -40,10 +36,6 @@
#  @remarks 函数详细说明.
def GetCanAttack(curNormalNPC, curTagPlayer, skill, tick):
    if not AttackCommon.CheckNPCCanAttackTag(curNormalNPC, curTagPlayer, skill):
        return False
    if PlayerTJG.GetIsTJG(curTagPlayer):
        # 脱机挂玩家
        return False
    
    return True
@@ -113,8 +105,6 @@
        #被攻击玩家进入战斗状态
        AttackCommon.OnNPCHitPlayer(curNormalNPC, curTagPlayer, tick)
        AttackCommon.SetPlayerBattleState(curTagPlayer, tick)
        #触发被动buff
        #AttackCommon.DefenderSpringBuff(curTagPlayer, tick, BaseAttack.GetIsSuperHit())
    else:
        #通知玩家
        if curTagPlayer.GetMapID() != ChConfig.Def_FBMapID_XMZZ:
@@ -126,6 +116,4 @@
        playerControl = PlayerControl.PlayerControl(curTagPlayer)
        playerControl.SetDead()
        FBLogic.DoFBOnNPCKill_Player(curNormalNPC, curTagPlayer, tick)
        #触发玩家死亡事件
        EventShell.EventRespons_PlayerEvent(curTagPlayer, "player_dead")
    return True