| | |
| | | starMax = InitStarUpper + addStarUpper
|
| | | return starMax
|
| | |
|
| | | def DoHeroUpdStar(curPlayer, heroItem, updStar):
|
| | | def DoHeroUpdStar(curPlayer, heroItem, updStar, isSync=True):
|
| | | ## 执行武将星级更新
|
| | | curStar = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroStar)
|
| | | addStar = updStar - curStar
|
| | |
| | | item.SetUserAttr(ShareDefine.Def_IudetHeroStar, updStar)
|
| | | if addStar > 0:
|
| | | __DoHeroStarTalentUp(item, addStar)
|
| | | heroItem.Sync_Item()
|
| | | if isSync:
|
| | | heroItem.Sync_Item()
|
| | |
|
| | | itemIndex = heroItem.GetItemPlaceIndex()
|
| | | PlayerOnline.GetOnlinePlayer(curPlayer).OnHeroItemUpate([itemIndex])
|
| | |
| | | PlayerOnline.GetOnlinePlayer(curPlayer).OnHeroItemUpate([itemIndex])
|
| | | return
|
| | |
|
| | | def SetHeroBreakLV(heroItem, breakLV):
|
| | | def SetHeroBreakLV(heroItem, breakLV, isSync=True):
|
| | | ## 设置武将突破等级
|
| | | heroItem.SetUserAttr(ShareDefine.Def_IudetHeroBreakLV, breakLV)
|
| | | item = heroItem.GetItem()
|
| | | item.SetUserAttr(ShareDefine.Def_IudetHeroBreakLV, breakLV)
|
| | | if isSync:
|
| | | heroItem.Sync_Item()
|
| | | return
|
| | |
|
| | | #// B2 33 武将觉醒 #tagCSHeroAwake
|
| | |
| | | PlayerOnline.GetOnlinePlayer(curPlayer).OnHeroItemUpate([itemIndex])
|
| | | return
|
| | |
|
| | | def SetHeroAwakeLV(heroItem, awakeLV):
|
| | | def SetHeroAwakeLV(heroItem, awakeLV, isSync=True):
|
| | | ## 设置武将觉醒等级
|
| | | item = heroItem.GetItem()
|
| | | item.SetUserAttr(ShareDefine.Def_IudetHeroAwakeLV, awakeLV)
|
| | | unlockTalentSlotByAwake(item)
|
| | | heroItem.Sync_Item()
|
| | | if isSync:
|
| | | heroItem.Sync_Item()
|
| | | return
|
| | |
|
| | | def unlockTalentSlotByAwake(singleItem):
|
| | |
| | | #};
|
| | | def OnHeroAwakeSelectTalent(index, clientData, tick):
|
| | | curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
|
| | | playerID = curPlayer.GetPlayerID()
|
| | | itemIndex = clientData.ItemIndex
|
| | | selectIndex = clientData.SelectIndex
|
| | | doSelectAwakeTalent(curPlayer, itemIndex, selectIndex)
|
| | | return
|
| | |
|
| | | def doSelectAwakeTalent(curPlayer, itemIndex, selectIndex, isSync=True):
|
| | | playerID = curPlayer.GetPlayerID()
|
| | | heroItem = GetHeroItem(curPlayer, itemIndex)
|
| | | if not heroItem:
|
| | | return
|
| | |
| | | for index, talentID in enumerate(idList):
|
| | | singleItem.AddUserAttr(ShareDefine.Def_IudetHeroTalentID, talentID)
|
| | | singleItem.AddUserAttr(ShareDefine.Def_IudetHeroTalentIDLV, lvList[index])
|
| | | |
| | | |
| | | unlockTalentSlotByAwake(singleItem)
|
| | |
|
| | | heroItem.Sync_Item()
|
| | | if isSync:
|
| | | heroItem.Sync_Item()
|
| | |
|
| | | PlayerOnline.GetOnlinePlayer(curPlayer).OnHeroItemUpate([itemIndex])
|
| | | return
|