| | |
| | | Def_Calc_LastHurt, # 最后一次伤害值 2
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| | | Def_Calc_TagMaxHP, # 目标最大生命值 3
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| | | Def_Calc_ByBuffValue, # 触发buff的buff值 4
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| | | ) = range(5)
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| | | Def_Calc_TagLostHP, # 目标已损失生命 5
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| | | ) = range(6)
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| | |
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| | | #治疗类型(影响公式参数)
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| | | Def_CureTypeList = (
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| | |
| | | PassiveEff_AddSkillPerByJob = 6006 # 增加本次技能万分比: 值1-增加的万分比;值2-验证目标职业
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| | | PassiveEff_AddSkillTagCnt = 6007 # 增加技能目标数:值1-增加目标个数
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| | | PassiveEff_ImmuneControlBuff = 6008 # 生命值低于x%时免疫控制效果:值1-百分比
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| | | PassiveEff_MustSuperHit = 6009 # 生命值低于x%时必定暴击:值1-百分比
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| | |
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| | | # 被动效果ID有触发值时就返回的
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| | | PassiveEffHappenValueList = [PassiveEff_ChangeHurtType]
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| | | PassiveEffHappenValueList = [PassiveEff_ChangeHurtType, PassiveEff_ImmuneControlBuff, PassiveEff_MustSuperHit]
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| | | # 被动效果ID触发值取最大值的
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| | | PassiveEffValueMaxList = []
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| | | PassiveEffValueMaxList = [PassiveEff_ChangeHurtMulti]
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| | | # 被动效果ID触发值取最小值的
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| | | PassiveEffValueMinList = []
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| | |
|