| | |
| | | ("BYTE", "TriggerWay3", 0),
|
| | | ("BYTE", "TriggerSrc3", 0),
|
| | | ("WORD", "CoolDownTime", 0),
|
| | | ("WORD", "BuffStateLimit", 0),
|
| | | ("list", "BuffStateLimit", 0),
|
| | | ("BYTE", "CurBuffState", 0),
|
| | | ("WORD", "LastTime", 0),
|
| | | ("BYTE", "LayerCnt", 0),
|
| | |
| | | ("WORD", "EatPerCount", 0),
|
| | | ("list", "LVUpCostItemInfo", 0),
|
| | | ("DWORD", "ActivateSkillID", 0),
|
| | | ),
|
| | |
|
| | | "GodWeapon":(
|
| | | ("WORD", "Type", 1),
|
| | | ("WORD", "LV", 1),
|
| | | ("DWORD", "Exp", 0),
|
| | | ("list", "AttrType", 0),
|
| | | ("list", "AttrNum", 0),
|
| | | ("DWORD", "SkillID", 0),
|
| | | ("char", "SysMark", 0),
|
| | | ),
|
| | |
|
| | | "FuncConfig":(
|
| | |
| | | def GetTriggerWay3(self): return self.attrTuple[28] # 触发方式 BYTE
|
| | | def GetTriggerSrc3(self): return self.attrTuple[29] # 有效来源 BYTE
|
| | | def GetCoolDownTime(self): return self.attrTuple[30] # 技能冷却时间 WORD
|
| | | def GetBuffStateLimit(self): return self.attrTuple[31] # Buff状态限制组 WORD
|
| | | def GetBuffStateLimit(self): return self.attrTuple[31] # Buff状态限制组 list
|
| | | def GetCurBuffState(self): return self.attrTuple[32] # Buff״ֵ̬ BYTE
|
| | | def GetLastTime(self): return self.attrTuple[33] # 持续时间 WORD
|
| | | def GetLayerCnt(self): return self.attrTuple[34] # Buff层数 BYTE
|
| | |
| | | def GetEatPerCount(self): return self.attrTuple[8] # 每次培养消耗x个 WORD
|
| | | def GetLVUpCostItemInfo(self): return self.attrTuple[9] # 突破等级道具ID|个数 list
|
| | | def GetActivateSkillID(self): return self.attrTuple[10] # 激活技能ID DWORD |
| | | |
| | | # 神兵表 |
| | | class IPY_GodWeapon(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetType(self): return self.attrTuple[0] # 神兵类型 WORD
|
| | | def GetLV(self): return self.attrTuple[1] # 等级 WORD
|
| | | def GetExp(self): return self.attrTuple[2] # DWORD
|
| | | def GetAttrType(self): return self.attrTuple[3] # 属性类型 list
|
| | | def GetAttrNum(self): return self.attrTuple[4] # 属性值 list
|
| | | def GetSkillID(self): return self.attrTuple[5] # 激活技能ID DWORD
|
| | | def GetSysMark(self): return self.attrTuple[6] # 系统提示 char |
| | | |
| | | # 功能配置表格 |
| | | class IPY_FuncConfig(): |
| | |
| | | self.__LoadFileData("Realm", onlyCheck)
|
| | | self.__LoadFileData("RealmLVUPTask", onlyCheck)
|
| | | self.__LoadFileData("LianTi", onlyCheck)
|
| | | self.__LoadFileData("GodWeapon", onlyCheck)
|
| | | self.__LoadFileData("FuncConfig", onlyCheck)
|
| | | self.__LoadFileData("FuncOpenLV", onlyCheck)
|
| | | self.__LoadFileData("ItemCompound", onlyCheck)
|
| | |
| | | def GetLianTiByIndex(self, index): |
| | | self.CheckLoadData("LianTi") |
| | | return self.ipyLianTiCache[index]
|
| | | |
| | | def GetGodWeaponCount(self): |
| | | self.CheckLoadData("GodWeapon") |
| | | return self.ipyGodWeaponLen
|
| | | def GetGodWeaponByIndex(self, index): |
| | | self.CheckLoadData("GodWeapon") |
| | | return self.ipyGodWeaponCache[index]
|
| | | |
| | | def GetFuncConfigCount(self): |
| | | self.CheckLoadData("FuncConfig") |