| | |
| | | list AttrPerStarAddList; //每星加成值列表
|
| | | };
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| | |
|
| | | //游历事件表
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| | |
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| | | struct TravelEvent
|
| | | {
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| | | WORD _EventID;
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| | | DWORD EventWeight; //事件权重
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| | | DWORD AwardItemID; //奖励物品ID
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| | | DWORD AwardItemCnt; //奖励物品数量
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| | | };
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| | |
|
| | | //游历景观奖励表
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| | |
|
| | | struct TravelScenery
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| | | {
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| | | BYTE _SceneryType; //景观类型
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| | | BYTE AwardQuality; //景观品质
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| | | DWORD UpRate; //升下个品质概率
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| | | list AwardItemRandCntList; //奖励物品随机个数列表 [[物品ID, 随机数量A, 到B], ...]
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| | | list AwardItemExWeightList; //额外奖励物品权重 [[权重,物品ID,个数], ...]
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| | | BYTE AwardItemExCnt; //额外奖励物品数
|
| | | };
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| | |
|
| | | //玩家等级表
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| | |
|
| | | struct PlayerLV
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| | |
| | | DWORD NeedExp; //升级需要经验
|
| | | dict AttrInfo; //属性
|
| | | BYTE SkinIndex; //外观
|
| | | };
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| | |
|
| | | //协助感谢礼盒表
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| | |
|
| | | struct tagAssistThanksGift
|
| | | {
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| | | DWORD _GiftID; //礼盒物品ID
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| | | list RequestPlayerAward; // 发布奖励物品 物品ID|个数
|
| | | list AssistPlayerAward; // 协助奖励物品 物品ID|个数
|
| | | };
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| | |
|
| | | //功能特权奖励表
|