hxp
2025-11-25 3372c42f7017bbe6f8e111197ef64476014e21e6
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
@@ -131,6 +131,7 @@
import PlayerHero
import PlayerOnline
import PlayerBeauty
import PlayerTravel
import TurnAttack
import PlayerHJG
import ObjPool
@@ -731,6 +732,7 @@
        PlayerActivity.OnPlayerLogin(curPlayer)
        PlayerLLMJ.OnPlayerLogin(curPlayer)
        PlayerBeauty.OnPlayerLogin(curPlayer)
        PlayerTravel.OnPlayerLogin(curPlayer)
        
        # 上线查询一次充值订单
        curPlayer.SendDBQueryRecharge()
@@ -3112,54 +3114,6 @@
    curPlayer.Syn_OfflineTimeQueryResult() # 通知客服端离线时间
    return
#//B0 24 领取家族悬赏奖励 #tagReceiveFamilyArrestAward
#
#struct    tagReceiveFamilyArrestAward
#
#{
#    tagHead        Head;
#    DWORD        ArrestID;        //悬赏任务ID
#};
## 领取家族悬赏奖励
#  @param index: 玩家索引
#  @param clientData: 封包结构体
#  @param tick: 时间戳
#  @return: None
def ReceiveFamilyArrestAward(index, clientData, tick):
    return
#//B0 26 请求家族悬赏奖励领取情况 #tagQueryFamilyArrestAwardReceiveState
#
#struct    tagQueryFamilyArrestAwardReceiveState
#
#{
#    tagHead        Head;
#};
## 请求家族悬赏奖励领取情况
#  @param index: 玩家索引
#  @param clientData: 封包结构体
#  @param tick: 时间戳
#  @return: None
def QueryFamilyArrestAwardReceiveState(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    Sync_FamilyArrestAwardReceiveState(curPlayer)
    return
## 通知客户端家族悬赏任务奖励领取情况
#  @param curPlayer: 玩家实例
#  @return: None
def Sync_FamilyArrestAwardReceiveState(curPlayer):
    awardReceiveState = ChPyNetSendPack.tagFamilyArrestAwardReceiveState()
    awardReceiveState.Clear()
    state = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FamilyArrestAwardState)
    awardReceiveState.ReceiveState = state
    NetPackCommon.SendFakePack(curPlayer, awardReceiveState)
    return
def PlayerOnDay(curPlayer):
    #玩法前瞻奖励
    gameNoticeAwardState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GameNoticeAwardState)
@@ -3399,6 +3353,9 @@
    elif adAwardType == 3:
        treasureType = adAwardValue
        PlayerTreasure.DoTreasure(curPlayer, treasureType, PlayerTreasure.CostType_ADFree)
    # 游历体力
    elif adAwardType == 4:
        PlayerTravel.AddTravelEnergy(curPlayer, adAwardValue)
    return
def ADCntOnDay(curPlayer):