ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
@@ -35,12 +35,10 @@
import ChPyNetSendPack
import DataRecordPack
import PlayerBillboard
import PlayerLVAward
import PlayerGoldGift
import PlayerSignDay
import PlayerPrestigeSys
import PlayerFamily
import PlayerLoginDayAward
import PlayerGoldInvest
import PlayerActivity
import FBCommon
@@ -49,9 +47,6 @@
import PlayerFreeGoods
import GameFuncComm
import PlayerFamilyTaofa
import PlayerFeastLogin
import PlayerFeastWish
import PlayerActLogin
import PlayerTreasure
import IpyGameDataPY
import EventReport
@@ -164,10 +159,6 @@
    if FBLogic.PlayerLoginInFBCheck(curPlayer, tick):
        #玩家是第一次登录, 并且玩家需要踢回原来地图
        return
    #刷新人物日期状态
    #GameWorld.Log('PlayerEventCounter.UpdatePlayerLoginTime')
    PlayerEventCounter.UpdatePlayerLoginTime(curPlayer)
    return
#// A1 20 货币兑换 #tagCMMoneyExchange
@@ -406,6 +397,9 @@
    # !!!必要发送的数据要注意位置
    if GameWorld.IsCrossServer():
        curPlayer.SetForbiddenSyncClientState(True)
    # !!!先处理检查OnDay,再处理玩家登录的功能数据,防止某些功能login处理数据后又被onday重置
    PlayerEventCounter.UpdatePlayerLoginTime(curPlayer)
    
    __DoPlayerLoginServer(curPlayer, tick)
    
@@ -491,9 +485,6 @@
    #PKģʽ
    #SyncPKModel(curPlayer)
    
    # 通知等级奖励领取记录
    PlayerLVAward.Sync_LVAwardGetRecordInfo(curPlayer)
    PlayerCoin.OnLogin(curPlayer)
    # 首充/天天首充/充值豪礼
    PlayerGoldGift.OnLogin(curPlayer)
@@ -518,9 +509,6 @@
    
    PlayerTreasure.OnTreasureLogin(curPlayer)
    
    # 通知累计登陆礼
    PlayerLoginDayAward.OnLoginNotifyLoginDayAward(curPlayer)
    # 副本进入时间
    FBCommon.FBOnLogin(curPlayer)
    
@@ -538,8 +526,6 @@
    
    #同步自动战斗配置记录
#    Sync_AutoFightSetting(curPlayer)
    PlayerFamily.OnPlayerLogin(curPlayer, tick)
    
    # 竞技场
    PlayerArena.OnLogin(curPlayer)
@@ -582,12 +568,6 @@
    PlayerActYunshi.OnPlayerLogin(curPlayer)
    # 登录活动
    PlayerActLoginNew.OnPlayerLogin(curPlayer)
    # 节日登录活动
    PlayerFeastLogin.OnPlayerLogin(curPlayer)
    # 节日祝福活动
    PlayerFeastWish.OnPlayerLogin(curPlayer)
    # 登录奖励活动
    PlayerActLogin.OnLogin(curPlayer)
    # 炼器活动
    PlayerActLianqi.OnPlayerLogin(curPlayer)
    # 天帝礼包活动
@@ -664,6 +644,7 @@
    else:
        PyMongoMain.GetUserCtrlDB().OnPlayerLogin(curPlayer)
        GMT_BroadCast.OnPlayerLogin(curPlayer)
        PlayerFamily.OnPlayerLogin(curPlayer, tick)
        PlayerHero.OnPlayerLogin(curPlayer)
        PlayerMail.OnPlayerLogin(curPlayer)
        PlayerHJG.OnPlayerLogin(curPlayer)
@@ -781,11 +762,16 @@
    
    # --------------------------------------------------------------
    
    syncCD = 2000
    if refreshType == IPY_PlayerDefine.CDBPlayerRefresh_FightPower:
        syncCD = 60 * 1000
    # 同步给相关跨服
    tick = GameWorld.GetGameWorld().GetTick()
    lastSyncTick = curPlayer.GetDictByKey("S2C_PlayerBaseInfo")
    if lastSyncTick and (tick - lastSyncTick) <= 2000:
    if lastSyncTick and (tick - lastSyncTick) <= syncCD:
        # 短时间内只同步一次
        #GameWorld.DebugLog("同步基础属性CD中! refreshType=%s,syncCD=%s,pass=%s" % (refreshType, syncCD, tick - lastSyncTick))
        return
    curPlayer.SetDict("S2C_PlayerBaseInfo", tick)
    
@@ -1252,7 +1238,8 @@
        #到此处已经可以保存数据,即使客户端不回包断线
        #原 //01 07 地图读取OK#tagCInitMapOK 逻辑 直接调用
        __Func_LoadMapOK(index, tick)
        GameServerRefresh.GameSever_PlayerInitOK(index, tick)
        DoPlayerRealLoginOK(curPlayer, tick)
        #GameServerRefresh.GameSever_PlayerInitOK(index, tick) GameServer已废弃,不再执行该逻辑
    except:
        curPlayer.Kick(IPY_GameWorld.disWaitForPlayerLoinError)
        import traceback
@@ -1566,9 +1553,6 @@
    #申请得到奖励物品
    #curPlayer.DataServer_CheckPrizeItem()
    #防止玩家读取地图时未触发OnDay,读取地图后再次验证(2009.9.11)
    PlayerEventCounter.UpdatePlayerLoginTime(curPlayer)
    
    #设置阵营
    if curPlayer.GetFaction() != ChConfig.CampType_Neutral \
@@ -3406,9 +3390,6 @@
    # 每日免费直购礼包
    elif rewardType == ChConfig.Def_RewardType_DayFreeGoldGift:
        PlayerDailyGiftbag.OnGetDailyFreeGiftbag(curPlayer)
    # 玩家等级奖励
    elif rewardType == ChConfig.Def_RewardType_LVAward:
        PlayerLVAward.GetPlayerLVAward(curPlayer, dataEx)
    # 首充礼包奖励
    elif rewardType == ChConfig.Def_RewardType_FirstCharge:
        PlayerGoldGift.GetPlayerFirstCharge(curPlayer, dataEx, dataExStr)
@@ -3427,12 +3408,6 @@
    # 领取许愿池奖励
    elif rewardType == ChConfig.Def_RewardType_WishingWell:
        PlayerWishingWell.DoGetWishingAward(curPlayer)
    # 领取登录奖励活动奖励
    elif rewardType == ChConfig.Def_RewardType_ActLoginAwardAct:
        PlayerActLogin.GetLoginAwardActionAward(curPlayer, dataEx, dataExStr)
    # 领取节日登录奖励
    elif rewardType == ChConfig.Def_RewardType_FeastLogin:
        PlayerFeastLogin.GetFeastLoginAward(curPlayer, dataEx)
    # 领取登录活动奖励
    elif rewardType == ChConfig.Def_RewardType_ActLoginAwardNew:
        PlayerActLoginNew.OnGetActLoginAward(curPlayer, dataEx, dataExStr)