ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
@@ -35,12 +35,10 @@
import ChPyNetSendPack
import DataRecordPack
import PlayerBillboard
import PlayerLVAward
import PlayerGoldGift
import PlayerSignDay
import PlayerPrestigeSys
import PlayerFamily
import PlayerLoginDayAward
import PlayerGoldInvest
import PlayerActivity
import FBCommon
@@ -49,9 +47,6 @@
import PlayerFreeGoods
import GameFuncComm
import PlayerFamilyTaofa
import PlayerFeastLogin
import PlayerFeastWish
import PlayerActLogin
import PlayerTreasure
import IpyGameDataPY
import EventReport
@@ -490,9 +485,6 @@
    #PKģʽ
    #SyncPKModel(curPlayer)
    
    # 通知等级奖励领取记录
    PlayerLVAward.Sync_LVAwardGetRecordInfo(curPlayer)
    PlayerCoin.OnLogin(curPlayer)
    # 首充/天天首充/充值豪礼
    PlayerGoldGift.OnLogin(curPlayer)
@@ -516,9 +508,6 @@
    PlayerLianTi.OnPlayerLogin(curPlayer)
    
    PlayerTreasure.OnTreasureLogin(curPlayer)
    # 通知累计登陆礼
    PlayerLoginDayAward.OnLoginNotifyLoginDayAward(curPlayer)
    
    # 副本进入时间
    FBCommon.FBOnLogin(curPlayer)
@@ -579,12 +568,6 @@
    PlayerActYunshi.OnPlayerLogin(curPlayer)
    # 登录活动
    PlayerActLoginNew.OnPlayerLogin(curPlayer)
    # 节日登录活动
    PlayerFeastLogin.OnPlayerLogin(curPlayer)
    # 节日祝福活动
    PlayerFeastWish.OnPlayerLogin(curPlayer)
    # 登录奖励活动
    PlayerActLogin.OnLogin(curPlayer)
    # 炼器活动
    PlayerActLianqi.OnPlayerLogin(curPlayer)
    # 天帝礼包活动
@@ -779,11 +762,16 @@
    
    # --------------------------------------------------------------
    
    syncCD = 2000
    if refreshType == IPY_PlayerDefine.CDBPlayerRefresh_FightPower:
        syncCD = 60 * 1000
    # 同步给相关跨服
    tick = GameWorld.GetGameWorld().GetTick()
    lastSyncTick = curPlayer.GetDictByKey("S2C_PlayerBaseInfo")
    if lastSyncTick and (tick - lastSyncTick) <= 2000:
    if lastSyncTick and (tick - lastSyncTick) <= syncCD:
        # 短时间内只同步一次
        #GameWorld.DebugLog("同步基础属性CD中! refreshType=%s,syncCD=%s,pass=%s" % (refreshType, syncCD, tick - lastSyncTick))
        return
    curPlayer.SetDict("S2C_PlayerBaseInfo", tick)
    
@@ -3402,9 +3390,6 @@
    # 每日免费直购礼包
    elif rewardType == ChConfig.Def_RewardType_DayFreeGoldGift:
        PlayerDailyGiftbag.OnGetDailyFreeGiftbag(curPlayer)
    # 玩家等级奖励
    elif rewardType == ChConfig.Def_RewardType_LVAward:
        PlayerLVAward.GetPlayerLVAward(curPlayer, dataEx)
    # 首充礼包奖励
    elif rewardType == ChConfig.Def_RewardType_FirstCharge:
        PlayerGoldGift.GetPlayerFirstCharge(curPlayer, dataEx, dataExStr)
@@ -3423,12 +3408,6 @@
    # 领取许愿池奖励
    elif rewardType == ChConfig.Def_RewardType_WishingWell:
        PlayerWishingWell.DoGetWishingAward(curPlayer)
    # 领取登录奖励活动奖励
    elif rewardType == ChConfig.Def_RewardType_ActLoginAwardAct:
        PlayerActLogin.GetLoginAwardActionAward(curPlayer, dataEx, dataExStr)
    # 领取节日登录奖励
    elif rewardType == ChConfig.Def_RewardType_FeastLogin:
        PlayerFeastLogin.GetFeastLoginAward(curPlayer, dataEx)
    # 领取登录活动奖励
    elif rewardType == ChConfig.Def_RewardType_ActLoginAwardNew:
        PlayerActLoginNew.OnGetActLoginAward(curPlayer, dataEx, dataExStr)