| | |
| | | list RandWeightItemList; //宝箱随机物品权重列表,[[权重,物品ID,数量], ...]
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| | | };
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| | |
|
| | | //定军阁关卡表
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| | | struct FBDJGLevel
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| | | {
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| | | WORD _LayerNum; //层数
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| | | BYTE _LevelNum; //关卡编号
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| | | list PassAwardList; // 过关奖励列表,[[物品ID,个数], ...]
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| | | list AwardList; // 挑战奖励,[[物品ID,个数], ...]
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| | | list LineupIDList; // 阵容ID列表,小队1阵容ID|小队2阵容ID|...
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| | | WORD NPCLV; //NPC等级
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| | | float Difficulty; //难度系数
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| | | };
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| | |
|
| | | //定军阁速战奖励表
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| | | struct FBDJGQuick
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| | | {
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| | | WORD _NeedLayer; //所需层数
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| | | list QuickAwardList; // 速战奖励列表,[[物品ID,个数], ...]
|
| | | };
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| | |
|
| | | //定军阁效果表
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| | | struct FBDJGEffect
|
| | | {
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| | | DWORD _EffID; //效果ID
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| | | BYTE EffQuality; // 效果品质
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| | | BYTE AttrID; // 属性ID
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| | | DWORD AttrValue; // 属性值
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| | | DWORD RandWeight; // 随机权重
|
| | | };
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| | |
|
| | | //广告奖励表
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| | |
|
| | | struct ADAward
|