hch
2 天以前 35d98e9c630fd4408561c8c54b4c09193bb9ce9e
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldEvent.py
@@ -15,17 +15,26 @@
#"""Version = 2025-05-15 10:35"""
#-------------------------------------------------------------------------------
import CrossMgr
import ChConfig
import DBDataMgr
import GameWorld
import PyMongoMain
import PlayerFamily
import IpyGameDataPY
import IPY_GameWorld
import DataRecordPack
import PlayerEventCounter
import GameLogic_Qunying
import GameWorldAction
import PlayerControl
import NetPackCommon
import PlayerOnline
import ShareDefine
import PlayerTeam
import PyGameData
import BattleObj
import ChPlayer
import ObjPool
import datetime
import time
@@ -66,21 +75,31 @@
#调用该函数时,C++已经设置好区服,如果改变区服需重启
def StartDB(tick):
    #初始化数据库, 恢复备档(按区服记录), 加载静态表
    from PyMongoDB import PyMongoMain
    #from PyMongoDB import PyMongoMain
    PyMongoMain.StartDB()
    InitGameWorld(tick)
    return
def InitGameWorld(tick):
    ## GameWorld初始化
    if PyGameData.g_initGameTime:
    if PyGameData.g_initGameWorldOK:
        return
    serverID = GameWorld.GetGameWorld().GetServerID()
    GameWorld.Log("服务器启动初始化InitGameWorld: serverID=%s" % serverID)
    serverType = GameWorld.GetServerType()
    GameWorld.Log("服务器启动初始化InitGameWorld: serverID=%s,serverType=%s" % (serverID, serverType))
    DBDataMgr.OnServerStart() # 优先加载公共数据
    #ItemCommon.InitPyItem() # 改为放 InitItem 加载
    LoadDBPlayer()
    #PlayerViewCache.LoadRobot()
    PyGameData.g_initGameTime = int(time.time()) # 放到加载数据之后
    
    # 检查跨服中心唯一性
    GameWorld.CheckCrossCenterUniquenessErr()
    if DBDataMgr.GetEventTrigMgr().GetValue(ShareDefine.Def_FamilyTransDataTime):
        DBDataMgr.GetEventTrigMgr().SetValue(ShareDefine.Def_FamilyTransDataTime, 0)
        GameWorld.Log("启动服务器时重置跨服公会传输数据状态!")
    #初始话开服时间、星期几
    initOpenServerTime = DBDataMgr.GetEventTrigMgr().GetValue(ShareDefine.Def_InitOpenServerTime)
    openServerWeekday = DBDataMgr.GetEventTrigMgr().GetValue(ShareDefine.Def_OpenServerWeekday)
@@ -92,19 +111,45 @@
    __DoMixServerInit()
    
    # 其他功能初始化
    GameLogic_Qunying.OnServerStart()
    
    # 最后触发检查是否完全启动成功
    PyGameData.g_initGameWorldOK = True
    OnServerInitOK()
    return
def OnServerInitOK():
    '''服务器完全启动初始化成功后的处理,如db数据加载及静态物品数据等都加载完毕了
    如跨服间相关逻辑通讯需要等服务器完全启动完毕后才可进行
    '''
    if not PyGameData.g_initGameWorldOK or not PyGameData.g_initPyItem:
        return
    if PyGameData.g_serverInitOK:
        return
    PyGameData.g_serverInitOK = True
    tick = GameWorld.GetGameWorld().GetTick()
    serverID = GameWorld.GetGameWorld().GetServerID()
    
    OnHighProcess(tick) # 主动触发一次高精度的调用,确保服务器启动后一些功能活动等的数据会被加载
    OnMinute(tick)
    
    GameWorld.Log("=============================== 服务器启动成功 ===================================")
    serverType = GameWorld.GetServerType()
    isCrossServer = GameWorld.IsCrossServer()
    if isCrossServer:
        pass
        GameWorld.Log("跨服服务器启动成功: serverType=%s,serverID=%s" % (serverType, serverID))
    else:
        serverGroupID = GameWorld.GetServerGroupID()
        GameWorld.Log("服务器启动成功: ServerGroupID=%s,serverID=%s" % (serverGroupID, serverID))
    PyGameData.g_serverInitOK = True
        serverDay = DBDataMgr.GetEventTrigMgr().GetValue(ShareDefine.Def_ServerDay) + 1
        isMixServer = DBDataMgr.GetEventTrigMgr().GetValue(ShareDefine.Def_IsMixServer)
        mixServerDay = DBDataMgr.GetEventTrigMgr().GetValue(ShareDefine.Def_MixServerDay) + 1
        GameWorld.Log("游戏服务器启动成功: serverType=%s,serverID=%s,serverDay=%s,isMixServer=%s,mixServerDay=%s"
                      % (serverType, serverID, serverDay, isMixServer, mixServerDay))
    DataRecordPack.DR_Reload("restart")
    # ---------- 以下处理服务器完全启动好后的逻辑 ----------
    return
def AllMapServerInitOK(tick):
@@ -115,30 +160,6 @@
        return
    #PlayerDBOper.FindDBOper(PlayerDBOper.Table_DBPlayer, {}, {"PlayerID":1, "AccID":1, "_id":0}, LoadDBPlayerRet)
    return
def GMSetOpenServerTime(openServerTime):
    '''GM设置开服时间
    @param openServerTime: 开服时间戳
    @return: 1-成功;-1-设置的时间异常;-2-已经设置过且开服了,不能重复设置
    '''
    serverID = GameWorld.GetGameWorld().GetServerID()
    curTime = int(time.time())
    if openServerTime < curTime:
        GameWorld.ErrLog("当前时间已经超过设置的开服时间,不能设置! serverID=%s" % serverID)
        #GMCommon.GMCommandResult(orderId, gmCmdDict, GMCommon.Def_InvalidTime, "The set time is less than the current time.")
        return -1
    setOpenServerTime = DBDataMgr.GetEventTrigMgr().GetValue(ShareDefine.Def_SetOpenServerTime)
    if setOpenServerTime and curTime > setOpenServerTime:
        GameWorld.ErrLog("已经设置过且开服了,不能重复设置! serverID=%s" % serverID)
        #GMCommon.GMCommandResult(orderId, gmCmdDict, GMCommon.Def_ServerAlreadyOpen, "The server has been opened.")
        return -2
    DBDataMgr.GetEventTrigMgr().SetValue(ShareDefine.Def_SetOpenServerTime, openServerTime)
    GameWorld.Log("GM设置开服时间: serverID=%s,%s,%s" % (serverID, GameWorld.ChangeTimeNumToStr(openServerTime), openServerTime))
    if openServerTime == curTime:
        OnNewServerOpen(GameWorld.GetGameWorld().GetTick())
    return 1
def DoCheckNewServerOpen(tick):
    setOpenServerTime = DBDataMgr.GetEventTrigMgr().GetValue(ShareDefine.Def_SetOpenServerTime)
@@ -169,16 +190,24 @@
    #清DBGSTrig
    excludeList = [ShareDefine.Def_InitOpenServerTime, ShareDefine.Def_SetOpenServerTime]
    DBDataMgr.GetEventTrigMgr().DelAllKey(excludeList)
    #清榜单
    DBDataMgr.GetBillboardMgr().DelAllData()
    #清通用记录
    DBDataMgr.GetGameRecMgr().DelAllData()
    #清家族
    DBDataMgr.GetFamilyMgr().DelAllFamily()
    #清邮件
    DBDataMgr.GetMailMgr().DelAllMail()
    DBDataMgr.GetPlayerViewCacheMgr().DelAllCache()
    
    # 设置允许跨服,该函数为自动开服会触发,所以要设置为允许跨服,手动开服的需后台手动设置为允许
    DBDataMgr.GetEventTrigMgr().SetValue(ShareDefine.Def_CanCross, 1)
    SetInitOpenServerTime(setOpenServerTime)
    AllMapServerInitOK(tick)
    
    GameWorld.GetGameWorld().SaveGameServerData()
    #强制备档一次、入库
    DBDataMgr.BackupGameWorldData(saveToDB=True)
    #GameWorld.GetGameWorld().SaveGameServerData()
    GameWorld.SendGameError("ClearOpenServerOK")
    return
@@ -229,15 +258,32 @@
def OnHighProcess(tick):
    ## 每秒分钟执行一次
    if not PyGameData.g_initGameTime:
    if not PyGameData.g_serverInitOK:
        return
    if tick - PyGameData.g_highProcessTick < 1000:
    curTime = int(time.time())
    if not PyGameData.g_highProcessTime:
        PyGameData.g_highProcessTime = curTime
    if curTime < PyGameData.g_highProcessTime:
        GameWorld.Log("时间回调了: lastProcessTime=%s" % (GameWorld.ChangeTimeNumToStr(PyGameData.g_highProcessTime)))
        PyGameData.g_highProcessTime = curTime
        OnFixServerTimeProcess()
    passSeconds = curTime - PyGameData.g_highProcessTime
    if passSeconds < 1:
        return
    PyGameData.g_highProcessTick = tick
    if passSeconds > 10:
        GameWorld.Log("时间误差过大: passSeconds=%s,lastProcessTime=%s" % (passSeconds, GameWorld.ChangeTimeNumToStr(PyGameData.g_highProcessTime)))
        OnFixServerTimeProcess()
    PyGameData.g_highProcessTime = curTime
    
    if PyGameData.g_serverClosing:
        CheckCloseMapOK()
        return
    PyMongoMain.GetUserCtrlDB().onSecondProcess()
    CrossMgr.OnSecondProcess(tick, curTime)
    
    OnMinute(tick)
    
@@ -247,6 +293,21 @@
    
    return
def OnFixServerTimeProcess():
    # 补同步一次服务器时间给前端
    playerManager = GameWorld.GetPlayerManager()
    for i in xrange(playerManager.GetPlayerCount()):
        curPlayer = playerManager.GetPlayerByIndex(i)
        if not GameWorld.IsNormalPlayer(curPlayer):
            continue
        ChPlayer.Sync_PyServerDataTimeToClient(curPlayer)
        ChPlayer.Sync_OpenServerDay(curPlayer)
    return
def OnMinute(tick):
    ## 每整分钟执行一次
    curTime = GameWorld.GetCurrentTime()
@@ -259,18 +320,60 @@
    DoCheckNewServerOpen(tick)
    DBDataMgr.OnMinute(curTime)
    DoLogic_GameWorldEvenByTime(tick)
    GameWorldAction.OnProcessGameAction(curTime)
    
    #每5分钟
    if curMinute % 5 == 0:
        OnMinute_5(curTime, tick)
    #其他功能逻辑
    #GameWorldActionControl.Dispose_OperationActionState()
    #GameWorldActionControl.Dispose_DailyActionState()
    #GameWorldActionControl.Dispose_FBStateTime()
    PlayerControl.OnMinute(curTime)
    PlayerFamily.OnMinute()
    PlayerOnline.OnMinute()
    BattleObj.OnMinute()
    ObjPool.OnMinute(curTime)
    
    PlayerTeam.OnCheckTeamPlayerDisconnectTimeout(tick)
    __CheckIpyDataRecycle(curTime)
    return
    
def OnMinute_5(curTime, tick):
    ## 每5分钟
    DisposeGameActivePlayer(curTime, tick)
    return
def DisposeGameActivePlayer(curTime, tick):
    curMinute = curTime.minute
    gameWorld = GameWorld.GetGameWorld()
    noteData = gameWorld.GetGameWorldDictByKey("OnlineCntM")
    if noteData == curMinute:
        # 同一分钟只处理1次
        return
    gameWorld.SetGameWorldDict("OnlineCntM", curMinute)
    activePlayerCount = GameWorld.GetPlayerManager().OnlineCount()
    DataRecordPack.DR_OnLinePlayerCount(activePlayerCount) # 总在线
    return
def OnGM_CrossCenterEvent(gmEvent):
    if not GameWorld.IsCrossCenter():
        return
    serverEventValue = DBDataMgr.GetEventTrigMgr().GetValue(ShareDefine.Def_CrossCenterEvent)
    if DoLogic_CrossCenterEvent(serverEventValue, gmEvent=gmEvent):
        CrossMgr.SendCrossServerEvent(gmEvent=gmEvent)
    return
def DoLogic_GameWorldEvenByTime(tick):
    '''跨服事件由跨服中心服务器驱动,游戏服使用原方式
    跨服中心OnEvent -> 其他服务器OnEvent (包含个常规跨服服务器及游戏服,不保证谁先执行)
        个别功能如果需要确保跨服先执行Event,再处理游戏服Event,可以由功能驱动跨服先执行,再同步游戏服执行
    '''
    if GameWorld.IsCrossServer():
        if not GameWorld.IsCrossCenter():
            return
        eventValue = GameWorld.ToIntDef(GameWorld.ChangeTimeNumToStr(int(time.time()), ChConfig.TYPE_Time_Format_YmdH))
        if DoLogic_CrossCenterEvent(eventValue):
            CrossMgr.SendCrossServerEvent()
        return
    #-----------服务器当前时间
    curTime = datetime.datetime.today()
    curTimeHour = curTime.hour
@@ -320,11 +423,13 @@
    GameWorld.Log("Server -> OnDay!")
    #设定服务器当前天事件
    eventMgr = DBDataMgr.GetEventTrigMgr()
    eventMgr.SetValueIncrement(ShareDefine.Def_ServerDay)
    serverDay = eventMgr.SetValueIncrement(ShareDefine.Def_ServerDay)
    isMixServer = eventMgr.GetValue(ShareDefine.Def_IsMixServer)
    mixServerDay = 0
    if isMixServer:
        eventMgr.SetValueIncrement(ShareDefine.Def_MixServerDay)
        mixServerDay = eventMgr.SetValueIncrement(ShareDefine.Def_MixServerDay)
    GameWorld.Log("OnDay -> serverDay=%s,isMixServer=%s,mixServerDay=%s" % (serverDay + 1, isMixServer, mixServerDay + 1))
    PlayerEventCounter.DoLogic_OnDay(tick)
    return
@@ -346,6 +451,75 @@
    PlayerEventCounter.DoLogic_OnYear(tick)
    return
def DoLogic_CrossCenterEvent(centerEventValue, centerServerID=0, gmEvent=""):
    ## 收到跨服中心事件同步,如OnDay等
    serverEventValue = DBDataMgr.GetEventTrigMgr().GetValue(ShareDefine.Def_CrossCenterEvent)
    #第一次也要执行一次
    #if not serverEventValue:
    #    serverEventValue = centerEventValue
    #    DBDataMgr.GetEventTrigMgr().SetValue(ShareDefine.Def_CrossCenterEvent, centerEventValue)
    if serverEventValue == centerEventValue and not gmEvent:
        if centerServerID:
            GameWorld.Log("本服与跨服中心事件值相同不处理! serverEventValue=%s,centerEventValue=%s,centerServerID=%s" % (serverEventValue, centerEventValue, centerServerID))
        return
    if centerServerID:
        GameWorld.Log("本服与跨服中心事件值变化! serverEventValue=%s,centerEventValue=%s,centerServerID=%s,gmEvent=%s" % (serverEventValue, centerEventValue, centerServerID, gmEvent))
    else:
        GameWorld.Log("跨服中心服务器事件值变化! serverEventValue=%s,centerEventValue=%s,gmEvent=%s" % (serverEventValue, centerEventValue, gmEvent))
    serverEventTime = GameWorld.ChangeStrToDatetime("%s" % serverEventValue, ChConfig.TYPE_Time_Format_YmdH)
    centerEventTime = GameWorld.ChangeStrToDatetime("%s" % centerEventValue, ChConfig.TYPE_Time_Format_YmdH)
    serverHour = serverEventTime.hour
    serverDay = serverEventTime.day
    #serverWeek = datetime.datetime.isocalendar(serverEventTime)[1]
    serverMonth = serverEventTime.month
    serverYear = serverEventTime.year
    centerHour = centerEventTime.hour
    centerDay = centerEventTime.day
    #centerWeek = datetime.datetime.isocalendar(centerEventTime)[1]
    centerMonth = centerEventTime.month
    centerYear = centerEventTime.year
    DBDataMgr.GetEventTrigMgr().SetValue(ShareDefine.Def_CrossCenterEvent, centerEventValue)
    isEvent = False
    #OnHour事件
    if (serverHour != centerHour or serverDay != centerDay or serverMonth != centerMonth or serverYear != centerYear or gmEvent == "GMOnHour"):
        isEvent = True
        PlayerEventCounter.DoLogic_CrossCenterOnHour(centerEventValue)
    #OnDay事件
    if (serverDay != centerDay or serverMonth != centerMonth or serverYear != centerYear or gmEvent == "GMOnDay"):
        isEvent = True
        PlayerEventCounter.DoLogic_CrossCenterOnDay(centerEventValue)
    #OnWeek事件
    #if (serverWeek != curTimeWeek):
    #    OnWeek(tick)
    #OnMonth事件
    #if (serverMonth != curTimeMonth or serverYear != curTimeYear):
    #    OnMonth(tick)
    #OnYear事件
    #if serverYear != curTimeYear:
    #    OnYear(tick)
    # 游戏服额外处理玩家
    if GameWorld.IsMainServer():
        playerManager = GameWorld.GetPlayerManager()
        for i in xrange(playerManager.OnlineCount()):
            curPlayer = playerManager.OnlineAt(i)
            if not GameWorld.IsNormalPlayer(curPlayer):
                continue
            PlayerEventCounter.PlayerOnCrossCenterEvent(curPlayer, centerEventValue, gmEvent=gmEvent)
    return isEvent
def __CheckIpyDataRecycle(timeNow):
    ## 检查IpyData数据回收