| | |
| | |
|
| | | "HeroSkinAttr":(
|
| | | ("DWORD", "SkinID", 1),
|
| | | ("BYTE", "SkinQuality", 0),
|
| | | ("DWORD", "NeedItemID", 0),
|
| | | ("BYTE", "StarMax", 0),
|
| | | ("list", "WearAttrIDList", 0),
|
| | |
| | | ("DWORD", "StarAddPer", 0),
|
| | | ("list", "BookActAwardMoney", 0),
|
| | | ("list", "DismissReturnItems", 0),
|
| | | ("list", "ReturnItemsEx", 0),
|
| | | ("list", "RecommendAwardMoney", 0),
|
| | | ),
|
| | |
|
| | |
| | | ("list", "AttrIDList", 0),
|
| | | ("list", "InitAttrValueList", 0),
|
| | | ("list", "AttrPerStarAddList", 0),
|
| | | ("BYTE", "EffType", 0),
|
| | | ("DWORD", "EffTypeValue", 0),
|
| | | ("DWORD", "EffValue", 0),
|
| | | ("DWORD", "EffPerStarAdd", 0),
|
| | | ),
|
| | |
|
| | | "Model":(
|
| | |
| | | ("list", "GridItemRateList2", 0),
|
| | | ("dict", "GridItemRateList3", 0),
|
| | | ("list", "GridItemRateList4", 0),
|
| | | ("dict", "AtLeastCntLimitInfo", 0),
|
| | | ("dict", "LuckyItemRateInfo", 0),
|
| | | ("dict", "LuckyItemRateInfoEx", 0),
|
| | | ),
|
| | |
|
| | | "TreasureItemLib":(
|
| | |
| | | ("dict", "Attr", 0),
|
| | | ),
|
| | |
|
| | | "QunyingCross":(
|
| | | ("char", "AppID", 1),
|
| | | ("WORD", "ZoneID", 1),
|
| | | ("DWORD", "CrossServerID", 0),
|
| | | ("list", "ServerIDList", 0),
|
| | | ("BYTE", "SplitServerCnt", 0),
|
| | | ("BYTE", "MatchServerCnt", 0),
|
| | | ),
|
| | |
|
| | | "FamilyCross":(
|
| | | ("char", "AppID", 1),
|
| | | ("WORD", "ZoneID", 1),
|
| | |
| | | "Robot":(
|
| | | ("DWORD", "ID", 1),
|
| | | ("char", "RobotName", 0),
|
| | | ("BYTE", "RealmLV", 0),
|
| | | ("DWORD", "TempNum", 0),
|
| | | ("DWORD", "TempValue1", 0),
|
| | | ("DWORD", "TempValue2", 0),
|
| | | ("char", "ViewCache", 0),
|
| | | ),
|
| | | }
|
| | |
| | | return |
| | | |
| | | def GetSkinID(self): return self.attrTuple[0] # 皮肤NPCID DWORD
|
| | | def GetNeedItemID(self): return self.attrTuple[1] # 所需道具 DWORD
|
| | | def GetStarMax(self): return self.attrTuple[2] # 最高星级 BYTE
|
| | | def GetWearAttrIDList(self): return self.attrTuple[3] # 穿戴属性ID列表 list
|
| | | def GetWearAttrValueList(self): return self.attrTuple[4] # 穿戴属性值列表 list
|
| | | def GetWearAttrPerStarAddList(self): return self.attrTuple[5] # 穿戴每星加成值列表 list
|
| | | def GetRoleAttrIDList(self): return self.attrTuple[6] # 主公属性ID列表 list
|
| | | def GetRoleAttrValueList(self): return self.attrTuple[7] # 主公属性初始值列表 list
|
| | | def GetRoleAttrPerStarAddList(self): return self.attrTuple[8] # 主公每星加成值列表 list |
| | | def GetSkinQuality(self): return self.attrTuple[1] # 皮肤品质 BYTE
|
| | | def GetNeedItemID(self): return self.attrTuple[2] # 所需道具 DWORD
|
| | | def GetStarMax(self): return self.attrTuple[3] # 最高星级 BYTE
|
| | | def GetWearAttrIDList(self): return self.attrTuple[4] # 穿戴属性ID列表 list
|
| | | def GetWearAttrValueList(self): return self.attrTuple[5] # 穿戴属性值列表 list
|
| | | def GetWearAttrPerStarAddList(self): return self.attrTuple[6] # 穿戴每星加成值列表 list
|
| | | def GetRoleAttrIDList(self): return self.attrTuple[7] # 主公属性ID列表 list
|
| | | def GetRoleAttrValueList(self): return self.attrTuple[8] # 主公属性初始值列表 list
|
| | | def GetRoleAttrPerStarAddList(self): return self.attrTuple[9] # 主公每星加成值列表 list |
| | | |
| | | # 武将品质表 |
| | | class IPY_HeroQuality(): |
| | |
| | | def GetStarAddPer(self): return self.attrTuple[6] # 卡牌每星级加成 DWORD
|
| | | def GetBookActAwardMoney(self): return self.attrTuple[7] # 图鉴激活奖励货币 类型|值 list
|
| | | def GetDismissReturnItems(self): return self.attrTuple[8] # 遣散每星返还道具 [[物品ID,个数], ...] list
|
| | | def GetRecommendAwardMoney(self): return self.attrTuple[9] # 阵容推荐激活奖励货币 类型|值 list |
| | | def GetReturnItemsEx(self): return self.attrTuple[9] # 额外返还道具基数 [[物品ID,个数], ...] list
|
| | | def GetRecommendAwardMoney(self): return self.attrTuple[10] # 阵容推荐激活奖励货币 类型|值 list |
| | | |
| | | # 武将品质突破表 |
| | | class IPY_HeroQualityBreak(): |
| | |
| | | def GetStarMax(self): return self.attrTuple[6] # 最高星级 BYTE
|
| | | def GetAttrIDList(self): return self.attrTuple[7] # 属性ID列表 list
|
| | | def GetInitAttrValueList(self): return self.attrTuple[8] # 初始属性值列表 list
|
| | | def GetAttrPerStarAddList(self): return self.attrTuple[9] # 每星加成值列表 list |
| | | def GetAttrPerStarAddList(self): return self.attrTuple[9] # 每星加成值列表 list
|
| | | def GetEffType(self): return self.attrTuple[10] # 天赋效果类型 BYTE
|
| | | def GetEffTypeValue(self): return self.attrTuple[11] # 效果类型值 DWORD
|
| | | def GetEffValue(self): return self.attrTuple[12] # 效果初始值 DWORD
|
| | | def GetEffPerStarAdd(self): return self.attrTuple[13] # 效果每星成长 DWORD |
| | | |
| | | # 形象表 |
| | | class IPY_Model(): |
| | |
| | | def GetGridItemRateList2(self): return self.attrTuple[7] # 每满x次保底产出格子编号饼图 [[概率, 格子编号], ...] list
|
| | | def GetGridItemRateList3(self): return self.attrTuple[8] # 第x次必出产出格子编号饼图 {次数:[[概率, 格子编号], ...], ...} dict
|
| | | def GetGridItemRateList4(self): return self.attrTuple[9] # 第x次x抽必出 list
|
| | | def GetLuckyItemRateInfo(self): return self.attrTuple[10] # 幸运产出概率饼图 {"幸运值":[[概率, 格子编号], ...], ...} dict |
| | | def GetAtLeastCntLimitInfo(self): return self.attrTuple[10] # 最小次数才能产出限制 {格子:至少所需次数才可产出, ...} dict
|
| | | def GetLuckyItemRateInfo(self): return self.attrTuple[11] # 幸运产出概率饼图 {"幸运值":[[概率, 格子编号], ...], ...} dict
|
| | | def GetLuckyItemRateInfoEx(self): return self.attrTuple[12] # 非永久卡玩家幸运产出概率饼图 {"幸运值":[[概率, 格子编号], ...], ...} dict |
| | | |
| | | # 寻宝物品库 |
| | | class IPY_TreasureItemLib(): |
| | |
| | | def GetCostItem(self): return self.attrTuple[3] # 消耗材料 dict
|
| | | def GetAttr(self): return self.attrTuple[4] # 属性 dict |
| | | |
| | | # 群英榜分区表 |
| | | class IPY_QunyingCross(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetAppID(self): return self.attrTuple[0] # AppID char
|
| | | def GetZoneID(self): return self.attrTuple[1] # 分区ID WORD
|
| | | def GetCrossServerID(self): return self.attrTuple[2] # 跨服服务器ID DWORD
|
| | | def GetServerIDList(self): return self.attrTuple[3] # 互通服务器ID列表 list
|
| | | def GetSplitServerCnt(self): return self.attrTuple[4] # 按X个相邻服分割 BYTE
|
| | | def GetMatchServerCnt(self): return self.attrTuple[5] # 分割区服内X个服随机匹配一组 BYTE |
| | | |
| | | # 跨服公会表 |
| | | class IPY_FamilyCross(): |
| | | |
| | |
| | | |
| | | def GetID(self): return self.attrTuple[0] # 机器人ID,同玩家ID DWORD
|
| | | def GetRobotName(self): return self.attrTuple[1] # char
|
| | | def GetViewCache(self): return self.attrTuple[2] # 机器人缓存 char |
| | | def GetRealmLV(self): return self.attrTuple[2] # 指定官职 BYTE
|
| | | def GetTempNum(self): return self.attrTuple[3] # 功能模版 DWORD
|
| | | def GetTempValue1(self): return self.attrTuple[4] # 功能值1 DWORD
|
| | | def GetTempValue2(self): return self.attrTuple[5] # 功能值2 DWORD
|
| | | def GetViewCache(self): return self.attrTuple[6] # 机器人缓存 char |
| | |
|
| | |
|
| | | def Log(msg, playerID=0, par=0):
|
| | |
| | | self.__LoadFileData("EquipShenEvolve", onlyCheck)
|
| | | self.__LoadFileData("EquipStarUp", onlyCheck)
|
| | | self.__LoadFileData("EquipPlusEvolve", onlyCheck)
|
| | | self.__LoadFileData("QunyingCross", onlyCheck)
|
| | | self.__LoadFileData("FamilyCross", onlyCheck)
|
| | | self.__LoadFileData("Family", onlyCheck)
|
| | | self.__LoadFileData("FamilyEmblem", onlyCheck)
|
| | |
| | | self.CheckLoadData("EquipPlusEvolve") |
| | | return self.ipyEquipPlusEvolveCache[index]
|
| | | |
| | | def GetQunyingCrossCount(self): |
| | | self.CheckLoadData("QunyingCross") |
| | | return self.ipyQunyingCrossLen
|
| | | def GetQunyingCrossByIndex(self, index): |
| | | self.CheckLoadData("QunyingCross") |
| | | return self.ipyQunyingCrossCache[index]
|
| | | |
| | | def GetFamilyCrossCount(self): |
| | | self.CheckLoadData("FamilyCross") |
| | | return self.ipyFamilyCrossLen
|