hch
2 天以前 35d98e9c630fd4408561c8c54b4c09193bb9ce9e
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameFuncComm.py
@@ -30,7 +30,7 @@
import FunctionNPCCommon
import PlayerActBuyCountGift
import OpenServerActivity
import PlayerActLoginNew
import GameLogic_Qunying
import PlayerActTask
import ItemControler
import PlayerMingge
@@ -44,12 +44,16 @@
# 功能开启需执行的函数{功能ID:执行函数, ...} 函数需返回是否激活成功, 功能开启有需要处理功能逻辑的这里增加函数调用配置即可
FuncOpenLogicDict = {
                     ShareDefine.GameFuncID_Arena:lambda curObj:PlayerArena.DoArenaOpen(curObj),
                     ShareDefine.GameFuncID_Qunying:lambda curObj:GameLogic_Qunying.DoQunyingOpen(curObj),
                     ShareDefine.GameFuncID_Shop:lambda curObj:FunctionNPCCommon.DoShopOpen(curObj),
                     ShareDefine.GameFuncID_Horse:lambda curObj:PlayerHorse.DoHorseOpen(curObj),
                     ShareDefine.GameFuncID_Travel:lambda curObj:PlayerTravel.DoTravelOpen(curObj),
                     ShareDefine.GameFuncID_Mingge:lambda curObj:PlayerMingge.DoMinggeOpen(curObj),
                     ShareDefine.GameFuncID_OSA_MainLevel:lambda curObj:OpenServerActivity.DoOSA_MainLevel(curObj),
                     ShareDefine.GameFuncID_OSA_HeroCall:lambda curObj:OpenServerActivity.DoOSA_HeroCall(curObj),
                     ShareDefine.GameFuncID_OSA_MainLevel:lambda curObj:OpenServerActivity.DoOSA_MainLevelOpen(curObj),
                     ShareDefine.GameFuncID_OSA_HeroCall:lambda curObj:OpenServerActivity.DoOSA_HeroCallOpen(curObj),
                     ShareDefine.GameFuncID_OSA_HeroTrain:lambda curObj:OpenServerActivity.DoOSA_HeroTrainOpen(curObj),
                     ShareDefine.GameFuncID_OSA_BeautyTrain:lambda curObj:OpenServerActivity.DoOSA_BeautyTrainOpen(curObj),
                     ShareDefine.GameFuncID_OSA_MinggeTrain:lambda curObj:OpenServerActivity.DoOSA_MinggeTrainOpen(curObj),
                     }
def GetFuncOpenLVIpyData(funcID): return IpyGameDataPY.GetIpyGameData("FuncOpenLV", funcID)
@@ -103,7 +107,7 @@
        befValue, updValue = GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_GameFuncFirstTouch, funcID, 1)
        if befValue == updValue:
            continue
        GameWorld.DebugLog("    功能开启:funcID=%s,befValue=%s(%s),updValue=%s(%s)"
        GameWorld.DebugLog("    功能开启: funcID=%s,befValue=%s(%s),updValue=%s(%s)"
                           % (funcID, befValue, str(bin(befValue)[2:]), updValue, str(bin(updValue)[2:])), curPlayer.GetPlayerID())
        
        if funcID in FuncOpenLogicDict:
@@ -117,7 +121,6 @@
    if openFuncIDList:
        Sync_FuncOpenState(curPlayer, openFuncIDList)
        PlayerActTask.OnCheckRelateFuncAct(curPlayer, openFuncIDList)
        PlayerActLoginNew.OnCheckRelateFuncAct(curPlayer, openFuncIDList)
        PlayerActBuyCountGift.OnCheckRelateFuncAct(curPlayer, openFuncIDList)
        
    return