| | |
| | | def __doFamilyOnHour():
|
| | |
|
| | | needHours = IpyGameDataPY.GetFuncCfg("FamilyLeaderAutoChange", 1)
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| | | priorityHours = IpyGameDataPY.GetFuncCfg("FamilyLeaderAutoChange", 2) # 优先传给离线不超过x小时的成员,一样按优先级
|
| | | if GameWorld.IsMainServer() and not DBFamily.IsFamilyCross():
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| | | # 开服前X天会长离线Y小时触发自动转让,优先级高于数值1,格式 X|Y
|
| | | befServerDay, needHours2 = IpyGameDataPY.GetFuncEvalCfg("FamilyLeaderAutoChange", 3)
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| | | openServerSet = IpyGameDataPY.GetFuncEvalCfg("FamilyLeaderAutoChange", 3)
|
| | | befServerDay = openServerSet[0]
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| | | serverDay = DBDataMgr.GetEventTrigMgr().GetValue(ShareDefine.Def_ServerDay) + 1
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| | | if serverDay <= befServerDay:
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| | | needHours = needHours2
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| | | needHours = openServerSet[1]
|
| | | priorityHours = openServerSet[2]
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| | |
|
| | | #GameWorld.DebugLog("自动传位时长设定: needHours=%s" % needHours)
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| | | GameWorld.DebugLog("自动传位时长设定: needHours=%s,priorityHours=%s" % (needHours, priorityHours))
|
| | | familyManager = DBDataMgr.GetFamilyMgr()
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| | | for zoneID in familyManager.GetZoneIDListThisServer():
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| | | zoneMgr = familyManager.GetZoneFamilyMgr(zoneID)
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| | | for i in range(0, zoneMgr.GetCount()):
|
| | | family = zoneMgr.GetAt(i)
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| | | #自动传位
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| | | __AutoChangeLeader(family, needHours)
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| | | __AutoChangeLeader(family, needHours, priorityHours)
|
| | | return
|
| | |
|
| | | def FamilyCrossCenterOnDay():
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| | |
| | | CrossPlayer.FamilyNotify(familyID, "XW_JZ_AppointFamily", [memName, changeFamilyLV])
|
| | | return
|
| | |
|
| | | def __AutoChangeLeader(curFamily, needHours):
|
| | | def __AutoChangeLeader(curFamily, needHours, priorityHours):
|
| | | ## 自动传位
|
| | | leaderID = curFamily.GetLeaderID()
|
| | | leaderMem = curFamily.FindMember(leaderID)
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| | |
| | | GameWorld.DebugLogEx("盟主离线未超过限制小时,不处理自动传位!familyID=%s,leaderID=%s,offTime=%s,passHours=%s < %s",
|
| | | familyID, leaderID, GameWorld.ChangeTimeNumToStr(offTime), passHours, needHours)
|
| | | return
|
| | | |
| | | priorityHours = IpyGameDataPY.GetFuncCfg("FamilyLeaderAutoChange", 2) # 优先传给离线不超过x小时的成员,一样按优先级
|
| | |
|
| | | priorityList = []
|
| | | for i in range(0, curFamily.GetCount()):
|