hch
2 天以前 35d98e9c630fd4408561c8c54b4c09193bb9ce9e
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py
@@ -1189,7 +1189,7 @@
    RefreshLordAttr(curPlayer) # 时装升星 - 全体属性
    return
def AutoChangeToSkinPoint(curPlayer, curItem, notifyAward=True):
def AutoChangeToSkinPoint(curPlayer, curItem, eventName):
    ## 获得皮肤时自动转化为皮肤碎片
    # @return: 是否成功转化
    itemID = curItem.GetItemTypeID()
@@ -1220,10 +1220,14 @@
    moneyValue = changePoint * itemCount
    GameWorld.DebugLog("武将皮肤不需要再升星了自动转化为皮肤碎片! itemID=%s,skinID=%s,skinQuality=%s,moneyValue=%s,itemCount=%s" 
                       % (itemID, skinID, skinQuality, moneyValue, itemCount))
    if not PlayerControl.GiveMoney(curPlayer, moneyType, moneyValue, "HeroSkinChange", addDataDict, notifyAward=False):
    if not PlayerControl.GiveMoney(curPlayer, moneyType, moneyValue, eventName, addDataDict, notifyAward=False):
        return
    curItem.Clear()
    ItemControler.NotifyGiveAwardInfo(curPlayer, [], "HeroSkinChange", moneyInfo={moneyType:moneyValue}, dataEx=itemID)
    if eventName:
        isBind = ItemControler.GetIsBindValue(srcSign=ChConfig.ItemSrcSign_HeroSkinChange)
        ItemControler.NotifyGiveAwardInfo(curPlayer, [], eventName, moneyInfo={moneyType:[moneyValue, isBind]}, dataEx=itemID)
    return True
def GetItemHeroSkinIDDict():
@@ -1553,32 +1557,31 @@
def __calcHeroQualityReturnItemEx(curPlayer, qualityIpyData, returnItemExDict):
    ## 其他功能额外返还
    
    returnItemsEx = qualityIpyData.GetReturnItemsEx()
    if not returnItemsEx:
        return
    # 红颜特殊效果: 遣散/吞噬额外返还百分比
    beautyReturnItems = qualityIpyData.GetBeautyReturnItems()
    if beautyReturnItems:
        isBind = ItemControler.GetIsBindValue(srcSign=ChConfig.ItemSrcSign_BeautyEff)
        retPer = PlayerBeauty.GetBeautyEffInfo(curPlayer, PlayerBeauty.EffType_HeroItemExPer)[0]
        for itemID, itemCount in beautyReturnItems:
            if not retPer:
                break
            key = (itemID, isBind)
            retCnt = max(1, int(math.ceil(itemCount * retPer / 100.0)))
            returnItemExDict[key] = returnItemExDict.get(key, 0) + retCnt
        GameWorld.DebugLog("    红颜返还: retPer=%s,%s,总%s" % (retPer, beautyReturnItems, returnItemExDict))
    isBind = ItemControler.GetIsBindValue(srcSign=ChConfig.ItemSrcSign_BeautyEff)
    retPer = PlayerBeauty.GetBeautyEffInfo(curPlayer, PlayerBeauty.EffType_HeroItemExPer)[0]
    for itemID, itemCount in returnItemsEx:
        if not retPer:
            break
        key = (itemID, isBind)
        retCnt = max(1, int(math.ceil(itemCount * retPer / 100.0)))
        returnItemExDict[key] = returnItemExDict.get(key, 0) + retCnt
    GameWorld.DebugLog("    红颜返还: retPer=%s,%s,总%s" % (retPer, returnItemsEx, returnItemExDict))
    # 称号特殊效果: 遣散/吞噬额外返还百分比
    titleReturnItems = qualityIpyData.GetTitleReturnItems()
    if titleReturnItems:
        isBind = ItemControler.GetIsBindValue(srcSign=ChConfig.ItemSrcSign_TitleEff)
        retPer = PlayerHJG.GetTitleEffInfo(curPlayer, PlayerHJG.TitleEff_HeroItemExPer)[0]
        for itemID, itemCount in titleReturnItems:
            if not retPer:
                break
            key = (itemID, isBind)
            retCnt = max(1, int(math.ceil(itemCount * retPer / 100.0)))
            returnItemExDict[key] = returnItemExDict.get(key, 0) + retCnt
        GameWorld.DebugLog("    称号返还: retPer=%s,%s,总%s" % (retPer, titleReturnItems, returnItemExDict))
    isBind = ItemControler.GetIsBindValue(srcSign=ChConfig.ItemSrcSign_TitleEff)
    retPer = PlayerHJG.GetTitleEffInfo(curPlayer, PlayerHJG.TitleEff_HeroItemExPer)[0]
    for itemID, itemCount in returnItemsEx:
        if not retPer:
            break
        key = (itemID, isBind)
        retCnt = max(1, int(math.ceil(itemCount * retPer / 100.0)))
        returnItemExDict[key] = returnItemExDict.get(key, 0) + retCnt
    GameWorld.DebugLog("    称号返还: retPer=%s,%s,总%s" % (retPer, returnItemsEx, returnItemExDict))
    return
#// B4 12 战斗阵容预设保存 #tagCSHeroPresetSave