hch
2 天以前 35d98e9c630fd4408561c8c54b4c09193bb9ce9e
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py
@@ -1126,7 +1126,7 @@
    if not heroIpyData:
        return
    skinIDList = heroIpyData.GetSkinIDList()
    if not skinIDList or len(skinIDList) >= skinIndex:
    if not skinIDList or skinIndex >= len(skinIDList):
        return
    skinID = skinIDList[skinIndex]
    __onHeroSkinActive(curPlayer, heroID, skinID, isActive)
@@ -1188,6 +1188,62 @@
    Sync_HeroInfo(curPlayer, [heroID])
    RefreshLordAttr(curPlayer) # 时装升星 - 全体属性
    return
def AutoChangeToSkinPoint(curPlayer, curItem, eventName):
    ## 获得皮肤时自动转化为皮肤碎片
    # @return: 是否成功转化
    itemID = curItem.GetItemTypeID()
    itemIDSkinIDDict = GetItemHeroSkinIDDict()
    if itemID not in itemIDSkinIDDict:
        #GameWorld.DebugLog("非武将皮肤物品不处理! itemID=%s not in %s" % (itemID, itemIDSkinIDDict))
        return
    skinID = itemIDSkinIDDict[itemID]
    if not GetHeroSkinState(curPlayer, skinID):
        #GameWorld.DebugLog("该武将皮肤未激活不处理转化: itemID=%s,skinID=%s" % (itemID, skinID))
        return
    curStar = GetHeroSkinStar(curPlayer, skinID)
    ipyData = IpyGameDataPY.GetIpyGameData("HeroSkinAttr", skinID)
    if not ipyData:
        return
    starMax = ipyData.GetStarMax()
    if starMax and curStar < starMax:
        #GameWorld.DebugLog("武将皮肤未满星暂不转化! itemID=%s,skinID=%s,curStar=%s < %s" % (itemID, skinID, curStar, starMax))
        return
    skinQuality = ipyData.GetSkinQuality()
    skinQualityPointDict = IpyGameDataPY.GetFuncEvalCfg("HeroSkin", 1, {})
    if str(skinQuality) not in skinQualityPointDict:
        return
    changePoint = skinQualityPointDict[str(skinQuality)]
    itemCount = ItemControler.GetItemCount(curItem)
    addDataDict = {"ItemID":itemID, "ItemCount":itemCount, "SkinID":skinID}
    moneyType = ShareDefine.TYPE_Price_SkinPoint
    moneyValue = changePoint * itemCount
    GameWorld.DebugLog("武将皮肤不需要再升星了自动转化为皮肤碎片! itemID=%s,skinID=%s,skinQuality=%s,moneyValue=%s,itemCount=%s"
                       % (itemID, skinID, skinQuality, moneyValue, itemCount))
    if not PlayerControl.GiveMoney(curPlayer, moneyType, moneyValue, eventName, addDataDict, notifyAward=False):
        return
    curItem.Clear()
    if eventName:
        isBind = ItemControler.GetIsBindValue(srcSign=ChConfig.ItemSrcSign_HeroSkinChange)
        ItemControler.NotifyGiveAwardInfo(curPlayer, [], eventName, moneyInfo={moneyType:[moneyValue, isBind]}, dataEx=itemID)
    return True
def GetItemHeroSkinIDDict():
    ## 获取物品ID对应皮肤ID信息
    itemIDSkinIDDict = IpyGameDataPY.GetConfigEx("itemIDSkinIDDict")
    if not itemIDSkinIDDict:
        itemIDSkinIDDict = {}
        ipyDataMgr = IpyGameDataPY.IPY_Data()
        for index in range(ipyDataMgr.GetHeroSkinAttrCount()):
            ipyData = ipyDataMgr.GetHeroSkinAttrByIndex(index)
            skinID = ipyData.GetSkinID()
            skinItemID = ipyData.GetNeedItemID()
            itemIDSkinIDDict[skinItemID] = skinID
        IpyGameDataPY.SetConfigEx("itemIDSkinIDDict", itemIDSkinIDDict)
        GameWorld.DebugLog("加载物品ID对应武将皮肤ID: %s" % itemIDSkinIDDict)
    return itemIDSkinIDDict
#// B2 37 武将图鉴激活升级 #tagCSHeroBookUP
#
@@ -1501,32 +1557,31 @@
def __calcHeroQualityReturnItemEx(curPlayer, qualityIpyData, returnItemExDict):
    ## 其他功能额外返还
    
    returnItemsEx = qualityIpyData.GetReturnItemsEx()
    if not returnItemsEx:
        return
    # 红颜特殊效果: 遣散/吞噬额外返还百分比
    beautyReturnItems = qualityIpyData.GetBeautyReturnItems()
    if beautyReturnItems:
        isBind = ItemControler.GetIsBindValue(srcSign=ChConfig.ItemSrcSign_BeautyEff)
        retPer = PlayerBeauty.GetBeautyEffInfo(curPlayer, PlayerBeauty.EffType_HeroItemExPer)[0]
        for itemID, itemCount in beautyReturnItems:
            if not retPer:
                break
            key = (itemID, isBind)
            retCnt = max(1, int(math.ceil(itemCount * retPer / 100.0)))
            returnItemExDict[key] = returnItemExDict.get(key, 0) + retCnt
        GameWorld.DebugLog("    红颜返还: retPer=%s,%s,总%s" % (retPer, beautyReturnItems, returnItemExDict))
    isBind = ItemControler.GetIsBindValue(srcSign=ChConfig.ItemSrcSign_BeautyEff)
    retPer = PlayerBeauty.GetBeautyEffInfo(curPlayer, PlayerBeauty.EffType_HeroItemExPer)[0]
    for itemID, itemCount in returnItemsEx:
        if not retPer:
            break
        key = (itemID, isBind)
        retCnt = max(1, int(math.ceil(itemCount * retPer / 100.0)))
        returnItemExDict[key] = returnItemExDict.get(key, 0) + retCnt
    GameWorld.DebugLog("    红颜返还: retPer=%s,%s,总%s" % (retPer, returnItemsEx, returnItemExDict))
    # 称号特殊效果: 遣散/吞噬额外返还百分比
    titleReturnItems = qualityIpyData.GetTitleReturnItems()
    if titleReturnItems:
        isBind = ItemControler.GetIsBindValue(srcSign=ChConfig.ItemSrcSign_TitleEff)
        retPer = PlayerHJG.GetTitleEffInfo(curPlayer, PlayerHJG.TitleEff_HeroItemExPer)[0]
        for itemID, itemCount in titleReturnItems:
            if not retPer:
                break
            key = (itemID, isBind)
            retCnt = max(1, int(math.ceil(itemCount * retPer / 100.0)))
            returnItemExDict[key] = returnItemExDict.get(key, 0) + retCnt
        GameWorld.DebugLog("    称号返还: retPer=%s,%s,总%s" % (retPer, titleReturnItems, returnItemExDict))
    isBind = ItemControler.GetIsBindValue(srcSign=ChConfig.ItemSrcSign_TitleEff)
    retPer = PlayerHJG.GetTitleEffInfo(curPlayer, PlayerHJG.TitleEff_HeroItemExPer)[0]
    for itemID, itemCount in returnItemsEx:
        if not retPer:
            break
        key = (itemID, isBind)
        retCnt = max(1, int(math.ceil(itemCount * retPer / 100.0)))
        returnItemExDict[key] = returnItemExDict.get(key, 0) + retCnt
    GameWorld.DebugLog("    称号返还: retPer=%s,%s,总%s" % (retPer, returnItemsEx, returnItemExDict))
    return
#// B4 12 战斗阵容预设保存 #tagCSHeroPresetSave