hch
2 天以前 35d98e9c630fd4408561c8c54b4c09193bb9ce9e
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
@@ -42,11 +42,13 @@
'''
Def_InitOpenServerTime = 'InitOpenServerTime'
Def_SetOpenServerTime = 'SetOpenServerTime' # GM工具预定的开服时间
Def_CanCross = 'CanCross' # 是否允许加入跨服,暂时仅对将要加入的做限制,已加入的暂不处理
Def_FamilyCrossState = 'FamilyCrossState' # 本服公会跨服状态, 0-未跨服;1-已跨服
Def_FamilyTransDataTime = 'FamilyTransDataTime' # 本服公会首次跨服互通数据开始传输时间戳,不为0代表传输数据中
Def_OSAAwardState = 'OSAAwardState' #开服冲榜活动结算状态
Def_OperationActID = 'OperationActID_%s_%s' # 运营活动ID的标记,参数(运营活动名, actNum)
Def_OperationActCfgID = 'OperationActCfgID_%s_%s' # 运营活动CfgID的标记,参数(运营活动名, actNum)
#---奇迹, 职业枚举定义---
(
@@ -211,74 +213,24 @@
#运营活动表名定义
OperationActionName_Lunhuidian = "ActLunhuidian" # 轮回殿活动
OperationActionName_HeroAppear = "ActHeroAppear" # 武将登场活动
#所有的运营活动列表,默认都支持多活动分组编号的活动名
OperationActionNameList = [OperationActionName_Lunhuidian]
OperationActionNameList = [OperationActionName_Lunhuidian, OperationActionName_HeroAppear]
OperationActionName_ExpRate = "ActExpRate" # 多倍经验活动
OperationActionName_SpringSale = "ActSpringSale" # 限时特惠活动
OperationActionName_FlashGiftbag = "ActFlashGiftbag" # 限时礼包活动
OperationActionName_DailyGiftbag = "ActDailyGiftbag" # 每日礼包活动
OperationActionName_FairyCeremony = "ActFairyCeremony" # 仙界盛典活动
OperationActionName_NewFairyCeremony = "ActNewFairyCeremony" # 仙界盛典活动
OperationActionName_RealmPoint = "ActRealmPoint" # 多倍修行点活动
OperationActionName_FlashSale = "ActFlashSale" # 限时抢购活动
OperationActionName_WishingWell = "ActWishingWell" # 许愿池活动
#活动对应活动类型,每种活动如有需要可以设置对应的唯一类型,可与ActNum组合成唯一的记录key  {ActionName:ActType, ...}
#一般用于有需要做记录的通用功能,如签到等
OperationActTypeDict = {OperationActionName_HeroAppear:1,
                        }
OperationActionName_TotalRecharge = "ActTotalRecharge" # 累计充值活动
OperationActionName_LoginAward = "ActLoginAward" # 登录奖励活动
OperationActionName_CollectWords = "ActCollectWords" # 集字活动
OperationActionName_LuckyTreasure = "ActLuckyTreasure" # 幸运鉴宝活动
OperationActionName_GrowupBuy = "ActGrowupBuy" # 成长必买活动
OperationActionName_FeastLogin = "ActFeastLogin" # 节日登录活动
OperationActionName_FeastWish = "ActFeastWish" # 节日祝福活动
OperationActionName_ManyDayRecharge = "ActManyDayRecharge" # 多日连充活动
OperationActionName_SingleRecharge = "ActSingleRecharge" # 单笔累充活动
OperationActionName_Turntable = "ActTurntable" # 转盘活动
OperationActionName_GodGift = "ActGodGift" # 天帝礼包活动
OperationActionName_BuyOne = "ActBuyOne" # 买一送多活动
OperationActionName_ActLoginNew = "ActLoginNew" # 登录活动-新
OperationActionName_ActTask = "ActTask" # 活动任务
OperationActionName_BuyCountGift = "ActBuyCountGift" # 购买次数礼包活动
OperationActionName_FamilyCTGAssist = "ActFamilyCTGAssist" # 仙盟充值协助
OperationActionName_Yunshi = "ActYunshi" # 运势活动
##节日活动类型列表 - 该类型无视开服天,日期到了就开启
#FeastOperationActionNameList = [OperationActionName_GrowupBuy,
#                                OperationActionName_FeastLogin,
#                                OperationActionName_FeastWish,
#                                ]
##所有的运营活动列表,含节日活动
#OperationActionNameList = [OperationActionName_ExpRate,
#                           OperationActionName_SpringSale,
#                           OperationActionName_FlashGiftbag, OperationActionName_FairyCeremony,
#                           OperationActionName_RealmPoint, OperationActionName_FlashSale,
#                           OperationActionName_WishingWell, OperationActionName_TotalRecharge,
#                           OperationActionName_LoginAward,
#                           OperationActionName_NewFairyCeremony, OperationActionName_LuckyTreasure,
#                           OperationActionName_DailyGiftbag, OperationActionName_SingleRecharge,
#                           OperationActionName_CollectWords, OperationActionName_ManyDayRecharge,
#                           OperationActionName_Turntable,
#                           OperationActionName_GodGift,
#                           OperationActionName_BuyOne,
#                           OperationActionName_ActLoginNew, OperationActionName_ActTask,
#                           OperationActionName_BuyCountGift, OperationActionName_FamilyCTGAssist,
#                           OperationActionName_Yunshi,
#                           OperationActionName_Lunhuidian,
#                           ] + FeastOperationActionNameList
##需要记录开启活动时的世界等级的运营活动
#NeedWorldLVOperationActNameList = [OperationActionName_FairyCeremony, OperationActionName_WishingWell,
#                                   OperationActionName_NewFairyCeremony, OperationActionName_FlashSale,
#                                   OperationActionName_TotalRecharge,
#                                   OperationActionName_FlashGiftbag,
#                                   OperationActionName_SpringSale, OperationActionName_LuckyTreasure,
#                                   OperationActionName_DailyGiftbag, OperationActionName_GrowupBuy,
#                                   OperationActionName_Turntable,
#                                   OperationActionName_CollectWords,
#                                   OperationActionName_FeastLogin,
#                                   OperationActionName_FeastWish,
#                                   OperationActionName_ManyDayRecharge, OperationActionName_SingleRecharge,
#                                   OperationActionName_GodGift,
#                                   ]
#跨服运营活动表名定义
CrossActName_Lianqi = "CrossActLianqi" # 炼器 - 跨服
@@ -374,7 +326,12 @@
Def_BT_OSA_MainLevel,    # 开服关卡榜 3
Def_BT_OSA_HeroCall,    # 开服招募榜 4
Def_BT_Dingjunge,    # 定军阁过关榜 5
) = range(0, 6)
Def_BT_ActHeroAppear,    # 武将登场招募榜 6
Def_BT_OSA_HeroTrain,    # 开服武将冲榜 7
Def_BT_OSA_BeautyTrain,    # 开服红颜冲榜 8
Def_BT_OSA_MinggeTrain,    # 开服命格冲榜 9
Def_BT_Qunying,    # 群英榜积分周榜 10
) = range(0, 11)
''' 跨服排行榜类型, 从 150 开始,最大条数在功能配置表 CrossBillboardSet 配置,没配默认100
与本服榜单存储的是不一样的数据库表格,理论上类型可以和本服榜单类型重复,为了做下区分防误导,跨服榜单从 150 开始
@@ -382,13 +339,17 @@
本服榜单表(tagDBBillboard)
'''
CrossBillboardTypeList = (
Def_CBT_ActCTG, # 跨服运营活动 - 充值榜 150
Def_CBT_Qunying, # 跨服群英榜积分周榜 - 150
) = range(150, 150 + 1)
BillboardTypeAllList = BillboardTypeList + CrossBillboardTypeList
BillboardNameDict = {Def_BT_MainLevel:"主线过关榜", Def_BT_Arena:"演武场积分周榜", Def_BT_Tianzi:"天子考验伤害榜", 
                     Def_BT_OSA_MainLevel:"开服关卡榜", Def_BT_OSA_HeroCall:"开服招募榜", Def_BT_Dingjunge:"定军阁过关榜"}
                     Def_BT_OSA_MainLevel:"开服关卡榜", Def_BT_OSA_HeroCall:"开服招募榜", Def_BT_Dingjunge:"定军阁过关榜",
                     Def_BT_OSA_HeroTrain:"开服武将冲榜", Def_BT_OSA_BeautyTrain:"开服红颜冲榜", Def_BT_OSA_MinggeTrain:"开服命格冲榜",
                     Def_BT_ActHeroAppear:"武将登场招募榜(分组值1-ActNum)", Def_BT_Qunying:"群英榜积分周榜",
                     Def_CBT_Qunying:"跨服群英榜积分周榜(分组值1-zoneID)",
                     }
#仙盟榜单类型
FamilyBillboardList = []
@@ -520,7 +481,7 @@
CDBPlayerRefresh_168,                   # 战盟仓库积分
CDBPlayerRefresh_Rune,                  # 符印精华点
CDBPlayerRefresh_RuneSplinters,         # 符印碎片 170
CDBPlayerRefresh_RealmPoint,            # 境界修炼点
CDBPlayerRefresh_171,                   # 境界修炼点
CDBPlayerRefresh_Ysog,                  # 魔精
CDBPlayerRefresh_FamilyCoin,            # 仙盟公会币
CDBPlayerRefresh_ParryRateDef,          # 抗格挡
@@ -638,12 +599,15 @@
CDBPlayerRefresh_ArenaTicket, # 挑战券 286
CDBPlayerRefresh_TehuiPoint, # 特惠印绶 287
CDBPlayerRefresh_OSAPoint, # 开服庆典积分 288
) = range(146, 289)
CDBPlayerRefresh_QunyingTicket, # 群英榜挑战令 289
CDBPlayerRefresh_QunyingPoint, # 群英榜积分 290
CDBPlayerRefresh_SkinPoint, # 时装碎片 291
) = range(146, 292)
TYPE_Price_Gold_Paper_Money = 5    # 金钱类型,(先用礼券,再用金子)
TYPE_Price_FamilyExp = 6 # 战盟经验
TYPE_Price_10 = 10    # 战盟仓库积分
TYPE_Price_RealmPoint = 13    # 境界修炼点
TYPE_Price_13 = 13    # 境界修炼点
TYPE_Price_Ysog = 14    # 魔精
TYPE_Price_FamilyCoin = 15    # 仙盟公会贡献币
TYPE_Price_FBHelpPoint = 16    # 副本助战积分, 废弃
@@ -682,13 +646,16 @@
TYPE_Price_ArenaTicket = 53    # 演武场挑战券
TYPE_Price_TehuiPoint = 54    # 特惠印绶
TYPE_Price_OSAPoint = 55    # 开服庆典积分
TYPE_Price_QunyingTicket = 56    # 群英榜挑战令
TYPE_Price_QunyingPoint = 57    # 群英榜积分
TYPE_Price_SkinPoint = 58    # 时装碎片
TYPE_Price_PayCoinDay = 98    # 代币时效,每日过天重置
TYPE_Price_PayCoin = 99    # 代币
#key可用于遍历所有货币,value仅GM相关会用到
MoneyNameDict = {
                 1:"金币", 15:"公会贡献币", 41:"战锤", 42:"将星玉髓", 43:"将魂", 51:"招募积分", 52:"淘金令", 53:"挑战券", 54:"特惠印绶", 
                 55:"可用开服庆典积分",
                 55:"可用开服庆典积分", 56:"群英榜挑战令", 57:"群英榜积分", 58:"时装碎片",
                 98:"代币时效", 99:"代币"
                 }
#MoneyNameDict = {
@@ -701,7 +668,7 @@
#                 }
#需要记录累计消耗的货币类型
UseTotalPriceTypeList = [TYPE_Price_TiandaoFruit]
UseTotalPriceTypeList = []
# 自定义积分及通知字典 {货币类型:通知客户端刷新类型, ...} , 如果不通知的话刷新类型则配置 None
TYPE_Price_CurrencyDict = {
@@ -714,12 +681,14 @@
                           TYPE_Price_ArenaTicket:CDBPlayerRefresh_ArenaTicket,
                           TYPE_Price_TehuiPoint:CDBPlayerRefresh_TehuiPoint,
                           TYPE_Price_OSAPoint:CDBPlayerRefresh_OSAPoint,
                           TYPE_Price_QunyingTicket:CDBPlayerRefresh_QunyingTicket,
                           TYPE_Price_QunyingPoint:CDBPlayerRefresh_QunyingPoint,
                           TYPE_Price_SkinPoint:CDBPlayerRefresh_SkinPoint,
                           TYPE_Price_PayCoinDay:CDBPlayerRefresh_PayCoinDay,
                           #TYPE_Price_Rune:CDBPlayerRefresh_Rune,
                           #TYPE_Price_RuneSplinters:CDBPlayerRefresh_RuneSplinters,
                           #TYPE_Price_TreasureScore:CDBPlayerRefresh_TreasureScore,
                           #TYPE_Price_BourseMoney:None,
                           #TYPE_Price_RealmPoint:CDBPlayerRefresh_RealmPoint,
                           #TYPE_Price_Ysog:CDBPlayerRefresh_Ysog,
                           #TYPE_Price_Danjing:CDBPlayerRefresh_Danjing,
                           #TYPE_Price_SoulDust:CDBPlayerRefresh_SoulDust,
@@ -727,14 +696,12 @@
                           #TYPE_Price_SoulCore:CDBPlayerRefresh_SoulCore,
                           #TYPE_Price_Honor:CDBPlayerRefresh_Honor,
                           #TYPE_Price_BossActScore:CDBPlayerRefresh_BossActScore,
                           #TYPE_Price_FuncSysPrivilege:CDBPlayerRefresh_FuncSysPrivilege,
                           #TYPE_Price_Environment:CDBPlayerRefresh_Environment,
                           #TYPE_Price_BTGMPoint:CDBPlayerRefresh_BTGMPoint,
                           #TYPE_Price_GuShenMoney:CDBPlayerRefresh_GuShenMoney,
                           #TYPE_Price_GongdePoint:CDBPlayerRefresh_GongdePoint,
                           #TYPE_Price_FamilyFlagWarPoint:CDBPlayerRefresh_FamilyFlagWarPoint,
                           #TYPE_Price_GatherSoul:CDBPlayerRefresh_GatherSoul,
                           #TYPE_Price_TiandaoFruit:CDBPlayerRefresh_TiandaoFruit,
                           #TYPE_Price_XianyuanScore:CDBPlayerRefresh_XianyuanScore,
                           #TYPE_Price_HuanjinggeScore:CDBPlayerRefresh_HuanjinggeScore,
                           }
@@ -756,9 +723,10 @@
GameFuncID_OSA_HeroCall = 46    # 开服招募榜
GameFuncID_OSA_Celebration = 47 # 开服庆典
GameFuncID_Mingge = 54          # 命格
# 以下为暂时无用的
GameFuncID_Pet = -1             # 宠物,灵宠 6
GameFuncID_OSA_HeroTrain = 59   # 开服武将冲榜
GameFuncID_OSA_BeautyTrain = 60 # 开服红颜冲榜
GameFuncID_OSA_MinggeTrain = 61 # 开服命格冲榜
GameFuncID_Qunying = 62         # 群英榜
#背包类型
(
@@ -826,13 +794,15 @@
                       Def_GameRecType_ArenaRecord, # 演武场玩家挑战记录,playerID 308
                       Def_GameRecType_BatPreset, # 战斗方案预设额外存储信息,playerID 309
                       Def_GameRecType_Setting, # 前端自定义存储的设置内容,playerID 310
                       ) = range(300, 1 + 310)
                       Def_GameRecType_Treasure, # 寻宝记录,treasureType 311
                       Def_GameRecType_QunyingRecord, # 群英榜玩家挑战记录,playerID 312
                       ) = range(300, 1 + 312)
#通用信息记录新 - 字典key配置,如果有配置,则可额外按对应记录Value值存储字典,方便快速取值,可配置Value编号 1~8,配空默认 Value1
Def_GameRecValueKeyDict = {
                           Def_GameRecType_Xiangong:[1],
                           }
#仅查看自己的记录
Def_ViewGameRecSelfList = [Def_GameRecType_ArenaRecord, Def_GameRecType_BatPreset, Def_GameRecType_Setting]
Def_ViewGameRecSelfList = [Def_GameRecType_ArenaRecord, Def_GameRecType_BatPreset, Def_GameRecType_Setting, Def_GameRecType_QunyingRecord]
#UserData不使用json的记录类型
UserDataNOJsonRecTypeList = []
@@ -851,12 +821,12 @@
                                Def_UniversalGameRecType_FBHelpBattleCheckInPlayer, #助战玩家登记记录9
                                Def_UniversalGameRecType_SkyTowerPassPlayer, #天星塔过关玩家记录10
                                Def_UniversalGameRecType_ZhuXianBossRecord, #诛仙BOSS结算记录11
                                Def_UniversalGameRecType_LuckyTreasure, #幸运鉴宝大奖记录12
                                Def_UniversalGameRecType_12,
                                Def_UniversalGameRecType_FairyDomain, #缥缈仙域事件次数记录13
                                Def_UniversalGameRecType_Reward,    # 通用奖励表(TopBar)14
                                Def_UniversalGameRecType_ArenaBattleRecord, # 竞技场玩家挑战记录 15
                                Def_UniversalGameRecType_CrossActInfo, # 跨服运营活动信息记录 16
                                Def_UniversalGameRecType_FeastWish, #节日祝福大奖记录17
                                Def_UniversalGameRecType_17,
                                Def_UniversalGameRecType_ActWorldLVLimitInfo, # 运营活动世界等级限制开启信息 18
                                Def_UniversalGameRecType_19,
                                Def_UniversalGameRecType_20,
@@ -1047,6 +1017,7 @@
C2S_GivePlayerResources = "C2S_GivePlayerResources"     # 奖励玩家资源,货币、物品等
C2S_SetPlayerNomalDict = "C2S_SetPlayerNomalDict"       # 设置玩家字典值
C2S_SendPlayerMail = "C2S_SendPlayerMail"               # 发送玩家个人邮件
C2S_TaofaMemContrib = "C2S_TaofaMemContrib"             # 讨伐成员贡献信息
# 游戏服  -> 跨服
S2C_OnlineState = "S2C_OnlineState"                     # 玩家在线状态同步
@@ -1107,7 +1078,6 @@
CrossServerMsg_CrossAssist = "CrossAssist"              # 跨服协助
CrossServerMsg_FamilyFlagwarOver = "FamilyFlagwarOver"  # 逐鹿万界结算信息
CrossServerMsg_Worship = "Worship"  # 膜拜信息
CrossServerMsg_Xiangong = "Xiangong"  # 仙宫信息
CrossServerMsg_FuncTeamInfo = "FuncTeamInfo"  # 功能队伍信息同步
CrossServerMsg_FuncTeamDel = "FuncTeamDel"  # 功能队伍删除同步
CrossServerMsg_FuncTeamList = "FuncTeamList"  # 功能队伍列表同步
@@ -1145,7 +1115,6 @@
ClientServerMsg_ChangeFuncTeam = "ChangeFuncTeam"   # 修改功能队伍
ClientServerMsg_FuncTeamMemOP = "FuncTeamMemOP"   # 功能队伍成员操作
ClientServerMsg_QueryFuncTeam = "QueryFuncTeam"   # 查询功能队伍
ClientServerMsg_QueryXiangong = "QueryXiangong" # 查看仙宫仙名录
ClientServerMsg_LianqiScore = "LianqiScore" # 炼器积分
ClientServerMsg_SyncFamilyInfo = "SyncFamilyInfo" # 仙盟信息同步
ClientServerMsg_QueryCrossFamily = "QueryCrossFamily" # 查询跨服仙盟
@@ -1218,8 +1187,9 @@
Def_IudetHeroStar = 72 # 英雄星级
Def_IudetHeroBreakLV = 74 # 英雄突破等级
Def_IudetHeroAwakeLV = 76 # 英雄觉醒等级
Def_IudetHeroSkin = 78 # 英雄使用的皮肤索引
Def_IudetHeroSkin = 78 # 英雄使用的皮肤索引 - 形象
Def_IudetHeroCardEffective = 80 # 卡牌在主线预设中生效标识,每个武将在某一阵容预设中仅有一张卡牌生效,废弃,使用 Def_IudetHeroEffPresetID 代替
Def_IudetHeroSkinAttr = 82 # 英雄使用的皮肤索引 - 属性
# 200~300 宠物数据用
Def_IudetPet_NPCID = 200  # npcID
@@ -1240,12 +1210,13 @@
BatPresetList = (
BatPreset_Main, # 主线战斗 1
BatPreset_ArenaDef, # 演武场防守 2
) = range(1, 1 + 2)
BatPreset_QunyingDef, # 群英榜防守 3
) = range(1, 1 + 3)
# 需要缓存的战斗功能预设,一般只要主线+防守功能预设,主动攻击的PVE功能可以不用,如某个副本的主动攻击预设
NeedCacheBatPresetList = [BatPreset_Main, BatPreset_ArenaDef]
NeedCacheBatPresetList = [BatPreset_Main, BatPreset_ArenaDef, BatPreset_QunyingDef]
BatPresetName = {BatPreset_Main:"主线", BatPreset_ArenaDef:"演武场防守"}
BatPresetName = {BatPreset_Main:"主线", BatPreset_ArenaDef:"演武场防守", BatPreset_QunyingDef:"群英榜防守"}
# 功能预设定义
FuncPresetList = (