ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -182,7 +182,9 @@
AttrID_GuanchuanDef,                        # 抗贯穿 78
AttrID_Zhaojia,                             # 招架 79
AttrID_ZhaojiaDef,                          # 抗招架 80
) = range(1, 1 + 80)
AttrID_AbsoluteMissRate,                    # 绝对闪避 81
AttrID_AbsoluteMissRateDef,                 # 抗绝对闪避 82
) = range(1, 1 + 82)
# 需要计算的武将战斗属性ID列表
CalcBattleAttrIDList = [AttrID_Atk, AttrID_Def, AttrID_MaxHP, AttrID_AtkSpeed, AttrID_StunRate, AttrID_StunRateDef, 
@@ -199,6 +201,7 @@
                        AttrID_ComboDamPer, AttrID_ComboDamPerDef, AttrID_XPRecoverPer, AttrID_PVPDamPer, AttrID_PVPDamPerDef,
                        AttrID_ReviveHPPer, AttrID_ReviveXPPer, AttrID_DOTBurnPer, AttrID_DOTBurnPerDef,
                        AttrID_Guanchuan, AttrID_GuanchuanDef, AttrID_Zhaojia, AttrID_ZhaojiaDef,
                        AttrID_AbsoluteMissRate, AttrID_AbsoluteMissRateDef,
                        ]
# 基础三维属性ID列表
@@ -881,6 +884,7 @@
AfterLogic_DelBuff = "DelBuff"
AfterLogic_AddBuff = "AddBuff"
AfterLogic_SyncBuff = "SyncBuff"
AfterLogic_TriggerAddBuff = "TriggerAddBuff" # 后置处理添加buff后的被动触发
#伤害飘血类型
(
@@ -901,7 +905,8 @@
HurtAtkType_IgnoreShield,      # 无视承伤盾 14
HurtAtkType_Guanchuan,         # 贯穿 15
HurtAtkType_Zhaojia,           # 招架 16
) = range(17)
HurtAtkType_AbsoluteMiss,      # 绝对闪避 17
) = range(18)
#伤害类型
(
@@ -1310,6 +1315,15 @@
    # @return:  1 ~ 总行数
    return (posNum - 1) / TurnFightCols + 1
# 回合战斗站位定义, 1~20 以内为战斗武将固定位置
TFPosNum_Mingge = 99 # 命格固定站位
TFPosNum_Lingshou = 101 # 灵兽起始站位 101~xxx
# 战斗对象类型,根据 PosNum 区分
BatObjType_BatHero = 1 # 主战斗武将
BatObjType_Mingge = 2 # 命格
BatObjType_Lingshou = 3 # 灵兽
# 性别
BatObjSex_Male = 1 # 男
BatObjSex_Female = 2 # Ů
@@ -1490,7 +1504,7 @@
                     }
# 伤害型技能
Def_HurtSkill_List = [Def_SkillType_Atk, Def_SkillType_LstPlsBuffAtk, Def_SkillType_PassiveLstPlsBuffAtk]
Def_HurtSkill_List = [Def_SkillType_Atk, Def_SkillType_AtkEx, Def_SkillType_LstPlsBuffAtk, Def_SkillType_PassiveLstPlsBuffAtk]
#持续型技能列表
@@ -3390,7 +3404,7 @@
Def_Player_Dict_FamilyTaofaAnger = "FamilyTaofaAnger" # 当前怒气
Def_Player_Dict_FamilyTaofaBoxTotalGetCnt = "FamilyTaofaBoxTotalGetCnt" # 累计已领取宝箱奖励数
Def_Player_Dict_FamilyTaofaBoxUnGetCnt = "FamilyTaofaBoxUnGetCnt" # 当前未领取的宝箱奖励数
Def_Player_Dict_FamilyTaofaBoxLastTime = "FamilyTaofaBoxLastTime" # 上一次统计未领取宝箱时间戳,超过该时间戳的宝箱才可以再增加未领取
Def_Player_Dict_FamilyTaofaLeaveGetCnt = "FamilyTaofaLeaveGetCnt" # 上一次离开公会时累计领取宝箱数
Def_Player_Dict_FamilyTaofaBoxContribCnt = "FamilyTaofaBoxContribCnt" # 累计贡献的宝箱奖励数
Def_Player_Dict_FamilyTaofaBoxHurt = "FamilyTaofaBoxHurt" # 宝箱奖励计算累计伤害,求余亿部分
Def_Player_Dict_FamilyTaofaBoxHurtEx = "FamilyTaofaBoxHurtEx" # 宝箱奖励计算累计伤害,整除亿部分
@@ -4037,7 +4051,10 @@
TriggerWay_BeSuckHP, # 被吸血时 56
TriggerWay_SuckHPOne, # 吸血时(多目标仅触发一次) 57
TriggerWay_EnemyBeControlledHard, # 敌方受控时(硬控) 58
) = range(1, 1 + 58)
TriggerWay_PursueAtk, # 追击直接攻击时 59
TriggerWay_Frozen, # 冰冻目标时 60
TriggerWay_AddDOTBuff, # 附加持续伤害buff时 61
) = range(1, 1 + 61)
# 不加载的被动触发方式,一般用于本技能固定触发逻辑用的
TriggerWayNoLoadList = [TriggerWay_CurSkillEff, TriggerWay_CurSkillEffLst]
@@ -4110,6 +4127,7 @@
SkillEff_SkillUseCntLimit = 7009 # 限制技能最多触发次数
SkillEff_UseSkillStealBuff = 7010 # 释放技能前偷取buff
SkillEff_ReviveNoUse = 7011 # 没有复活目标时释放其他技能
SkillEff_LearnSkillEx = 7012 # 额外学习技能(用于拆分完全独立的技能,视为已学习)
(
TriggerType_BeSuperHit, # 被暴击触发技能 1
@@ -4734,7 +4752,9 @@
Def_SkillFuncType_TurnNormaSkill,  #1 普攻技能
Def_SkillFuncType_AngerSkill,  #2 怒气技能
Def_SkillFuncType_PotentialSkill,  #3 潜能技能
) = range(4)
Def_SkillFuncType_4,  #4 觉醒技能
Def_SkillFuncType_MinggeSkill,  #5 命格技能
) = range(6)
# MMO项目 - 先保留,重新定义从1000开始,后续可陆续删除
(Def_SkillFuncType_Common, #0为通用技能