| | |
| | | import ShareDefine
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| | | import PlayerControl
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| | | import IpyGameDataPY
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| | | import PlayerSuccess
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| | | import PlayerActivity
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| | | import PlayerBillboard
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| | | import PlayerViewCache
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| | |
| | | return
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| | |
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| | | PlayerTask.AddTaskValue(curPlayer, ChConfig.TaskType_ArenaBattle)
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| | | PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_OSAArenaBattle, 1)
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| | |
|
| | | return True, funcLineID
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| | |
|
| | | def GetFBPlayerLineupID(curPlayer, mapID, funcLineID):
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| | | ## 获取玩家使用的攻防阵容ID
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| | | # @return: 攻击方阵容ID, 防守方阵容ID
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| | | return ShareDefine.Lineup_ArenaAtk, ShareDefine.Lineup_ArenaDef
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| | |
|
| | | def OnTurnFightAward(curPlayer, guid, mapID, funcLineID, winFaction, statMsg, dateStr, reqData, awardDict):
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| | | ## 回合战斗结算奖励
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| | |
| | | PlayerArena.SetRecLV(recData, tagViewCache.GetLV() if tagViewCache else 1)
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| | | # 名字、变更积分 +-、战力
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| | | # 战力统一记录防守阵容
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| | | fightPower = TurnAttack.GetCacheLineupFightPower(tagViewCache, ShareDefine.Lineup_ArenaDef) if tagViewCache else 0
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| | | fightPower = TurnAttack.GetCacheLineupFightPower(tagViewCache, ShareDefine.BatPreset_ArenaDef) if tagViewCache else 0
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| | | tagPlayerName = tagViewCache.GetPlayerName() if tagViewCache else ""
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| | | recData.SetUserData({"Name":tagPlayerName, "AddScore":atkAddScore, "FightPower":fightPower})
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| | | # 攻击方仅在积分变更或者初始积分时更新榜单
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| | |
| | | PlayerArena.SetRecRealmLV(recData, curPlayer.GetOfficialRank())
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| | | PlayerArena.SetRecLV(recData, curPlayer.GetLV())
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| | | # 名字、变更积分 +-、战力
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| | | fightPower = TurnAttack.GetPlayerLineupFightPower(curPlayer, ShareDefine.Lineup_ArenaAtk)
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| | | fightPower = TurnAttack.GetPlayerLineupFightPower(curPlayer)
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| | | recData.SetUserData({"Name":curPlayer.GetPlayerName(), "AddScore":-defDecScore, "FightPower":fightPower})
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| | | if defDecScore: # 防守方仅变更时更新
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| | | PlayerBillboard.UpdateBillboardByID(tagPlayerID, ShareDefine.Def_BT_Arena, updScore)
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