ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Arena.py
@@ -21,6 +21,7 @@
import ShareDefine
import PlayerControl
import IpyGameDataPY
import PlayerSuccess
import PlayerActivity
import PlayerBillboard
import PlayerViewCache
@@ -71,13 +72,9 @@
        return
    
    PlayerTask.AddTaskValue(curPlayer, ChConfig.TaskType_ArenaBattle)
    PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_OSAArenaBattle, 1)
    
    return True, funcLineID
def GetFBPlayerLineupID(curPlayer, mapID, funcLineID):
    ## 获取玩家使用的攻防阵容ID
    # @return: 攻击方阵容ID, 防守方阵容ID
    return ShareDefine.Lineup_ArenaAtk, ShareDefine.Lineup_ArenaDef
def OnTurnFightAward(curPlayer, guid, mapID, funcLineID, winFaction, statMsg, dateStr, reqData, awardDict):
    ## 回合战斗结算奖励
@@ -189,7 +186,7 @@
    PlayerArena.SetRecLV(recData, tagViewCache.GetLV() if tagViewCache else 1)
    # 名字、变更积分 +-、战力
    # 战力统一记录防守阵容
    fightPower = TurnAttack.GetCacheLineupFightPower(tagViewCache, ShareDefine.Lineup_ArenaDef) if tagViewCache else 0
    fightPower = TurnAttack.GetCacheLineupFightPower(tagViewCache, ShareDefine.BatPreset_ArenaDef) if tagViewCache else 0
    tagPlayerName = tagViewCache.GetPlayerName() if tagViewCache else ""
    recData.SetUserData({"Name":tagPlayerName, "AddScore":atkAddScore, "FightPower":fightPower})
    # 攻击方仅在积分变更或者初始积分时更新榜单
@@ -227,7 +224,7 @@
    PlayerArena.SetRecRealmLV(recData, curPlayer.GetOfficialRank())
    PlayerArena.SetRecLV(recData, curPlayer.GetLV())
    # 名字、变更积分 +-、战力
    fightPower = TurnAttack.GetPlayerLineupFightPower(curPlayer, ShareDefine.Lineup_ArenaAtk)
    fightPower = TurnAttack.GetPlayerLineupFightPower(curPlayer)
    recData.SetUserData({"Name":curPlayer.GetPlayerName(), "AddScore":-defDecScore, "FightPower":fightPower})
    if defDecScore: # 防守方仅变更时更新
        PlayerBillboard.UpdateBillboardByID(tagPlayerID, ShareDefine.Def_BT_Arena, updScore)