ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerViewCache.py
@@ -23,6 +23,10 @@
import ChPyNetSendPack
import IpyGameDataPY
import IPY_GameWorld
import PlayerOnline
import PlayerPreset
import PlayerBeauty
import PlayerGubao
import ShareDefine
import TurnAttack
import DBDataMgr
@@ -187,6 +191,14 @@
        
    return curCache
#def ResetCacheUpdTickByPresetSwitch(curPlayer, batPresetID):
#    for batPresetType in ChConfig.MapDefBatPresetTypeDict.values():
#        if batPresetID == PlayerPreset.GetBatPresetID(curPlayer, batPresetType):
#            curPlayer.SetDict(Key_UpdViewCacheTick, 0)
#            GameWorld.DebugLogEx("功能战斗缓存用到该流派预设,重置缓存刷新CD! batPresetType=%s,batPresetID=%s", batPresetType, batPresetID)
#            break
#    return
def __CheckUpdViewCache(playerID):
    if playerID < ShareDefine.RealPlayerIDStart:
        return
@@ -251,17 +263,54 @@
            continue
        equipDict["%s" % equipIndex] = {"ItemID":curEquip.GetItemTypeID(), "UserData":curEquip.GetUserData()}
        
    # 阵容
    lineupDict = {}
    for lineupID in ShareDefine.LineupList:
        lineupInfo = TurnAttack.GetPlayerLineupInfo(curPlayer, lineupID)
        if not lineupInfo:
            continue
        lineupDict["%s" % lineupID] = lineupInfo
    olPlayer = PlayerOnline.GetOnlinePlayer(curPlayer)
    
    # 其他
    # 预设、阵容
    batPresetDict = {} # 战斗预设方案组合 {"战斗功能预设":{"功能方案预设":功能预设ID, ...}, ...}
    lineupDict, mgPresetDict = {}, {}
    for batPresetType in ShareDefine.NeedCacheBatPresetList:
        batPresetID = PlayerPreset.GetBatPresetID(curPlayer, batPresetType)
        #武将方案包含在 lineupInfo 里了,所以不用再取武将预设方案
        #heroPresetID = PlayerPreset.GetFuncPresetID(curPlayer, batPresetID, ShareDefine.FuncPreset_Hero)
        mgPresetID = PlayerPreset.GetFuncPresetID(curPlayer, batPresetID, ShareDefine.FuncPreset_Mingge)
        # 战斗预设方案组合 {"战斗功能预设":{"功能方案预设":功能预设ID, ...}, ...}
        batPresetDict["%s" % batPresetType] = {str(ShareDefine.FuncPreset_Battle):batPresetID,
                                               str(ShareDefine.FuncPreset_Mingge):mgPresetID,
                                               }
        lineupInfo = TurnAttack.GetPlayerLineupInfo(curPlayer, batPresetType)
        if lineupInfo:
            batPresetID = lineupInfo.get("BatPresetID", batPresetID)
            if str(batPresetID) not in lineupDict:
                lineupDict["%s" % batPresetID] = lineupInfo
        # 命格方案
        attrDict = olPlayer.GetCalcAttr(ChConfig.Def_CalcAttr_Mingge, mgPresetID)
        skillLVDict = olPlayer.GetCalcSpecInfo(ChConfig.Def_CalcAttr_Mingge, mgPresetID)
        mgPresetDict["%s" % mgPresetID] = {"Attr":{str(k):v for k, v in attrDict.items()}, "Skill":skillLVDict}
    # 命格:感悟境界等级、属性、已激活意象效果和层数
    minggeDict = {"GWLV":curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MGGanwuLV), "Preset":mgPresetDict}
    
    plusDict = {"Equip":equipDict, "Lineup":lineupDict}
    # 古宝:数量、属性
    attrDict = olPlayer.GetCalcAttr(ChConfig.Def_CalcAttr_Gubao)
    actCnt = PlayerGubao.GetGubaoTotalCnt(curPlayer)
    gubaoDict = {"Cnt":actCnt, "Attr":{str(k):v for k, v in attrDict.items()}}
    # 红颜
    attrDict = olPlayer.GetCalcAttr(ChConfig.Def_CalcAttr_Beauty)
    actCnt = PlayerBeauty.GetBeautyActCnt(curPlayer)
    beautyDict = {"Cnt":actCnt, "Attr":{str(k):v for k, v in attrDict.items()}}
    # 坐骑
    attrDict = olPlayer.GetCalcAttr(ChConfig.Def_CalcAttr_Horse)
    horseLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HorseLV)
    classLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HorseClassLV)
    horseDict = {"LV":horseLV, "ClassLV":classLV, "Attr":{str(k):v for k, v in attrDict.items()}}
    plusDict = {"Equip":equipDict, "BatPreset":batPresetDict, "Lineup":lineupDict, "Mingge":minggeDict,
                "Beauty":beautyDict, "Horse":horseDict, "Gubao":gubaoDict}
    curCache.SetPlusDict(plusDict)
    
    return curCache