ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
@@ -25,7 +25,6 @@
import AttackCommon
import ChItem
import PlayerGMOper
import GameLogInfo
import ItemCommon
import OperControlManager
import ShareDefine
@@ -1054,7 +1053,6 @@
# @return 返回值, 无意义
# @remarks C++封包触发, 全局定时器, 处理玩家状态
def __Func_ProcessState(tick):
    timeClock = time.clock()
    #2009-07-01断言tick >=0 ,服务器tick为DWord,超过24天未重启硬件,将导致逻辑不可预知
    if tick < 0 :
        GameWorld.Log('###服务器运行时间超过24天 tick = %s' % (tick))
@@ -1068,10 +1066,8 @@
        if curPlayer.GetID() == 0:
            continue
        
        ProcessPlayerState(curPlayer, tick)
    #记录玩家逻辑处理总耗时
    GameLogInfo.LogInfo_PlayerLogicTime(timeClock)
        ProcessPlayerState(curPlayer, tick)
    return
#---------------------------------------------------------------------