| | |
| | | SkillTagAffect_HPHighest, # 血量最高 2
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| | | SkillTagAffect_Death, # 死亡单位 3
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| | | SkillTagAffect_UncontrolledPriority, # 未被控制优先 4
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| | | ) = range(5)
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| | | SkillTagAffect_AtkHighest, # 攻击力最高 5
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| | | ) = range(6)
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| | |
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| | | #技能施法目标
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| | | Def_UseSkillAim_Type = 3
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| | |
| | | BatObjState_Stone, # 石化 12
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| | | BatObjState_Disarm, # 缴械 13
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| | | BatObjState_ParryYJ, # 格挡印记 14
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| | | ) = range(15)
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| | |
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| | | # 被控制的状态列表,无法行动,处于某些控制类buff影响状态下,如晕眩,冰冻,石化
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| | | InControlledStateList = [BatObjState_Frozen, BatObjState_Stun, BatObjState_Stone]
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| | | BatObjState_Weak, # 虚弱 15
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| | | BatObjState_Charm, # 魅惑 16
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| | | BatObjState_Chaos, # 混乱 17
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| | | BatObjState_18, # Ȩı 18
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| | | BatObjState_FocusFire, # 军令/集火 19
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| | | ) = range(20)
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| | |
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| | | #玩家状态定义,不能超过31个,如超过,需扩展多个key支持
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| | | Def_PlayerStateList = (
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| | |
| | | TriggerWay_KillOneObj, # 击杀目标后(单次击杀多目标只触发一次) 15
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| | | TriggerWay_KillTagObj, # 击杀每目标后(单次击杀多目标每个目标触发一次) 16
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| | | TriggerWay_BuffDel, # buff消失后 17
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| | | ) = range(1, 1 + 17)
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| | | TriggerWay_BeCombo, # 被连击时 18
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| | | TriggerWay_BePursue, # 被追击时 19
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| | | ) = range(1, 1 + 19)
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| | |
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| | | # 不加载的被动触发方式,一般用于本技能固定触发逻辑用的
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| | | TriggerWayNoLoadList = [TriggerWay_CurSkillEff, TriggerWay_CurSkillEffLst]
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| | |
| | | PassiveEff_ChangeHurtType = 6002 # 变更伤害类型: 值1-伤害类型;值2-可附加验证处于xx状态 [状态1, 状态2, ...]
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| | | PassiveEff_ChangeHurtMulti = 6003 # 变更伤害倍值(可增可减): 值1-变更倍值;值2-可附加验证处于xx状态 [状态1, 状态2, ...]
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| | | PassiveEff_AddSkillPer = 6004 # 增加本次技能万分比: 值1-增加的万分比;值2-可附加验证处于xx状态 [状态1, 状态2, ...]
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| | | PassiveEff_AddSkillPerByJob = 6006 # 增加本次技能万分比: 值1-增加的万分比;值2-验证目标职业
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| | | PassiveEff_AddSkillTagCnt = 6007 # 增加技能目标数:值1-增加目标个数
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| | | PassiveEff_ImmuneControlBuff = 6008 # 生命值低于x%时免疫控制效果:值1-百分比
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| | |
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