| | |
| | | ("DWORD", "NPCID", 1),
|
| | | ("char", "NPCName", 0),
|
| | | ("DWORD", "RelatedHeroID", 0),
|
| | | ("BYTE", "Country", 0),
|
| | | ("BYTE", "AtkDistType", 0),
|
| | | ("BYTE", "Sex", 0),
|
| | | ("WORD", "LV", 0),
|
| | | ("BYTE", "BossType", 0),
|
| | | ("DWORD", "Atk", 0),
|
| | | ("DWORD", "Def", 0),
|
| | | ("DWORD", "MaxHP", 0),
|
| | | ("list", "SkillIDList", 0),
|
| | | ("DWORD", "FinalDamPer", 0),
|
| | | ("DWORD", "FinalDamPerDef", 0),
|
| | | ("DWORD", "MissRate", 0),
|
| | |
| | | ("BYTE", "CalcType", 0),
|
| | | ("WORD", "SkillPer", 0),
|
| | | ("DWORD", "SkillValue", 0),
|
| | | ("DWORD", "HurtAtkPerMax", 0),
|
| | | ("WORD", "HappenRate", 0),
|
| | | ("DWORD", "EffectID1", 0),
|
| | | ("list", "EffectValues1", 0),
|
| | |
| | | ("BYTE", "TriggerWay3", 0),
|
| | | ("BYTE", "TriggerSrc3", 0),
|
| | | ("WORD", "CoolDownTime", 0),
|
| | | ("list", "IgnoreStates", 0),
|
| | | ("WORD", "BuffStateLimit", 0),
|
| | | ("BYTE", "CurBuffState", 0),
|
| | | ("WORD", "LastTime", 0),
|
| | | ("BYTE", "LayerCnt", 0),
|
| | | ("BYTE", "LayerMax", 0),
|
| | | ("DWORD", "BuffRepeat", 0),
|
| | | ("DWORD", "DieContinue", 0),
|
| | | ("BYTE", "DispersedLimit", 0),
|
| | | ("DWORD", "FightPower", 0),
|
| | | ("char", "SkillMotionName", 0),
|
| | | ),
|
| | |
| | | "Hero":(
|
| | | ("DWORD", "HeroID", 1),
|
| | | ("char", "Name", 0),
|
| | | ("BYTE", "PlayerCanUse", 0),
|
| | | ("BYTE", "Country", 0),
|
| | | ("BYTE", "Quality", 0),
|
| | | ("BYTE", "AtkDistType", 0),
|
| | | ("BYTE", "Sex", 0),
|
| | | ("BYTE", "Job", 0),
|
| | | ("list", "SkinIDList", 0),
|
| | | ("DWORD", "NormalSkillID", 0),
|
| | | ("DWORD", "AngerSkillID", 0),
|
| | |
| | | ("BYTE", "ShowType", 0),
|
| | | ),
|
| | |
|
| | | "FbEncourage":(
|
| | | ("DWORD", "DataMapID", 1),
|
| | | ("BYTE", "InspireType", 1),
|
| | | ("WORD", "InspireMaxLV", 0),
|
| | | ("char", "MoneyCount", 0),
|
| | | ),
|
| | |
|
| | | "MapRefreshNPC":(
|
| | | ("DWORD", "MapID", 1),
|
| | | ("BYTE", "RefreshNum", 0),
|
| | |
| | | ("BYTE", "IsAuctionItem", 0),
|
| | | ),
|
| | |
|
| | | "FirstGold":(
|
| | | ("BYTE", "Day", 1),
|
| | | ("dict", "JobItemInfo", 0),
|
| | | ("list", "CommItemList", 0),
|
| | | "FirstCharge":(
|
| | | ("BYTE", "FirstID", 1),
|
| | | ("WORD", "NeedCTGID", 0),
|
| | | ("list", "AwardListDay1", 0),
|
| | | ("list", "AwardListDay2", 0),
|
| | | ("list", "AwardListDay3", 0),
|
| | | ),
|
| | |
|
| | | "LVAward":(
|
| | |
| | | ("WORD", "LevelMax", 0),
|
| | | ),
|
| | |
|
| | | "FBBuyBuff":(
|
| | | ("DWORD", "MapId", 1),
|
| | | ("WORD", "MoneyCnt", 1),
|
| | | ("DWORD", "BuffID", 0),
|
| | | ("WORD", "BuffCD", 0),
|
| | | ),
|
| | |
|
| | | "SkillElement":(
|
| | | ("DWORD", "ElementSkillID", 1),
|
| | | ("BYTE", "ElementSkillNum", 0),
|
| | |
| | | def GetNPCID(self): return self.attrTuple[0] # NPCID DWORD
|
| | | def GetNPCName(self): return self.attrTuple[1] # 名称 char
|
| | | def GetRelatedHeroID(self): return self.attrTuple[2] # 关联武将ID DWORD
|
| | | def GetCountry(self): return self.attrTuple[3] # 国家 BYTE
|
| | | def GetAtkDistType(self): return self.attrTuple[4] # 远近类型;1-近战;2-远程 BYTE
|
| | | def GetSex(self): return self.attrTuple[5] # 性别;1-男,2-女 BYTE
|
| | | def GetLV(self): return self.attrTuple[6] # 等级 WORD
|
| | | def GetBossType(self): return self.attrTuple[7] # Boss类型 BYTE
|
| | | def GetAtk(self): return self.attrTuple[8] # 攻击力 DWORD
|
| | | def GetDef(self): return self.attrTuple[9] # 防御值 DWORD
|
| | | def GetMaxHP(self): return self.attrTuple[10] # 最大生命值,可超过20E DWORD
|
| | | def GetSkillIDList(self): return self.attrTuple[11] # 技能ID列表 list
|
| | | def GetFinalDamPer(self): return self.attrTuple[12] # 最终增伤 DWORD
|
| | | def GetFinalDamPerDef(self): return self.attrTuple[13] # 最终减伤 DWORD
|
| | | def GetMissRate(self): return self.attrTuple[14] # 闪避概率 DWORD
|
| | | def GetMissRateDef(self): return self.attrTuple[15] # 抗闪避概率 DWORD
|
| | | def GetSuperHitRate(self): return self.attrTuple[16] # 暴击概率 DWORD
|
| | | def GetSuperHitRateDef(self): return self.attrTuple[17] # 抗暴击概率 DWORD
|
| | | def GetStunRate(self): return self.attrTuple[18] # 击晕概率 DWORD
|
| | | def GetStunRateDef(self): return self.attrTuple[19] # 抗击晕概率 DWORD
|
| | | def GetComboRate(self): return self.attrTuple[20] # 连击概率 DWORD
|
| | | def GetComboRateDef(self): return self.attrTuple[21] # 抗连击概率 DWORD
|
| | | def GetParryRate(self): return self.attrTuple[22] # 格挡概率 DWORD
|
| | | def GetParryRateDef(self): return self.attrTuple[23] # 抗格挡概率 DWORD
|
| | | def GetSuckHPPer(self): return self.attrTuple[24] # 吸血比率 DWORD
|
| | | def GetSuckHPPerDef(self): return self.attrTuple[25] # 抗吸血比率 DWORD
|
| | | def GetSpecAttrInfo(self): return self.attrTuple[26] # 特殊属性信息 {"属性ID":值, ...} dict |
| | | def GetLV(self): return self.attrTuple[3] # 等级 WORD
|
| | | def GetBossType(self): return self.attrTuple[4] # Boss类型 BYTE
|
| | | def GetAtk(self): return self.attrTuple[5] # 攻击力 DWORD
|
| | | def GetDef(self): return self.attrTuple[6] # 防御值 DWORD
|
| | | def GetMaxHP(self): return self.attrTuple[7] # 最大生命值,可超过20E DWORD
|
| | | def GetFinalDamPer(self): return self.attrTuple[8] # 最终增伤 DWORD
|
| | | def GetFinalDamPerDef(self): return self.attrTuple[9] # 最终减伤 DWORD
|
| | | def GetMissRate(self): return self.attrTuple[10] # 闪避概率 DWORD
|
| | | def GetMissRateDef(self): return self.attrTuple[11] # 抗闪避概率 DWORD
|
| | | def GetSuperHitRate(self): return self.attrTuple[12] # 暴击概率 DWORD
|
| | | def GetSuperHitRateDef(self): return self.attrTuple[13] # 抗暴击概率 DWORD
|
| | | def GetStunRate(self): return self.attrTuple[14] # 击晕概率 DWORD
|
| | | def GetStunRateDef(self): return self.attrTuple[15] # 抗击晕概率 DWORD
|
| | | def GetComboRate(self): return self.attrTuple[16] # 连击概率 DWORD
|
| | | def GetComboRateDef(self): return self.attrTuple[17] # 抗连击概率 DWORD
|
| | | def GetParryRate(self): return self.attrTuple[18] # 格挡概率 DWORD
|
| | | def GetParryRateDef(self): return self.attrTuple[19] # 抗格挡概率 DWORD
|
| | | def GetSuckHPPer(self): return self.attrTuple[20] # 吸血比率 DWORD
|
| | | def GetSuckHPPerDef(self): return self.attrTuple[21] # 抗吸血比率 DWORD
|
| | | def GetSpecAttrInfo(self): return self.attrTuple[22] # 特殊属性信息 {"属性ID":值, ...} dict |
| | | |
| | | # NPC成长表 |
| | | class IPY_NPCStronger(): |
| | |
| | | def GetCalcType(self): return self.attrTuple[13] # 计算方式 BYTE
|
| | | def GetSkillPer(self): return self.attrTuple[14] # 技能万分比 WORD
|
| | | def GetSkillValue(self): return self.attrTuple[15] # 技能固定值 DWORD
|
| | | def GetHappenRate(self): return self.attrTuple[16] # 释放或添加几率 WORD
|
| | | def GetEffectID1(self): return self.attrTuple[17] # 效果ID1 DWORD
|
| | | def GetEffectValues1(self): return self.attrTuple[18] # 效果值列表1 list
|
| | | def GetTriggerWay1(self): return self.attrTuple[19] # 触发方式 BYTE
|
| | | def GetTriggerSrc1(self): return self.attrTuple[20] # 有效来源 BYTE
|
| | | def GetEffectID2(self): return self.attrTuple[21] # 效果ID2 DWORD
|
| | | def GetEffectValues2(self): return self.attrTuple[22] # 效果值列表2 list
|
| | | def GetTriggerWay2(self): return self.attrTuple[23] # 触发方式 BYTE
|
| | | def GetTriggerSrc2(self): return self.attrTuple[24] # 有效来源 BYTE
|
| | | def GetEffectID3(self): return self.attrTuple[25] # 效果ID3 DWORD
|
| | | def GetEffectValues3(self): return self.attrTuple[26] # 效果值列表3 list
|
| | | def GetTriggerWay3(self): return self.attrTuple[27] # 触发方式 BYTE
|
| | | def GetTriggerSrc3(self): return self.attrTuple[28] # 有效来源 BYTE
|
| | | def GetCoolDownTime(self): return self.attrTuple[29] # 技能冷却时间 WORD
|
| | | def GetIgnoreStates(self): return self.attrTuple[30] # 无视限制列表 list
|
| | | def GetCurBuffState(self): return self.attrTuple[31] # Buff״ֵ̬ BYTE
|
| | | def GetLastTime(self): return self.attrTuple[32] # 持续时间 WORD
|
| | | def GetLayerCnt(self): return self.attrTuple[33] # Buff层数 BYTE
|
| | | def GetLayerMax(self): return self.attrTuple[34] # 最大层数 BYTE
|
| | | def GetBuffRepeat(self): return self.attrTuple[35] # Buff叠加规则 DWORD
|
| | | def GetDieContinue(self): return self.attrTuple[36] # Buff死亡存在 DWORD
|
| | | def GetFightPower(self): return self.attrTuple[37] # 技能战斗力 DWORD
|
| | | def GetSkillMotionName(self): return self.attrTuple[38] # 技能动作名 char |
| | | def GetHurtAtkPerMax(self): return self.attrTuple[16] # 最大万分比,限制最终伤害不超过攻击力万分率 DWORD
|
| | | def GetHappenRate(self): return self.attrTuple[17] # 释放或添加几率 WORD
|
| | | def GetEffectID1(self): return self.attrTuple[18] # 效果ID1 DWORD
|
| | | def GetEffectValues1(self): return self.attrTuple[19] # 效果值列表1 list
|
| | | def GetTriggerWay1(self): return self.attrTuple[20] # 触发方式 BYTE
|
| | | def GetTriggerSrc1(self): return self.attrTuple[21] # 有效来源 BYTE
|
| | | def GetEffectID2(self): return self.attrTuple[22] # 效果ID2 DWORD
|
| | | def GetEffectValues2(self): return self.attrTuple[23] # 效果值列表2 list
|
| | | def GetTriggerWay2(self): return self.attrTuple[24] # 触发方式 BYTE
|
| | | def GetTriggerSrc2(self): return self.attrTuple[25] # 有效来源 BYTE
|
| | | def GetEffectID3(self): return self.attrTuple[26] # 效果ID3 DWORD
|
| | | def GetEffectValues3(self): return self.attrTuple[27] # 效果值列表3 list
|
| | | def GetTriggerWay3(self): return self.attrTuple[28] # 触发方式 BYTE
|
| | | def GetTriggerSrc3(self): return self.attrTuple[29] # 有效来源 BYTE
|
| | | def GetCoolDownTime(self): return self.attrTuple[30] # 技能冷却时间 WORD
|
| | | def GetBuffStateLimit(self): return self.attrTuple[31] # Buff状态限制组 WORD
|
| | | def GetCurBuffState(self): return self.attrTuple[32] # Buff״ֵ̬ BYTE
|
| | | def GetLastTime(self): return self.attrTuple[33] # 持续时间 WORD
|
| | | def GetLayerCnt(self): return self.attrTuple[34] # Buff层数 BYTE
|
| | | def GetLayerMax(self): return self.attrTuple[35] # 最大层数 BYTE
|
| | | def GetBuffRepeat(self): return self.attrTuple[36] # Buff叠加规则 DWORD
|
| | | def GetDispersedLimit(self): return self.attrTuple[37] # 驱散限制 BYTE
|
| | | def GetFightPower(self): return self.attrTuple[38] # 技能战斗力 DWORD
|
| | | def GetSkillMotionName(self): return self.attrTuple[39] # 技能动作名 char |
| | | |
| | | # 武将表 |
| | | class IPY_Hero(): |
| | |
| | | |
| | | def GetHeroID(self): return self.attrTuple[0] # 英雄ID DWORD
|
| | | def GetName(self): return self.attrTuple[1] # 名称 char
|
| | | def GetCountry(self): return self.attrTuple[2] # 国家 BYTE
|
| | | def GetQuality(self): return self.attrTuple[3] # 品质 BYTE
|
| | | def GetAtkDistType(self): return self.attrTuple[4] # 远近类型;1-近战;2-远程 BYTE
|
| | | def GetSex(self): return self.attrTuple[5] # 性别;1-男,2-女 BYTE
|
| | | def GetSkinIDList(self): return self.attrTuple[6] # 皮肤ID列表 list
|
| | | def GetNormalSkillID(self): return self.attrTuple[7] # 普攻技能ID DWORD
|
| | | def GetAngerSkillID(self): return self.attrTuple[8] # 怒气技能ID DWORD
|
| | | def GetAtkInheritPer(self): return self.attrTuple[9] # 攻击继承 WORD
|
| | | def GetDefInheritPer(self): return self.attrTuple[10] # 防御继承 WORD
|
| | | def GetHPInheritPer(self): return self.attrTuple[11] # 生命继承 WORD
|
| | | def GetBatAttrDict(self): return self.attrTuple[12] # 其他战斗属性字典 {"属性ID":值, ...} dict
|
| | | def GetFetterIDList(self): return self.attrTuple[13] # 羁绊ID列表 list
|
| | | def GetRecruitBySelf(self): return self.attrTuple[14] # 招募需要本体 BYTE
|
| | | def GetSpecialty(self): return self.attrTuple[15] # 武将特长 BYTE |
| | | def GetPlayerCanUse(self): return self.attrTuple[2] # 玩家可用 BYTE
|
| | | def GetCountry(self): return self.attrTuple[3] # 国家 BYTE
|
| | | def GetQuality(self): return self.attrTuple[4] # 品质 BYTE
|
| | | def GetAtkDistType(self): return self.attrTuple[5] # 远近类型;1-近战;2-远程 BYTE
|
| | | def GetSex(self): return self.attrTuple[6] # 性别;1-男,2-女 BYTE
|
| | | def GetJob(self): return self.attrTuple[7] # ְҵ BYTE
|
| | | def GetSkinIDList(self): return self.attrTuple[8] # 皮肤ID列表 list
|
| | | def GetNormalSkillID(self): return self.attrTuple[9] # 普攻技能ID DWORD
|
| | | def GetAngerSkillID(self): return self.attrTuple[10] # 怒气技能ID DWORD
|
| | | def GetAtkInheritPer(self): return self.attrTuple[11] # 攻击继承 WORD
|
| | | def GetDefInheritPer(self): return self.attrTuple[12] # 防御继承 WORD
|
| | | def GetHPInheritPer(self): return self.attrTuple[13] # 生命继承 WORD
|
| | | def GetBatAttrDict(self): return self.attrTuple[14] # 其他战斗属性字典 {"属性ID":值, ...} dict
|
| | | def GetFetterIDList(self): return self.attrTuple[15] # 羁绊ID列表 list
|
| | | def GetRecruitBySelf(self): return self.attrTuple[16] # 招募需要本体 BYTE
|
| | | def GetSpecialty(self): return self.attrTuple[17] # 武将特长 BYTE |
| | | |
| | | # 武将星级天赋表 |
| | | class IPY_HeroTalent(): |
| | |
| | | def GetBindMissionID(self): return self.attrTuple[4] # 绑定的任务ID DWORD
|
| | | def GetShowType(self): return self.attrTuple[5] # 0-服务端通知,>0前端处理 BYTE |
| | | |
| | | # 副本鼓舞表 |
| | | class IPY_FbEncourage(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetDataMapID(self): return self.attrTuple[0] # 地图ID DWORD
|
| | | def GetInspireType(self): return self.attrTuple[1] # 鼓舞类型 BYTE
|
| | | def GetInspireMaxLV(self): return self.attrTuple[2] # 鼓舞等级限制 WORD
|
| | | def GetMoneyCount(self): return self.attrTuple[3] # 单次消耗金钱数量 char |
| | | |
| | | # 地图标试点NPC刷新 |
| | | class IPY_MapRefreshNPC(): |
| | | |
| | |
| | | def GetIsAuctionItem(self): return self.attrTuple[3] # 是否拍品 BYTE |
| | | |
| | | # 首充表 |
| | | class IPY_FirstGold(): |
| | | class IPY_FirstCharge(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetDay(self): return self.attrTuple[0] # 首充第几天 BYTE
|
| | | def GetJobItemInfo(self): return self.attrTuple[1] # 职业物品奖励 {"职业":[[物品ID,个数], ...], ...} dict
|
| | | def GetCommItemList(self): return self.attrTuple[2] # 通用物品奖励 [[物品ID,个数], ...] list |
| | | def GetFirstID(self): return self.attrTuple[0] # 首充ID BYTE
|
| | | def GetNeedCTGID(self): return self.attrTuple[1] # 所需充值ID WORD
|
| | | def GetAwardListDay1(self): return self.attrTuple[2] # 第1天奖励 [[物品ID,个数,装备定制ID], ...] list
|
| | | def GetAwardListDay2(self): return self.attrTuple[3] # 第2天奖励 [[物品ID,个数,装备定制ID], ...] list
|
| | | def GetAwardListDay3(self): return self.attrTuple[4] # 第3天奖励 [[物品ID,个数,装备定制ID], ...] list |
| | | |
| | | # 等级奖励表 |
| | | class IPY_LVAward(): |
| | |
| | | def GetStar(self): return self.attrTuple[1] # 装备星数 BYTE
|
| | | def GetLevelMax(self): return self.attrTuple[2] # 洗练等级上限 WORD |
| | | |
| | | # 副本Buff表 |
| | | class IPY_FBBuyBuff(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetMapId(self): return self.attrTuple[0] # DWORD
|
| | | def GetMoneyCnt(self): return self.attrTuple[1] # 仙玉数量 WORD
|
| | | def GetBuffID(self): return self.attrTuple[2] # BuffID DWORD
|
| | | def GetBuffCD(self): return self.attrTuple[3] # 间隔时间s WORD |
| | | |
| | | # 技能升级表 |
| | | class IPY_SkillElement(): |
| | | |
| | |
| | | self.__LoadFileData("FamilyRedPack", onlyCheck)
|
| | | self.__LoadFileData("ActFeastRedPacketSucc", onlyCheck)
|
| | | self.__LoadFileData("NPCShow", onlyCheck)
|
| | | self.__LoadFileData("FbEncourage", onlyCheck)
|
| | | self.__LoadFileData("MapRefreshNPC", onlyCheck)
|
| | | self.__LoadFileData("RuneCompound", onlyCheck)
|
| | | self.__LoadFileData("ResourcesBack", onlyCheck)
|
| | |
| | | self.__LoadFileData("OrderInfo", onlyCheck)
|
| | | self.__LoadFileData("CTG", onlyCheck)
|
| | | self.__LoadFileData("CTGSelectItem", onlyCheck)
|
| | | self.__LoadFileData("FirstGold", onlyCheck)
|
| | | self.__LoadFileData("FirstCharge", onlyCheck)
|
| | | self.__LoadFileData("LVAward", onlyCheck)
|
| | | self.__LoadFileData("Invest", onlyCheck)
|
| | | self.__LoadFileData("XBXZ", onlyCheck)
|
| | |
| | | self.__LoadFileData("FamilyZhenbaogeItem", onlyCheck)
|
| | | self.__LoadFileData("FamilyZhenfa", onlyCheck)
|
| | | self.__LoadFileData("ItemWashMax", onlyCheck)
|
| | | self.__LoadFileData("FBBuyBuff", onlyCheck)
|
| | | self.__LoadFileData("SkillElement", onlyCheck)
|
| | | self.__LoadFileData("LingGenEffect", onlyCheck)
|
| | | self.__LoadFileData("LoveGift", onlyCheck)
|
| | |
| | |
|
| | | def __StrToList(self, strValue):
|
| | | setList = []
|
| | | if (strValue.startswith("[") and strValue.endswith("]")) or (strValue.startswith("(") and strValue.endswith(")")):
|
| | | setList = eval(strValue)
|
| | | elif strValue in ["0", "-", ""]:
|
| | | pass
|
| | | elif strValue.isdigit():
|
| | | setList = (int(strValue),)
|
| | | else:
|
| | | if ChConfig.Def_Str_Montant in strValue: # |分割的优先
|
| | | for value in strValue.split(ChConfig.Def_Str_Montant):
|
| | | if value.isdigit():
|
| | | value = int(value)
|
| | | elif (value.startswith("[") and value.endswith("]")) or (value.startswith("(") and value.endswith(")")):
|
| | | value = eval(value)
|
| | | else:
|
| | | try:
|
| | | value = float(value)
|
| | | except:
|
| | | pass
|
| | | setList.append(value)
|
| | | if setList:
|
| | | setList = tuple(setList)
|
| | | elif (strValue.startswith("[") and strValue.endswith("]")) or (strValue.startswith("(") and strValue.endswith(")")):
|
| | | setList = eval(strValue)
|
| | | elif strValue in ["0", "-", ""]:
|
| | | pass
|
| | | elif strValue.isdigit():
|
| | | setList = (int(strValue),)
|
| | | return setList
|
| | |
|
| | | |
| | |
| | | self.CheckLoadData("NPCShow") |
| | | return self.ipyNPCShowCache[index]
|
| | | |
| | | def GetFbEncourageCount(self): |
| | | self.CheckLoadData("FbEncourage") |
| | | return self.ipyFbEncourageLen
|
| | | def GetFbEncourageByIndex(self, index): |
| | | self.CheckLoadData("FbEncourage") |
| | | return self.ipyFbEncourageCache[index]
|
| | | |
| | | def GetMapRefreshNPCCount(self): |
| | | self.CheckLoadData("MapRefreshNPC") |
| | | return self.ipyMapRefreshNPCLen
|
| | |
| | | self.CheckLoadData("CTGSelectItem") |
| | | return self.ipyCTGSelectItemCache[index]
|
| | | |
| | | def GetFirstGoldCount(self): |
| | | self.CheckLoadData("FirstGold") |
| | | return self.ipyFirstGoldLen
|
| | | def GetFirstGoldByIndex(self, index): |
| | | self.CheckLoadData("FirstGold") |
| | | return self.ipyFirstGoldCache[index]
|
| | | def GetFirstChargeCount(self): |
| | | self.CheckLoadData("FirstCharge") |
| | | return self.ipyFirstChargeLen
|
| | | def GetFirstChargeByIndex(self, index): |
| | | self.CheckLoadData("FirstCharge") |
| | | return self.ipyFirstChargeCache[index]
|
| | | |
| | | def GetLVAwardCount(self): |
| | | self.CheckLoadData("LVAward") |
| | |
| | | def GetItemWashMaxByIndex(self, index): |
| | | self.CheckLoadData("ItemWashMax") |
| | | return self.ipyItemWashMaxCache[index]
|
| | | |
| | | def GetFBBuyBuffCount(self): |
| | | self.CheckLoadData("FBBuyBuff") |
| | | return self.ipyFBBuyBuffLen
|
| | | def GetFBBuyBuffByIndex(self, index): |
| | | self.CheckLoadData("FBBuyBuff") |
| | | return self.ipyFBBuyBuffCache[index]
|
| | | |
| | | def GetSkillElementCount(self): |
| | | self.CheckLoadData("SkillElement") |