hxp
2 天以前 378c281fc81dd9a136421503cc8cb267c0eaf995
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -139,7 +139,7 @@
                        ("BYTE", "LayerCnt", 0),
                        ("BYTE", "LayerMax", 0),
                        ("DWORD", "BuffRepeat", 0),
                        ("DWORD", "DieContinue", 0),
                        ("BYTE", "DispersedLimit", 0),
                        ("DWORD", "FightPower", 0),
                        ("char", "SkillMotionName", 0),
                        ),
@@ -152,6 +152,7 @@
                        ("BYTE", "Quality", 0),
                        ("BYTE", "AtkDistType", 0),
                        ("BYTE", "Sex", 0),
                        ("BYTE", "Job", 0),
                        ("list", "SkinIDList", 0),
                        ("DWORD", "NormalSkillID", 0),
                        ("DWORD", "AngerSkillID", 0),
@@ -1324,13 +1325,6 @@
                        ("BYTE", "ShowType", 0),
                        ),
                "FbEncourage":(
                        ("DWORD", "DataMapID", 1),
                        ("BYTE", "InspireType", 1),
                        ("WORD", "InspireMaxLV", 0),
                        ("char", "MoneyCount", 0),
                        ),
                "MapRefreshNPC":(
                        ("DWORD", "MapID", 1),
                        ("BYTE", "RefreshNum", 0),
@@ -1494,10 +1488,12 @@
                        ("BYTE", "IsAuctionItem", 0),
                        ),
                "FirstGold":(
                        ("BYTE", "Day", 1),
                        ("dict", "JobItemInfo", 0),
                        ("list", "CommItemList", 0),
                "FirstCharge":(
                        ("BYTE", "FirstID", 1),
                        ("WORD", "NeedCTGID", 0),
                        ("list", "AwardListDay1", 0),
                        ("list", "AwardListDay2", 0),
                        ("list", "AwardListDay3", 0),
                        ),
                "LVAward":(
@@ -2431,13 +2427,6 @@
                        ("WORD", "LevelMax", 0),
                        ),
                "FBBuyBuff":(
                        ("DWORD", "MapId", 1),
                        ("WORD", "MoneyCnt", 1),
                        ("DWORD", "BuffID", 0),
                        ("WORD", "BuffCD", 0),
                        ),
                "SkillElement":(
                        ("DWORD", "ElementSkillID", 1),
                        ("BYTE", "ElementSkillNum", 0),
@@ -2707,7 +2696,7 @@
    def GetLayerCnt(self): return self.attrTuple[34] # Buff层数 BYTE
    def GetLayerMax(self): return self.attrTuple[35] # 最大层数 BYTE
    def GetBuffRepeat(self): return self.attrTuple[36] # Buff叠加规则 DWORD
    def GetDieContinue(self): return self.attrTuple[37] # Buff死亡存在 DWORD
    def GetDispersedLimit(self): return self.attrTuple[37] # 驱散限制 BYTE
    def GetFightPower(self): return self.attrTuple[38] # 技能战斗力 DWORD
    def GetSkillMotionName(self): return self.attrTuple[39] # 技能动作名 char
@@ -2725,16 +2714,17 @@
    def GetQuality(self): return self.attrTuple[4] #  品质 BYTE
    def GetAtkDistType(self): return self.attrTuple[5] # 远近类型;1-近战;2-远程 BYTE
    def GetSex(self): return self.attrTuple[6] # 性别;1-男,2-女 BYTE
    def GetSkinIDList(self): return self.attrTuple[7] #  皮肤ID列表 list
    def GetNormalSkillID(self): return self.attrTuple[8] # 普攻技能ID DWORD
    def GetAngerSkillID(self): return self.attrTuple[9] # 怒气技能ID DWORD
    def GetAtkInheritPer(self): return self.attrTuple[10] # 攻击继承 WORD
    def GetDefInheritPer(self): return self.attrTuple[11] # 防御继承 WORD
    def GetHPInheritPer(self): return self.attrTuple[12] # 生命继承 WORD
    def GetBatAttrDict(self): return self.attrTuple[13] # 其他战斗属性字典 {"属性ID":值, ...} dict
    def GetFetterIDList(self): return self.attrTuple[14] # 羁绊ID列表 list
    def GetRecruitBySelf(self): return self.attrTuple[15] #  招募需要本体 BYTE
    def GetSpecialty(self): return self.attrTuple[16] #  武将特长 BYTE
    def GetJob(self): return self.attrTuple[7] # ְҵ BYTE
    def GetSkinIDList(self): return self.attrTuple[8] #  皮肤ID列表 list
    def GetNormalSkillID(self): return self.attrTuple[9] # 普攻技能ID DWORD
    def GetAngerSkillID(self): return self.attrTuple[10] # 怒气技能ID DWORD
    def GetAtkInheritPer(self): return self.attrTuple[11] # 攻击继承 WORD
    def GetDefInheritPer(self): return self.attrTuple[12] # 防御继承 WORD
    def GetHPInheritPer(self): return self.attrTuple[13] # 生命继承 WORD
    def GetBatAttrDict(self): return self.attrTuple[14] # 其他战斗属性字典 {"属性ID":值, ...} dict
    def GetFetterIDList(self): return self.attrTuple[15] # 羁绊ID列表 list
    def GetRecruitBySelf(self): return self.attrTuple[16] #  招募需要本体 BYTE
    def GetSpecialty(self): return self.attrTuple[17] #  武将特长 BYTE
# 武将星级天赋表
class IPY_HeroTalent():
@@ -4446,18 +4436,6 @@
    def GetBindMissionID(self): return self.attrTuple[4] # 绑定的任务ID DWORD
    def GetShowType(self): return self.attrTuple[5] # 0-服务端通知,>0前端处理 BYTE
# 副本鼓舞表
class IPY_FbEncourage():
    def __init__(self):
        self.attrTuple = None
        return
    def GetDataMapID(self): return self.attrTuple[0] # 地图ID DWORD
    def GetInspireType(self): return self.attrTuple[1] # 鼓舞类型 BYTE
    def GetInspireMaxLV(self): return self.attrTuple[2] # 鼓舞等级限制 WORD
    def GetMoneyCount(self): return self.attrTuple[3] # 单次消耗金钱数量 char
# 地图标试点NPC刷新
class IPY_MapRefreshNPC():
    
@@ -4702,15 +4680,17 @@
    def GetIsAuctionItem(self): return self.attrTuple[3] # 是否拍品 BYTE
# 首充表
class IPY_FirstGold():
class IPY_FirstCharge():
    
    def __init__(self):
        self.attrTuple = None
        return
        
    def GetDay(self): return self.attrTuple[0] # 首充第几天 BYTE
    def GetJobItemInfo(self): return self.attrTuple[1] # 职业物品奖励 {"职业":[[物品ID,个数], ...], ...} dict
    def GetCommItemList(self): return self.attrTuple[2] # 通用物品奖励 [[物品ID,个数], ...] list
    def GetFirstID(self): return self.attrTuple[0] # 首充ID BYTE
    def GetNeedCTGID(self): return self.attrTuple[1] # 所需充值ID WORD
    def GetAwardListDay1(self): return self.attrTuple[2] # 第1天奖励 [[物品ID,个数,装备定制ID], ...] list
    def GetAwardListDay2(self): return self.attrTuple[3] # 第2天奖励 [[物品ID,个数,装备定制ID], ...] list
    def GetAwardListDay3(self): return self.attrTuple[4] # 第3天奖励 [[物品ID,个数,装备定制ID], ...] list
# 等级奖励表
class IPY_LVAward():
@@ -6163,18 +6143,6 @@
    def GetStar(self): return self.attrTuple[1] #  装备星数 BYTE
    def GetLevelMax(self): return self.attrTuple[2] # 洗练等级上限 WORD
# 副本Buff表
class IPY_FBBuyBuff():
    def __init__(self):
        self.attrTuple = None
        return
    def GetMapId(self): return self.attrTuple[0] #  DWORD
    def GetMoneyCnt(self): return self.attrTuple[1] # 仙玉数量 WORD
    def GetBuffID(self): return self.attrTuple[2] # BuffID DWORD
    def GetBuffCD(self): return self.attrTuple[3] # 间隔时间s WORD
# 技能升级表
class IPY_SkillElement():
    
@@ -6574,7 +6542,6 @@
        self.__LoadFileData("FamilyRedPack", onlyCheck)
        self.__LoadFileData("ActFeastRedPacketSucc", onlyCheck)
        self.__LoadFileData("NPCShow", onlyCheck)
        self.__LoadFileData("FbEncourage", onlyCheck)
        self.__LoadFileData("MapRefreshNPC", onlyCheck)
        self.__LoadFileData("RuneCompound", onlyCheck)
        self.__LoadFileData("ResourcesBack", onlyCheck)
@@ -6591,7 +6558,7 @@
        self.__LoadFileData("OrderInfo", onlyCheck)
        self.__LoadFileData("CTG", onlyCheck)
        self.__LoadFileData("CTGSelectItem", onlyCheck)
        self.__LoadFileData("FirstGold", onlyCheck)
        self.__LoadFileData("FirstCharge", onlyCheck)
        self.__LoadFileData("LVAward", onlyCheck)
        self.__LoadFileData("Invest", onlyCheck)
        self.__LoadFileData("XBXZ", onlyCheck)
@@ -6696,7 +6663,6 @@
        self.__LoadFileData("FamilyZhenbaogeItem", onlyCheck)
        self.__LoadFileData("FamilyZhenfa", onlyCheck)
        self.__LoadFileData("ItemWashMax", onlyCheck)
        self.__LoadFileData("FBBuyBuff", onlyCheck)
        self.__LoadFileData("SkillElement", onlyCheck)
        self.__LoadFileData("LingGenEffect", onlyCheck)
        self.__LoadFileData("LoveGift", onlyCheck)
@@ -6911,13 +6877,7 @@
    
    def __StrToList(self, strValue):
        setList = []
        if (strValue.startswith("[") and strValue.endswith("]")) or (strValue.startswith("(") and strValue.endswith(")")):
            setList = eval(strValue)
        elif strValue in ["0", "-", ""]:
            pass
        elif strValue.isdigit():
            setList = (int(strValue),)
        else:
        if ChConfig.Def_Str_Montant in strValue: # |分割的优先
            for value in strValue.split(ChConfig.Def_Str_Montant):
                if value.isdigit():
                    value = int(value)
@@ -6931,6 +6891,12 @@
                setList.append(value)
            if setList:
                setList = tuple(setList)
        elif (strValue.startswith("[") and strValue.endswith("]")) or (strValue.startswith("(") and strValue.endswith(")")):
            setList = eval(strValue)
        elif strValue in ["0", "-", ""]:
            pass
        elif strValue.isdigit():
            setList = (int(strValue),)
        return setList
    
@@ -7753,13 +7719,6 @@
        self.CheckLoadData("NPCShow")
        return self.ipyNPCShowCache[index]
    def GetFbEncourageCount(self):
        self.CheckLoadData("FbEncourage")
        return self.ipyFbEncourageLen
    def GetFbEncourageByIndex(self, index):
        self.CheckLoadData("FbEncourage")
        return self.ipyFbEncourageCache[index]
    def GetMapRefreshNPCCount(self):
        self.CheckLoadData("MapRefreshNPC")
        return self.ipyMapRefreshNPCLen
@@ -7872,12 +7831,12 @@
        self.CheckLoadData("CTGSelectItem")
        return self.ipyCTGSelectItemCache[index]
    def GetFirstGoldCount(self):
        self.CheckLoadData("FirstGold")
        return self.ipyFirstGoldLen
    def GetFirstGoldByIndex(self, index):
        self.CheckLoadData("FirstGold")
        return self.ipyFirstGoldCache[index]
    def GetFirstChargeCount(self):
        self.CheckLoadData("FirstCharge")
        return self.ipyFirstChargeLen
    def GetFirstChargeByIndex(self, index):
        self.CheckLoadData("FirstCharge")
        return self.ipyFirstChargeCache[index]
    def GetLVAwardCount(self):
        self.CheckLoadData("LVAward")
@@ -8606,13 +8565,6 @@
    def GetItemWashMaxByIndex(self, index):
        self.CheckLoadData("ItemWashMax")
        return self.ipyItemWashMaxCache[index]
    def GetFBBuyBuffCount(self):
        self.CheckLoadData("FBBuyBuff")
        return self.ipyFBBuyBuffLen
    def GetFBBuyBuffByIndex(self, index):
        self.CheckLoadData("FBBuyBuff")
        return self.ipyFBBuyBuffCache[index]
    def GetSkillElementCount(self):
        self.CheckLoadData("SkillElement")