ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -1000,7 +1000,6 @@ playerID = curPlayer.GetPlayerID() if not isDisconnect: CrossPlayerData.ClearCrossSyncDataCache(curPlayer) PyGameData.g_fbBuyBuffTimeDict.pop(playerID, None) #清除地图玩家缓存 PyGameData.g_playerReqEnterFBEx.pop(playerID, None) NPCCommon.ClearPriWoodPile(curPlayer)