| | |
| | |
|
| | | import random
|
| | |
|
| | | (
|
| | | CostType_Money, # 消耗货币 0
|
| | | CostType_DayFree, # 每日免费 1
|
| | | CostType_Item, # 消耗道具 2
|
| | | CostType_ADFree, # 广告免费 3
|
| | | ) = range(4)
|
| | | CostFreeTypes = [CostType_DayFree, CostType_ADFree]
|
| | |
|
| | | # 寻宝类型: >=100的为策划自行配置的自定义寻宝类型,<100的用于指定系统寻宝功能
|
| | | TreasureTypeList = (
|
| | | TreasureType_Jipin, # 极品寻宝 1
|
| | |
| | | ItemControler.RecycleItem(curPlayer, costItemID, recycleItemMail)
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreasureFreeCount % (treasureType), 0)
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreasureCount % (treasureType), 0)
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreasureCountEx % (treasureType), 0)
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreasureCountToday % (treasureType), 0)
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreasureLuck % (treasureType), 0)
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreasureCntAward % (treasureType), 0)
|
| | |
| | | #};
|
| | | def OnRequestTreasure(index, clientData, tick):
|
| | | curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
|
| | | playerLV = curPlayer.GetLV()
|
| | | playerID = curPlayer.GetPlayerID()
|
| | | treasureType = clientData.TreasureType
|
| | | treasureIndex = clientData.TreasureIndex
|
| | | costType = clientData.CostType
|
| | | |
| | | DoTreasure(curPlayer, treasureType, costType, treasureIndex)
|
| | | return
|
| | |
|
| | | def DoTreasure(curPlayer, treasureType, costType, treasureIndex=0):
|
| | | playerLV = curPlayer.GetLV()
|
| | | playerID = curPlayer.GetPlayerID()
|
| | | GameWorld.DebugLog("玩家寻宝: treasureType=%s,treasureIndex=%s,costType=%s,playerLV=%s"
|
| | | % (treasureType, treasureIndex, costType, playerLV), playerID)
|
| | |
|
| | |
| | | if not treasureCountList:
|
| | | GameWorld.DebugLog("没有寻宝次数列表配置!", playerID)
|
| | | return
|
| | | if costType == CostType_ADFree:
|
| | | treasureIndex = 0
|
| | | GameWorld.DebugLog("广告寻宝强制设置: treasureIndex=%s" % treasureIndex, playerID)
|
| | | if treasureIndex < 0 or treasureIndex >= len(treasureCountList):
|
| | | GameWorld.ErrLog("寻宝次数索引不存在!treasureType=%s,treasureIndex=%s" % (treasureType, treasureIndex), playerID)
|
| | | return
|
| | |
| | | return
|
| | |
|
| | | # 免费次数
|
| | | if costType == 1:
|
| | | if costType == CostType_DayFree:
|
| | | dailyFreeCount = setIpyData.GetDailyFreeCount()
|
| | | if not dailyFreeCount:
|
| | | GameWorld.ErrLog("该寻宝类型索引不支持免费次数寻宝!treasureType=%s,treasureIndex=%s" % (treasureType, treasureIndex), playerID)
|
| | |
| | | if updFreeCountToday > dailyFreeCount:
|
| | | GameWorld.DebugLog("今日免费次数不足,无法使用免费寻宝! freeCountToday=%s + %s > %s" % (freeCountToday, treasureCount, dailyFreeCount), playerID)
|
| | | return
|
| | | |
| | | # 广告免费
|
| | | elif costType == CostType_ADFree:
|
| | | pass
|
| | | # 寻宝道具, 目前默认消耗1个
|
| | | elif costType == 2:
|
| | | elif costType == CostType_Item:
|
| | | costItemID = setIpyData.GetCostItemID()
|
| | | costItemList = setIpyData.GetCostItemCountList() # 消耗道具物品ID列表
|
| | | if not costItemID or not costItemList or treasureIndex >= len(costItemList):
|
| | |
| | | gridNumCountInfo[int(gridNumStr)] = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreasureGridCnt % (treasureType, gridNumStr))
|
| | | GameWorld.DebugLog("gridNumMaxLimitInfo=%s,gridNumCountInfo=%s" % (gridNumMaxLimitInfo, gridNumCountInfo), playerID)
|
| | |
|
| | | treasureCountEx = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreasureCountEx % (treasureType)) # 当前第x次单抽、x抽
|
| | | curIndexCount, maxIndexCount = 0, 0
|
| | | beSureCountByIndexDict = {}
|
| | | beSureCountByIndexList = ipyData.GetGridItemRateList4() # 第x次x抽必出,最多支持定制到9次
|
| | | if beSureCountByIndexList and treasureIndex < len(beSureCountByIndexList):
|
| | | beSureCountByIndexDict = beSureCountByIndexList[treasureIndex]
|
| | | maxIndexCount = min(9, max(beSureCountByIndexDict))
|
| | | curIndexCount = GameWorld.GetDataByDigitPlace(treasureCountEx, treasureIndex) + 1
|
| | | beSureCountByIndexCfg = []
|
| | | if curIndexCount <= maxIndexCount and curIndexCount in beSureCountByIndexDict:
|
| | | beSureCountByIndexCfg = beSureCountByIndexDict[curIndexCount]
|
| | | |
| | | # 单抽产出优先级: 幸运物品 > 必出 > 保底 > 普通
|
| | | # 连抽没有优先级限制,只要满足条件即可产出
|
| | | getGridResult = []
|
| | |
| | |
|
| | | curRateList = [] # 可能会改变饼图,每次抽奖使用新的饼图对象,不要改变配置的饼图概率
|
| | |
|
| | | # 第x次x抽必出,优先级最高,无视其他
|
| | | if not curRateList and beSureCountByIndexCfg:
|
| | | if tIndex == 0:
|
| | | curRateList = [[10000, beSureCountByIndexCfg[0]]]
|
| | | else:
|
| | | curRateList = beSureCountByIndexCfg[1]
|
| | | GameWorld.DebugLog(" 【第x次x抽必出】: treasureIndex=%s,curIndexCount=%s,%s" |
| | | % (treasureIndex, curIndexCount, curRateList), playerID)
|
| | | |
| | | # 满幸运必出
|
| | | if stageLuck and updLuck >= stageLuck and luckItemRateList:
|
| | | if not curRateList and stageLuck and updLuck >= stageLuck and luckItemRateList:
|
| | | curRateList = GetRemoveLimitGridRateList(luckItemRateList, gridNumCountInfo, gridNumMaxLimitInfo)
|
| | | GameWorld.DebugLog(" 【满幸运必出饼图】: %s" % curRateList, playerID)
|
| | |
|
| | |
| | | treasureResult.append([gridNum, itemID, itemCount, isTrans])
|
| | |
|
| | | # 扣消耗
|
| | | if costType == 1:
|
| | | if costType == CostType_DayFree:
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreasureFreeCount % (treasureType), updFreeCountToday)
|
| | | GameWorld.DebugLog("消耗免费次数,更新今日已使用免费次数: %s" % updFreeCountToday, playerID)
|
| | | elif costType == 2:
|
| | | elif costType == CostType_ADFree:
|
| | | GameWorld.DebugLog("广告寻宝免费", playerID)
|
| | | elif costType == CostType_Item:
|
| | | ItemCommon.DelCostItemByBind(curPlayer, costItemIndexList, bindCnt, unBindCnt, delCostItemCount, ChConfig.ItemDel_Treasure)
|
| | | GameWorld.DebugLog("扣除寻宝道具,costItemID=%s,delCostItemCount=%s" % (costItemID, delCostItemCount), playerID)
|
| | | if lackCountCostMoney:
|
| | |
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreasureLuck % (treasureType), updLuck)
|
| | | for gridNum, updCount in gridNumCountInfo.items():
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreasureGridCnt % (treasureType, gridNum), updCount)
|
| | | if curIndexCount <= maxIndexCount:
|
| | | treasureCountEx = GameWorld.ChangeDataByDigitPlace(treasureCountEx, treasureIndex, curIndexCount)
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreasureCountEx % (treasureType), treasureCountEx)
|
| | | GameWorld.DebugLog("更新第x次x抽次数: treasureIndex=%s,curIndexCount=%s,maxIndexCount=%s,treasureCountEx=%s" % (treasureIndex, curIndexCount, maxIndexCount, treasureCountEx))
|
| | |
|
| | | addScoreType = setIpyData.GetAwardMoneyType() # 额外奖励货币类型
|
| | | addScore = setIpyData.GetAwardMoneyValue() # 单次奖励货币数
|
| | |
| | |
|
| | | if treasureType in [TreasureType_HeroComm, TreasureType_HeroHigh, TreasureType_HeroScore]:
|
| | | PlayerActivity.AddDailyTaskValue(curPlayer, ChConfig.DailyTask_HeroCall, treasureCount)
|
| | | #if treasureType == TreasureType_Rune:
|
| | | # PlayerFeastTravel.AddFeastTravelTaskValue(curPlayer, ChConfig.Def_FeastTravel_RuneTreasure, treasureCount)
|
| | | # PlayerBossReborn.AddBossRebornActionCnt(curPlayer, ChConfig.Def_BRAct_RuneTreasure, treasureCount)
|
| | | # PlayerActTask.AddActTaskValue(curPlayer, ChConfig.ActTaskType_TreasureRune, treasureCount)
|
| | | #elif treasureType == TreasureType_Jipin:
|
| | | # PlayerFeastTravel.AddFeastTravelTaskValue(curPlayer, ChConfig.Def_FeastTravel_Treasure, treasureCount)
|
| | | # PlayerBossReborn.AddBossRebornActionCnt(curPlayer, ChConfig.Def_BRAct_Treasure, treasureCount)
|
| | | # PlayerActTask.AddActTaskValue(curPlayer, ChConfig.ActTaskType_TreasureJipin, treasureCount)
|
| | | #elif treasureType == TreasureType_Jueshi:
|
| | | # PlayerFeastTravel.AddFeastTravelTaskValue(curPlayer, ChConfig.Def_FeastTravel_JSTreasure, treasureCount)
|
| | | # PlayerBossReborn.AddBossRebornActionCnt(curPlayer, ChConfig.Def_BRAct_JSTreasure, treasureCount)
|
| | | # PlayerActTask.AddActTaskValue(curPlayer, ChConfig.ActTaskType_TreasureJueshi, treasureCount)
|
| | | #elif treasureType == TreasureType_Gubao:
|
| | | # PlayerActTask.AddActTaskValue(curPlayer, ChConfig.ActTaskType_TreasureGubao, treasureCount)
|
| | |
|
| | | PlayerActLunhuidian.AddLunhuidianValue(curPlayer, PlayerActLunhuidian.AwardType_Treasure, treasureType, treasureCount)
|
| | |
|
| | |
| | | if mailItemList:
|
| | | PlayerControl.SendMailByKey("HappyXBUnEnough", [playerID], mailItemList)
|
| | |
|
| | | GameWorld.DebugLog("寻宝成功: treasureType=%s,updTreasureCount=%s(%s),updLuck=%s,addScoreType=%s,addScore=%s,gridNumCountInfo=%s" |
| | | % (treasureType, updTreasureCount, updTreasureCountToday, updLuck, addScoreType, addScore, gridNumCountInfo), playerID)
|
| | | GameWorld.DebugLog("寻宝成功: treasureType=%s,updTreasureCount=%s(%s),updLuck=%s,addScoreType=%s,addScore=%s,gridNumCountInfo=%s,treasureCountEx=%s" |
| | | % (treasureType, updTreasureCount, updTreasureCountToday, updLuck, addScoreType, addScore, gridNumCountInfo, treasureCountEx), playerID)
|
| | | GameWorld.DebugLog(" treasureResult=%s" % (treasureResult), playerID)
|
| | | GameWorld.DebugLog(" mailItemList=%s" % (mailItemList), playerID)
|
| | |
|
| | |
| | | def GetUpdLuckyItemRateList(ipyData, luckyGridNumList, curLuck, luckFormula, costType):
|
| | | # 获取幸运物品提升概率后的饼图
|
| | | treasureType = ipyData.GetTreasureType()
|
| | | srcPieList = ipyData.GetGridItemRateListFree() if costType == 1 else ipyData.GetGridItemRateList1()
|
| | | srcPieList = ipyData.GetGridItemRateListFree() if costType in CostFreeTypes else ipyData.GetGridItemRateList1()
|
| | | if not srcPieList:
|
| | | srcPieList = ipyData.GetGridItemRateList1()
|
| | |
|