| | |
| | | AttrID_ReviveXPPer, # 复活怒气加成 74
|
| | | AttrID_DOTBurnPer, # 灼烧增伤 75
|
| | | AttrID_DOTBurnPerDef, # 灼烧减伤 76
|
| | | ) = range(1, 1 + 76)
|
| | | AttrID_Guanchuan, # 贯穿 77
|
| | | AttrID_GuanchuanDef, # 抗贯穿 78
|
| | | AttrID_Zhaojia, # 招架 79
|
| | | AttrID_ZhaojiaDef, # 抗招架 80
|
| | | AttrID_AbsoluteMissRate, # 绝对闪避 81
|
| | | AttrID_AbsoluteMissRateDef, # 抗绝对闪避 82
|
| | | ) = range(1, 1 + 82)
|
| | |
|
| | | # 需要计算的武将战斗属性ID列表
|
| | | CalcBattleAttrIDList = [AttrID_Atk, AttrID_Def, AttrID_MaxHP, AttrID_StunRate, AttrID_StunRateDef, |
| | | CalcBattleAttrIDList = [AttrID_Atk, AttrID_Def, AttrID_MaxHP, AttrID_AtkSpeed, AttrID_StunRate, AttrID_StunRateDef, |
| | | AttrID_SuperHitRate, AttrID_SuperHitRateDef, AttrID_ComboRate, AttrID_ComboRateDef,
|
| | | AttrID_MissRate, AttrID_MissRateDef, AttrID_ParryRate, AttrID_ParryRateDef,
|
| | | AttrID_SuckHPPer, AttrID_SuckHPPerDef, AttrID_FinalDamPer, AttrID_FinalDamPerDef,
|
| | |
| | | AttrID_BatDamPer, AttrID_BatDamPerDef, AttrID_PursueDamPer, AttrID_PursueDamPerDef,
|
| | | AttrID_ComboDamPer, AttrID_ComboDamPerDef, AttrID_XPRecoverPer, AttrID_PVPDamPer, AttrID_PVPDamPerDef,
|
| | | AttrID_ReviveHPPer, AttrID_ReviveXPPer, AttrID_DOTBurnPer, AttrID_DOTBurnPerDef,
|
| | | AttrID_Guanchuan, AttrID_GuanchuanDef, AttrID_Zhaojia, AttrID_ZhaojiaDef,
|
| | | AttrID_AbsoluteMissRate, AttrID_AbsoluteMissRateDef,
|
| | | ]
|
| | |
|
| | | # 基础三维属性ID列表
|
| | |
| | | Def_CalcAttr_HJG, # 幻境阁 5
|
| | | Def_CalcAttr_Horse, # 坐骑 6
|
| | | Def_CalcAttr_Beauty, # 红颜 7
|
| | | ) = range(8)
|
| | | Def_CalcAttr_Dingjunge, # 定军阁 8
|
| | | Def_CalcAttr_Mingge, # 命格 9
|
| | | ) = range(10)
|
| | |
|
| | | CalcAttrName = {
|
| | | Def_CalcAttr_LV:"主公等级",
|
| | |
| | | Def_CalcAttr_HJG:"幻境阁",
|
| | | Def_CalcAttr_Horse:"坐骑",
|
| | | Def_CalcAttr_Beauty:"红颜",
|
| | | Def_CalcAttr_Dingjunge:"定军阁",
|
| | | Def_CalcAttr_Mingge:"命格",
|
| | | }
|
| | |
|
| | | ##-----------------------------------------------------------------------------------------------
|
| | |
| | |
|
| | | #---------------------------------------------------------------------------
|
| | | Def_ItemCount_Max = 2000000000 # 物品最大叠加上限
|
| | | #写死的物品ID都放这边
|
| | | Def_ItemID_PetSoul = -1 #宠物满魂
|
| | | Def_ItemID_PetDoubleExp = -1 #宠物双倍 |
| | | Def_ItemID_CompoundJiePo = -1 #合成材料附加物品: 结魄
|
| | | Def_ItemID_FineSoulGadget = -1 #精魄合成保护符ID
|
| | | Def_ItemID_LongSaleItem = -1 #远程贩售道具ID
|
| | | Def_ItemID_ArchangelWeapon = 4004 # 大天使的武器
|
| | | Def_ItemID_PetData = 4171 # 宠物数据物品ID
|
| | | Def_ItemID_RealmSit = 4504 #境界打坐消耗物品ID
|
| | | Def_ItemID_VIPExperience = 985 # VIP体验卡
|
| | |
|
| | | # 直接转换为对应数值的物品ID列表
|
| | | Def_ItemID_GoldMoney = 1 # 直接给仙玉/元宝
|
| | | Def_ItemID_SilverMoney = 22 # 直接给铜钱
|
| | | Def_ItemID_FamilyContribution = 26 # 直接给战盟贡献点
|
| | | Def_ItemID_SP = 29 # 直接给sp
|
| | | Def_ItemID_GoldPaper = 30 # 直接给绑玉/灵石
|
| | | Def_ItemID_RealmPoint = 24 # 直接给修行点
|
| | | Def_ItemID_BossReborn = 21 # 直接给boss复活点
|
| | | Def_ItemID_Ysog = 4306 # 直接给符印融合石
|
| | | Def_ItemID_SoulDust = 700 # 直接给魂尘
|
| | | Def_ItemID_SoulSplinters = 701 # 直接给聚魂碎片
|
| | | Def_ItemID_SoulCore = 702 # 直接给核心环
|
| | | Def_ItemID_Honor = 2141 # 直接给荣誉
|
| | | Def_ItemID_FuncSysPrivilege = 894 # 直接给功能特权令
|
| | | Def_ItemID_FCPartyPoint = 718 # 直接给仙界盛典嗨点
|
| | | Def_ItemID_BTGMPoint = 450 # 直接给GM令
|
| | | Def_ItemID_GuShenMoney = 520 # 直接给古神币
|
| | | Def_ItemID_GongdePoint = 530 # 直接给功德点
|
| | | Def_ItemID_FamilyFlagWarPoint = 540 # 直接给万界积分
|
| | | Def_ItemID_TongTianPoint = 720 # 直接给通天令经验点
|
| | | Def_TransformItemIDList = [Def_ItemID_FamilyContribution, Def_ItemID_SP, Def_ItemID_GoldPaper, |
| | | Def_ItemID_RealmPoint, Def_ItemID_SilverMoney, Def_ItemID_BossReborn, Def_ItemID_Ysog,
|
| | | Def_ItemID_SoulDust, Def_ItemID_SoulSplinters, Def_ItemID_SoulCore, Def_ItemID_Honor, Def_ItemID_GoldMoney,
|
| | | Def_ItemID_FuncSysPrivilege, Def_ItemID_FCPartyPoint, Def_ItemID_BTGMPoint, Def_ItemID_GuShenMoney,
|
| | | Def_ItemID_GongdePoint, Def_ItemID_TongTianPoint,
|
| | | Def_ItemID_FamilyFlagWarPoint]
|
| | | Def_TransformItemIDList = []
|
| | | #---------------------------------------------------------------------
|
| | | #写死的物品类型都放这边
|
| | | Def_ItemType_All = -1 #所有类型
|
| | |
| | |
|
| | | Def_ItemType_Hero = 150 # 武将英雄
|
| | |
|
| | | Def_ItemType_GY_Taiyang = 201 # 太阳 注意修改装备列表配置 Def_MGGuayuType
|
| | | Def_ItemType_GY_Shaoyang = 202 # 少阳
|
| | | Def_ItemType_GY_Taiyin = 203 # 太阴
|
| | | Def_ItemType_GY_Shaoyin = 204 # 少阴
|
| | | Def_ItemType_GY_Qian = 205 # 乾(qián):代表天,位于西北方
|
| | | Def_ItemType_GY_Kun = 206 # 坤(kūn):代表地,位于西南方。
|
| | | Def_ItemType_GY_Zhen = 207 # 震(zhèn):代表雷,位于正东方。
|
| | | Def_ItemType_GY_Xun = 208 # 巽(xùn):代表风,位于东南方。
|
| | | Def_ItemType_GY_Kan = 209 # 坎(kǎn):代表水,位于正北方。
|
| | | Def_ItemType_GY_Li = 210 # 离(lí):代表火,位于正南方。
|
| | | Def_ItemType_GY_Gen = 211 # 艮(gèn):代表山,位于东北方。
|
| | | Def_ItemType_GY_Dui = 212 # 兑(duì):代表泽,位于正西方。
|
| | |
|
| | | #虚拟背包最大格子数 功能配置表对应的key
|
| | | Def_VPackCnt_Dict = {
|
| | | #ShareDefine.rptRune:'RunePackageNum',
|
| | |
| | |
|
| | | #---------------------------------------------------------------------
|
| | | #写死的物品效果ID都放这边------请按数值顺序存放
|
| | | Def_Effect_GivePlayerMoneySilver = 201 #给人物金钱 铜钱道具效果ID
|
| | | Def_Effect_GivePlayerMoneyGift = 202 #给人物金钱 绑定仙玉道具效果ID
|
| | | Def_Effect_GivePlayerMoneyGold = 203 #给人物金钱 仙玉道具效果ID
|
| | | Def_Effect_AddDienstgrad = 204 #使用物品获得称号
|
| | | #205 #使用道具给予真气
|
| | | Def_Effect_ItemGiveFamilyContribution = 209 #使用道具给予仙盟贡献
|
| | | Def_Effect_ItemAddExp = 213 #给经验道具
|
| | | Def_Effect_ItemAddLV = 214 #直接升级道具
|
| | | Def_Effect_ItemAddExpByLV = 215 #给经验道具 XX级前,所加经验随等级增加而增加,XX级后按XX级算
|
| | | Def_Effect_AppointItem = 220 #定制物品
|
| | | Def_Effect_EquipStone = 225 #镶嵌宝石效果;A值-宝石镶嵌类型,B值-宝石等级,C值-下一级宝石ID
|
| | | Def_Effect_Reborn = 227 #复活物品(还阳咒)效果ID
|
| | | Def_Effect_PrizeCoin = 228 #奖励充值点券; A值点券;B值奖励点券
|
| | | #229 #增加VIP经验;A值经验点
|
| | | #230 #重置boss击杀疲劳;A值重置的boss疲劳类型
|
| | | Def_Effect_GivePlayerSilverPaper = 1915 #给人物金钱银票(恶魔精华)道具效果ID
|
| | | Def_Effect_ItemSpeak = 2700 #小喇叭效果ID
|
| | | #Def_Effect_CleanGuilt = 2812 # 洗红名
|
| | | Def_Effect_ResetAttrPoint = 231 # 洗点
|
| | | Def_Effect_AddFBCnt = 233 # 增加副本可进入次数,A值副本ID,B值是否自动使用
|
| | | #234 # 增加BOSS可击杀次数
|
| | | Def_Effect_DogzEquipPlusExp = 235 # 神兽强化材料经验效果,A值基础经验,B值双倍强化消耗仙玉
|
| | | #236 # 增加法宝升星经验 A值法宝ID B值X经验
|
| | | Def_Effect_ChatBubbleBox = 237 # 激活聊天气泡框,A值气泡框ID
|
| | | Def_Effect_ItemGiveRealmPoint = 238 #使用道具给予修行点
|
| | | Def_Effect_ItemGiveSoulDust = 239 # 使用道具给予魂尘
|
| | | Def_Effect_ItemGiveSoulSplinters = 240 # 使用道具给予聚魂碎片
|
| | | Def_Effect_ItemGiveSoulCore = 241 #使用道具给予核心环
|
| | | Def_Effect_ItemGiveHonor = 242 #使用道具给予荣誉
|
| | | Def_Effect_ItemGiveWeekPartyPoint = 245 #使用道具给予七日巡礼积分
|
| | | Def_Effect_ItemGiveWeekPartyPoint1 = 246 #使用道具给予节日巡礼积分
|
| | | #251 #增加聚灵效率
|
| | | #252 #触发任务
|
| | | #253 #骑宠觉醒值
|
| | | Def_Effect_ItemGiveTreasureScore = 254 #使用道具给予寻宝积分
|
| | | #256 #VIP等级直升卡 直接升到VIPx级,只加经验,享受VIP特权 效果值A: vip等级 效果值B: 领取是否默认直接使用
|
| | | #257 #增加竞技场挑战次数,A值为增加次数
|
| | | Def_Effect_ItemGiveMoney = 264 #通用给货币道具,A值数量,B值货币类型
|
| | |
| | | #放入背包自动使用的物品效果ID
|
| | | AutoUseItemEffectIDList = [Def_Effect_ItemCount, Def_Effect_AddActivity]
|
| | |
|
| | | #----以下未使用或代码依然存在的---
|
| | | Def_Effect_ItemGiveRuneJH = 1925 #使用道具给予符印精华
|
| | | Def_Effect_ItemGiveRuneSplinters = 1926 #使用道具给予符印碎片
|
| | | #---------------------------------------------------------------------
|
| | | Def_Max_Update_Talent_Time = 3 #最大使用造化丹次数
|
| | |
|
| | | #写死的物品效果都放这边
|
| | |
|
| | | #立刻恢复%d的HP(单次恢复)
|
| | |
| | | AfterLogic_DelBuff = "DelBuff"
|
| | | AfterLogic_AddBuff = "AddBuff"
|
| | | AfterLogic_SyncBuff = "SyncBuff"
|
| | | AfterLogic_TriggerAddBuff = "TriggerAddBuff" # 后置处理添加buff后的被动触发
|
| | |
|
| | | #伤害飘血类型
|
| | | (
|
| | |
| | | HurtAtkType_HarmSelf, # 自残 12
|
| | | HurtAtkType_CaorenProtect, # 本次伤害有受曹仁防护标记 13
|
| | | HurtAtkType_IgnoreShield, # 无视承伤盾 14
|
| | | ) = range(15)
|
| | | HurtAtkType_Guanchuan, # 贯穿 15
|
| | | HurtAtkType_Zhaojia, # 招架 16
|
| | | HurtAtkType_AbsoluteMiss, # 绝对闪避 17
|
| | | ) = range(18)
|
| | |
|
| | | #伤害类型
|
| | | (
|
| | |
| | |
|
| | | #主线装备类型
|
| | | Def_MainEquipType = range(Def_ItemType_retWeapon, Def_ItemType_retAmulet + 1)
|
| | |
|
| | | #命格卦玉类型
|
| | | Def_MGGuayuType = range(Def_ItemType_GY_Taiyang, Def_ItemType_GY_Dui + 1)
|
| | |
|
| | | #神兽装备类型
|
| | | Def_DogzEquiipType = xrange(Def_ItemType_DogzEquipHorn, Def_ItemType_DogzEquipScute + 1)
|
| | |
| | | #ShareDefine.rptDogzEquip,
|
| | | #ShareDefine.rptGarbage,
|
| | | ShareDefine.rptHero,
|
| | | ShareDefine.rptMGGuayu,
|
| | | ShareDefine.rptMGTuiyan,
|
| | | ]
|
| | |
|
| | | #装备可强化背包列表
|
| | |
| | | # @return: 1 ~ 总行数
|
| | | return (posNum - 1) / TurnFightCols + 1
|
| | |
|
| | | # 回合战斗站位定义, 1~20 以内为战斗武将固定位置
|
| | | TFPosNum_Mingge = 99 # 命格固定站位
|
| | | TFPosNum_Lingshou = 101 # 灵兽起始站位 101~xxx
|
| | |
|
| | | # 战斗对象类型,根据 PosNum 区分
|
| | | BatObjType_BatHero = 1 # 主战斗武将
|
| | | BatObjType_Mingge = 2 # 命格
|
| | | BatObjType_Lingshou = 3 # 灵兽
|
| | |
|
| | | # 性别
|
| | | BatObjSex_Male = 1 # 男
|
| | | BatObjSex_Female = 2 # Ů
|
| | |
| | | SkillTagAim_MainSkillFriend, # 继承主技能友军 8
|
| | | SkillTagAim_Male, # 男性 9
|
| | | SkillTagAim_Female, # 女性 10
|
| | | ) = range(11)
|
| | | SkillTagAim_MainSkillRow, # 继承主技能目标同横排 11
|
| | | SkillTagAim_MainSkillCol, # 继承主技能目标同纵排 12
|
| | | ) = range(13)
|
| | |
|
| | | # 技能目标 - 细分
|
| | | (
|
| | |
| | | SkillTagAffect_PoisonCure, # 仅焚血(毒奶)目标 7
|
| | | SkillTagAffect_DamShield, # 承伤盾目标优先 8
|
| | | SkillTagAffect_Bleeding, # 仅流血目标 9
|
| | | ) = range(10)
|
| | | SkillTagAffect_HPPerLowest, # 血量百分比最低 10
|
| | | ) = range(11)
|
| | |
|
| | | #技能施法目标
|
| | | Def_UseSkillAim_Type = 3
|
| | |
| | | }
|
| | |
|
| | | # 伤害型技能
|
| | | Def_HurtSkill_List = [Def_SkillType_Atk, Def_SkillType_LstPlsBuffAtk, Def_SkillType_PassiveLstPlsBuffAtk]
|
| | | Def_HurtSkill_List = [Def_SkillType_Atk, Def_SkillType_AtkEx, Def_SkillType_LstPlsBuffAtk, Def_SkillType_PassiveLstPlsBuffAtk]
|
| | |
|
| | |
|
| | | #持续型技能列表
|
| | |
| | |
|
| | | Def_FBMapID_Zhanchui = 30010 # 白骨盈野/战锤秘境
|
| | | Def_FBMapID_Tianzi = 30020 # 天子考验
|
| | | Def_FBMapID_Dingjunge = 30030 # 定军阁
|
| | |
|
| | | #线路未过关时免费的地图
|
| | | UnPassFreeMapIDList = [Def_FBMapID_Zhanchui]
|
| | | UnPassFreeMapIDList = [Def_FBMapID_Zhanchui, Def_FBMapID_Dingjunge]
|
| | | #按星级记录过关的地图
|
| | | PassByStarMapIDList = []
|
| | | #扫荡不需要检查是否已过关的地图
|
| | |
| | | #固定玩家获胜的地图
|
| | | PlayerWinMapIDList = [Def_FBMapID_Tianzi]
|
| | | #需要汇报中心副本过关进度的地图
|
| | | ReportCenterMapIDList = [Def_FBMapID_Zhanchui]
|
| | | ReportCenterMapIDList = [Def_FBMapID_Zhanchui, Def_FBMapID_Dingjunge]
|
| | | #需要阵容战斗属性单独专用的地图 - 一般是有地图专有属性的,仅该功能战斗有效,用的是专项的主线阵容,战力独立计算,不影响通用主线阵容战力
|
| | | ExclusiveBatAttrMapIDList = [Def_FBMapID_Dingjunge]
|
| | | #地图功能专用预设方案,如果没有配置的功能则默认使用主线方案
|
| | | MapAtkBatPresetTypeDict = {}
|
| | | MapDefBatPresetTypeDict = {Def_FBMapID_ArenaBattle:ShareDefine.BatPreset_ArenaDef}
|
| | |
|
| | | #注册上传跨服服务器数据后直接进入跨服服务器的地图
|
| | | RegisterEnter_CrossServerMapIDList = []
|
| | |
| | | 'Arena':[Def_FBMapID_ArenaBattle],
|
| | | 'Zhanchui':[Def_FBMapID_Zhanchui],
|
| | | 'Tianzi':[Def_FBMapID_Tianzi],
|
| | | 'Dingjunge':[Def_FBMapID_Dingjunge],
|
| | | }
|
| | |
|
| | | #特殊副本ID, 由系统分配, 进入时候不验证IsMapCopyFull
|
| | |
| | | Map_FBDict_PrevFBTimeType = "Map_FBDict_PrevFBTimeType" # 上一个副本时间类型
|
| | | #因GetPropertyID值会受副本类型影响,如组队副本,故自定义副本自己的属性标识字典
|
| | | Map_FBDict_PropertyMark = "Map_FBDict_PropertyMark" # 副本属性标识
|
| | |
|
| | | #---战场区域福利---
|
| | | Map_FBDict_LastAreaRewardTick = "LastAreaRewardTick" # 副本上次战场区域福利刷新时间
|
| | | Map_Player_AreaReward_GetExp = "AreaAward_Exp%s" # 玩家战场区域福利-获得经验
|
| | | Map_Player_AreaReward_GetExpPoint = "AreaAward_ExpPoint%s" # 玩家战场区域福利-累计获得经验点
|
| | | Map_Player_AreaReward_GetZhenQiTotal = "AreaAward_SP%s" # 玩家战场区域福利-累计获得真气
|
| | | Map_Player_AreaReward_GetTechPoint = "AreaAward_TechPoint%s" # 玩家战场区域福利-累计获得科技点
|
| | | Map_Player_AreaReward_GetCnt = "AreaAward_GetCnt%s" # 玩家战场区域福利-累计获得次数
|
| | |
|
| | | #---地图NPC---
|
| | | Map_NPC_ActBossLastRebornSign = 'ActBossRebornSign_%s' # 活动boss上次复活标记,参数为刷新标识点
|
| | |
| | | #玩家时间的记录格式
|
| | | TYPE_Time_Format = "%Y-%m-%d %H:%M:%S"
|
| | | TYPE_Time_Format_Day = "%Y-%m-%d"
|
| | | TYPE_Time_Format_Ymd = "%Y-%m-%d"
|
| | | TYPE_Time_Format_YmdHMS = "%Y%m%d%H%M%S"
|
| | | TYPE_Time_Format_YmdH = "%Y%m%d%H"
|
| | | #---------------------------------------------------------------------
|
| | |
|
| | | #请求类型(需要和GameServer中的一致)
|
| | |
| | | Def_PDictType_Default, # 默认
|
| | | Def_PDictType_FlashSale, #限时抢购
|
| | | Def_PDictType_LVAward, # 等级奖励领取信息记录
|
| | | Def_PDictType_WeekParty, #周狂欢
|
| | | Def_PDictType_FeastWeekParty, # 节日巡礼
|
| | | Def_PDictType_3,
|
| | | Def_PDictType_4,
|
| | | Def_PDictType_LoginAward, # 登录奖励运营活动
|
| | | Def_PDictType_FB, # 副本相关
|
| | | Def_PDictType_FlashSaleMix, #限时抢购 合服
|
| | |
| | | Def_PDict_OnDayEx = "OnDayEx" # 特殊时间点凌晨X点过天
|
| | | Def_PDict_OnWeekEx = "OnWeekEx" # 特殊时间点凌晨X点过周
|
| | | Def_PDict_OnMonthEx = "OnMonthEx" # 特殊时间点凌晨X点过月
|
| | | Def_PDict_OnCrossEvent = "OnCrossEvent" # 跨服过x事件值, yyyyMMddhh
|
| | | Def_Player_Dict_PlayerFromPID = "PlayerFromPID" # pid
|
| | | Def_Player_Dict_Account_Type = "account_type" # account_type
|
| | | Def_Player_Dict_FirstLogin = "FirstLogin" # 首登标记 0-未首登; 1-首登过
|
| | |
| | |
|
| | | Def_PlayerKey_CrossRegisterMap = "CrossRegisterMap" #跨服注册活动地图, dataMapID
|
| | |
|
| | | Def_Player_Dict_FixVersion = "FixVersion" #修正内容版本号
|
| | | Def_Player_Dict_RouteServerInitOK = "RouteServerInitOK_33" #RouteServer初始化成功(仅登陆一次)
|
| | | Def_Player_Dict_Wallow_LV = "GameWallowLV_34" #防沉迷等级
|
| | | Def_Player_Dict_Wallow_OfflineTime = "GameWallowOfflineTime_35" #防沉迷离线累积时间
|
| | |
| | | Def_PDict_TreasureLuck = "TreasureLuck_%s" # 寻宝当前幸运值, 参数(寻宝类型)
|
| | | Def_PDict_TreasureCntAward = "TreasureCntAward_%s" # 累计寻宝次数对应物品奖励领奖状态, 参数(寻宝类型)
|
| | | Def_PDict_TreasureGridCnt = "TreasureGridCnt_%s_%s" # 格子对应累计产出次数, 参数(寻宝类型, 格子编号)
|
| | | Def_PDict_TreasureWish = "TreasureWish_%s_%s_%s" # 心愿物品产出次数, 参数(寻宝类型, 库ID, 选择编号索引) WishID*100+已产出次数
|
| | | Def_PDict_TreasureWishSelect = "TreasureWSel_%s_%s_%s" # 心愿物品选择记录, 参数(寻宝类型, 库ID, index) 已选择心愿物品ID
|
| | | Def_PDict_TreasureWishOut = "TreasureWOut_%s_%s" # 心愿物品已产出次数, 参数(寻宝类型, WishID)
|
| | | Def_PDict_TreasureWishLibOut = "TreasureWLibOut_%s_%s" # 心愿物品库已产出总次数, 参数(寻宝类型, 库ID) |
| | | Def_PDict_TreasureWishUseItem = "TreasureWUItem_%s_%s" # 心愿物品库是否已启用, 参数(寻宝类型, 库ID) |
| | |
|
| | | Def_Player_Dict_LastAutoOpenPackTick = "LastAutoOpenPackTick219_%s" #上一次自动购买的tick<背包类型>
|
| | |
|
| | |
| | | Def_Player_Dict_FamilyTaofaAnger = "FamilyTaofaAnger" # 当前怒气
|
| | | Def_Player_Dict_FamilyTaofaBoxTotalGetCnt = "FamilyTaofaBoxTotalGetCnt" # 累计已领取宝箱奖励数
|
| | | Def_Player_Dict_FamilyTaofaBoxUnGetCnt = "FamilyTaofaBoxUnGetCnt" # 当前未领取的宝箱奖励数
|
| | | Def_Player_Dict_FamilyTaofaBoxLastTime = "FamilyTaofaBoxLastTime" # 上一次统计未领取宝箱时间戳,超过该时间戳的宝箱才可以再增加未领取
|
| | | Def_Player_Dict_FamilyTaofaLeaveGetCnt = "FamilyTaofaLeaveGetCnt" # 上一次离开公会时累计领取宝箱数
|
| | | Def_Player_Dict_FamilyTaofaBoxContribCnt = "FamilyTaofaBoxContribCnt" # 累计贡献的宝箱奖励数
|
| | | Def_Player_Dict_FamilyTaofaBoxHurt = "FamilyTaofaBoxHurt" # 宝箱奖励计算累计伤害,求余亿部分
|
| | | Def_Player_Dict_FamilyTaofaBoxHurtEx = "FamilyTaofaBoxHurtEx" # 宝箱奖励计算累计伤害,整除亿部分
|
| | |
| | | Def_PDict_FreeGoodsOpenTime = "FreeGoodsOpenTime" #极品白拿开启时间
|
| | | Def_PDict_FreeGoodsBuyState = "FreeGoodsBuyState_%s" #极品白拿购买状态,参数编号 0-未买 time值-购买时间 1-已返还
|
| | |
|
| | | #跨服充值排行活动
|
| | | Def_PDict_CA_CTGBillboardID = "CA_CTGBillboardID" # 玩家身上的活动ID,唯一标识,取活动开始日期time值
|
| | | Def_PDict_CA_CTGBillboardTemplateID = "CA_CTGBillboardTemplateID" # 玩家身上活动模板ID
|
| | | Def_PDict_CA_CTGBillboardRMB = "CA_CTGBillboardRMB" # 活动累计充值RMB值
|
| | | Def_PDict_CA_CTGBillboardAward = "CA_CTGBillboardAward" # 活动充值目标领奖状态,按二进制位存储
|
| | |
|
| | | #跨服全民充值活动
|
| | | Def_PDict_CA_AllRechargeID = "CA_AllRechargeID" # 玩家身上的活动ID,唯一标识,取活动开始日期time值
|
| | | Def_PDict_CA_AllRechargeRMB = "CA_AllRechargeRMB" # 活动累计充值RMB值
|
| | | Def_PDict_CA_AllRechargeAward = "CA_AllRechargeAward" # 活动领奖状态,按二进制位存储
|
| | |
|
| | | #消费返利活动
|
| | | Def_PDict_CostRebateID = "CostRebateID_%s" # 玩家身上的消费返利活动ID,唯一标识,取活动开始日期time值,参数(活动编号)
|
| | | Def_PDict_CostRebateTemplateID = "CostRebateTemplateID_%s" # 玩家身上的消费返利模板ID,参数(活动编号)
|
| | | Def_PDict_CostRebateGold = "CostRebateGold_%s" # 消费返利总累计消费仙玉,参数(活动编号)
|
| | | Def_PDict_CostRebateAwardRecord = "CostRebateAwardRecord_%s" # 消费返利领奖记录,参数(活动编号)
|
| | | Def_PDict_CostRebateWorldLV = "CostRebateWorldLV_%s" #消费返利活动开启时世界等级,参数(活动编号)
|
| | |
|
| | | #累计充值活动
|
| | | Def_PDict_TotalRechargeID = "TotalRechargeID_%s" # 玩家身上的累计充值活动ID,唯一标识,取活动开始日期time值,参数:(活动编号)
|
| | | Def_PDict_TotalRechargeTemplateID = "TotalRechargeTemplateID_%s" # 玩家身上的累计充值模板ID,参数:(活动编号)
|
| | | Def_PDict_TotalRechargeGold = "TotalRechargeGold_%s" # 消费返利总累计充值X元,参数:(活动编号)
|
| | | Def_PDict_TotalRechargeAwardRecord = "TotalRechargeAwardRecord_%s" # 累计充值领奖记录,参数:(活动编号)
|
| | | Def_PDict_TotalRechargeWorldLV = "TotalRechargeWorldLV_%s" #累计充值活动开启时世界等级,参数:(活动编号)
|
| | |
|
| | | #累计充值返利仙玉活动
|
| | | Def_PDict_RechargeRebateGoldID = "RechargeRebateGoldID" # 玩家身上的累计充值活动ID,唯一标识,取活动开始日期time值
|
| | | Def_PDict_RechargeRebateGoldTemplateID = "RechargeRebateGoldTempID" # 玩家身上活动模板ID
|
| | | Def_PDict_RechargeRebateGoldRMB = "RechargeRebateGoldRMB" # 活动累计充值RMB值
|
| | |
|
| | | #充值返利活动
|
| | | Def_PDict_RechargePrizeID = "RechargePrizeID" # 玩家身上的重置返利活动ID,唯一标识,取活动开始日期time值
|
| | | Def_PDict_RechargePrizeCount = "RechargePrizeCount_%s" # 返利奖励次数,参数(充值表充值ID)
|
| | |
|
| | | #成长必买活动
|
| | | Def_PDict_GrowupBuyID = "GrowupBuyID" # 玩家身上的重置成长必买活动ID,唯一标识,取活动开始日期time值
|
| | |
| | | Def_PDict_TravelEnergy = "TravelEnergy" # 剩余体力
|
| | | Def_PDict_TravelEnergyTime = "TravelEnergyTime" # 上次恢复体力时间戳
|
| | | Def_PDict_TravelCnt = "TravelCnt" # 累计游历次数
|
| | | Def_PDict_TravelSceneryState = "TravelSceneryState" # 景观状态信息,是否已被找到 * 1000 + 景观左上角所在格子行 * 100 + 列 * 10 + 景观类型
|
| | | Def_PDict_TravelSceneryState = "TravelScenery" # 景观状态信息,是否已被找到 * 1000 + 景观左上角所在格子行 * 100 + 列 * 10 + 景观类型
|
| | | Def_PDict_TravelSceneryLVInfo = "TravelSceneryLVInfo" # 景观等级信息,个位数-第1次升级成功与否,1-成功,2-失败;十位-第2次 ...
|
| | | Def_PDict_TravelGridInfo = "TravelGridInfo_%s_%s" # 格子信息,参数(行, 列) 事件ID*100+是否双倍*10+开启状态
|
| | | Def_PDict_TravelState = "TravelState" # 本盘游历记录,1-已领取景观奖励
|
| | |
|
| | | #周狂欢
|
| | | Def_PDict_WeekPartyActID = "WeekPartyActID" # 玩家身上的活动ID,唯一标识,取活动开始日期time值
|
| | | Def_PDict_WeekPartyID = "WeekPartyID" # 玩家身上的活动ID,配置ID,用于补发上次活动用
|
| | | Def_PDict_WeekPartyWorldLV = "WeekPartyWorldLV" # 玩家身上的活动世界等级
|
| | | Def_PDict_WeekPartyCurTimes = "WeekPartyCurTimes_%s_%s" #当前完成次数 参数(第X天,模板ID)
|
| | | Def_PDict_WeekPartyGotTimes = "WeekPartyGotTimes_%s_%s" #当前已领次数 参数(第X天,模板ID)
|
| | | Def_PDict_WeekPartyAwardRecord = "WeekPartyAwardRecord_%s" #积分领奖记录 参数(第X天)
|
| | | Def_PDict_WeekPartyPoint = "WeekPartyPoint_%s" #当天积分 参数(第X天)
|
| | |
|
| | | #节日巡礼周狂欢
|
| | | Def_PDict_FeastWeekPartyID = "FeastWeekPartyID" # 玩家身上的活动ID,唯一标识,取活动开始日期time值
|
| | | Def_PDict_FeastWeekPartyCurTimes = "FeastWPCurTimes_%s_%s" #当前完成次数 参数(第X天,模板ID)
|
| | | Def_PDict_FeastWeekPartyGotTimes = "FeastWPGotTimes_%s_%s" #当前已领次数 参数(第X天,模板ID)
|
| | | Def_PDict_FeastWeekPartyAwardRecord = "FeastWPAward_%s" #积分领奖记录 参数(第X天)
|
| | | Def_PDict_FeastWeekPartyPoint = "FeastWPPoint_%s" #当天积分 参数(第X天)
|
| | |
|
| | | #登录奖励运营活动
|
| | | Def_PDict_LoginAwardID = "LoginAwardID" # 玩家身上的BOSS复活活动ID,唯一标识,取活动开始日期time值
|
| | |
| | | Def_PDict_HorseSkinEndTime = "HorseSkinEndTime_%s" # 坐骑外观到期时间戳,0为永久,参数(外观ID)
|
| | | Def_PDict_HorseSkinStar = "HorseSkinStar_%s" # 坐骑外观星级,参数(外观ID)
|
| | |
|
| | | # 符印
|
| | | Def_PDict_Rune_HoleOpenState = "Rune_HoleOpenState" # 符印解锁状态
|
| | | Def_PDict_Rune_Data = "Rune_Data_%s" # 符印镶嵌数据, 参数(第几孔)
|
| | |
|
| | | # 副本 Def_PDictType_FB
|
| | | Def_PDict_LastEnterFBPropertyID = "LastEnterFBPropertyID_%s" # 上次进入副本的propertyID%s副本id
|
| | | Def_PDict_LastEnterFBTick = "LastEnterFBTick_%s" # 上次进入副本的时间%s副本id
|
| | |
| | | # 开服庆典
|
| | | Def_PDict_OSACelebrationPoint = "OSACelebrationPoint" # 开服庆典累计积分
|
| | | Def_PDict_OSACelebrationAward = "OSACelebrationAward" # 开服庆典累计积分阶段奖励领奖状态,按积分排序后的索引位记录是否已领取
|
| | |
|
| | | # 通天令
|
| | | Def_PDict_TTL_StartTime = "TTL_StartTime" # 本轮通天令开始时间戳
|
| | | Def_PDict_TTL_LVInfo = "TTL_LVInfo" # 当前通天令等级激活信息 = 等级*10+是否已购买通天令
|
| | | Def_PDict_TTL_LVPoint = "TTL_LVPoint" # 当前通天令等级已获得积分点
|
| | | Def_PDict_TTL_CommAwardRecord = "TTL_CommAwardRecord_%s" # 通天令等级常规领奖记录,参数(key编号),按等级索引位存储0-未领,1-已领
|
| | | Def_PDict_TTL_XianAwardRecord = "TTL_XianAwardRecord_%s" # 通天令等级仙品领奖记录,参数(key编号),按等级索引位存储0-未领,1-已领
|
| | | Def_PDict_TTL_TaskValue = "TTL_TaskValue_%s_%s" # 通天任务当前进度值,参数(任务类型,是否每日重置)
|
| | | Def_PDict_TTL_TaskAwardRecord = "TTL_TaskAwardRecord_%s" # 通天任务领奖记录,参数(key编号),按索引位存储0-未领,1-已领
|
| | | Def_PDict_TTL_DailyTaskPointToday = "TTL_DailyTaskPointToday" # 每日通天任务每日可获得积分点上限
|
| | |
|
| | | # 跨服竞技场
|
| | | Def_PDict_CrossPK_TotalScore = "CrossPK_TotalScore" # 当前总积分
|
| | | Def_PDict_CrossPK_DanLV = "CrossPK_DanLV" # 当前段位
|
| | | Def_PDict_CrossPK_PKCount = "CrossPK_PKCount" # 当前总PK次数
|
| | | Def_PDict_CrossPK_WinCount = "CrossPK_WinCount" # 当前胜利次数
|
| | | Def_PDict_CrossPK_CWinCount = "CrossPK_CWinCount" # 当前连胜次数
|
| | | Def_PDict_CrossPK_CLoseCount = "CrossPK_CLoseCount" # 当前连败次数
|
| | | Def_PDict_CrossPK_TodayPKCount = "CrossPK_TodayPKCount" # 今日已PK次数
|
| | | Def_PDict_CrossPK_TodayWinCount = "CrossPK_TodayWinCount" # 今日已胜利次数
|
| | | Def_PDict_CrossPK_TodayBuyCount = "CrossPK_TodayBuyCount" # 今日已购买PK次数
|
| | | Def_PDict_CrossPK_ItemAddCount = "CrossPK_ItemAddCount" # 今日道具增加PK次数
|
| | | Def_PDict_CrossPK_RefreshCount = "CrossPK_RefreshCount" # 今日已刷新次数
|
| | | Def_PDict_CrossPK_DayPKCountAwardState = "CrossPK_DayPKCountAwardState" # 每日匹配次数奖励记录,二进制位存储是否已领取,按匹配次数升序排序索引代表奖励位
|
| | | Def_PDict_CrossPK_DayWinCountAwardState = "CrossPK_DayWinCountAwardState" # 每日胜利次数奖励记录,二进制位存储是否已领取,按胜利次数升序排序索引代表奖励位
|
| | | Def_PDict_CrossPK_DanLVAwardState = "CrossPK_DanLVAwardState" # 段位达标奖励记录,二进制位存储是否已领取,按段位代表奖励位
|
| | | Def_PDict_CrossPK_SeasonAwardState = "CrossPK_SeasonAwardState" # 赛季结算奖励是否已领取,优先排名奖励,未上榜可领段位奖励
|
| | | Def_PDict_CrossPK_ZoneID = "CrossPK_ZoneID" # 玩家上次参与的赛区ID
|
| | | Def_PDict_CrossPK_SeasonID = "CrossPK_SeasonID" # 玩家上次参与的赛季ID
|
| | | Def_PDict_CrossPK_SeasonDanLV = "CrossPK_SeasonDanLV_%s" # 历史赛季段位,参数,赛季ID
|
| | | Def_PDict_CrossPK_SeasonScore = "CrossPK_SeasonScore_%s" # 历史赛季积分,参数,赛季ID
|
| | | Def_PDict_CrossPK_SeasonOrder = "CrossPK_SeasonOrder_%s" # 历史赛季名次,参数,赛季ID
|
| | | Def_PDict_CrossPK_SeasonAwardLV = "CrossPK_SeasonAwardLV_%s" # 历史赛季奖励等级(一般是段位等级,排行奖励的在最高段位等级基础上增加),参数,赛季ID
|
| | |
|
| | | # 跨服排位
|
| | | Def_PDict_Championship_WorshipCount = "Championship_WorshipCount" # 今日已膜拜次数
|
| | |
|
| | | # 跨服幸运云购
|
| | | Def_PDict_LuckyCloudBuy_RoundID = "LuckyCloudBuy_RoundID" # 本轮标识ID
|
| | | Def_PDict_LuckyCloudBuy_BuyCount = "LuckyCloudBuy_BuyCount" # 本轮已购买份数
|
| | |
|
| | | #自动战斗设置记录
|
| | | Def_PDict_AutoFightSetting = "AFSetting_%s_%s"
|
| | |
| | | #主线
|
| | | Def_PDict_UnXiantaoCntExp = "UnXiantaoCntExp" # 累计未结算经验的战锤数
|
| | | Def_PDict_UnXiantaoCntEquip = "UnXiantaoCntEquip" # 累计未结算装备掉落的战锤数
|
| | | Def_PDict_LastColorEquipLucky = "LastColorEquipLucky" # 最后一档品质必出幸运值
|
| | | Def_PDict_UnXiantaoCntBooty = "UnXiantaoCntBooty_%s" # 累计未结算战利品掉落的战锤数,参数(itemID)
|
| | | Def_PDict_BootyDropToday = "BootyDropToday_%s" # 今日已累计掉落战利品数量,参数(itemID)
|
| | | Def_PDict_AppointDropEquipCnt = "AppointDropEquipCnt" # 定制掉落装备掉落第x次,只记录到配置的最高次数
|
| | |
| | | Def_PDict_TianziHisHurtEx = "TianziHisHurtEx_%s" # 历史最高伤害,整除亿部分,参数(bossID)
|
| | | Def_PDict_TianziTodayHurt = "TianziTodayHurt" # 今日最高伤害,求余亿部分
|
| | | Def_PDict_TianziTodayHurtEx = "TianziTodayHurtEx" # 今日最高伤害,整除亿部分
|
| | |
|
| | | #定军阁
|
| | | Def_PDict_DJGLineID = "DJGLineID" # 今日已过关的线路ID 层 * 100 + 关卡编号
|
| | | Def_PDict_DJGEffect = "DJGEff_%s" # 已生效的加成效果,参数(index) effID * 100 + 效果等级
|
| | | Def_PDict_DJGSelectEffect = "DJGSelectEff_%s" # 当前待选择的加成效果,参数(index) effID
|
| | | Def_PDict_DJGUnSelectCnt = "DJGUnSelectCnt" # 还有几个未选择的效果
|
| | | Def_PDict_DJGEffAuto = "DJGEffAuto" # 是否自动选择效果
|
| | | Def_PDict_DJGEffSet = "DJGEffSet_%s" # 预设优先选择属性ID,参数(优先index)
|
| | |
|
| | | #命格
|
| | | Def_PDict_MGGanwuLV = "MGGanwuLV" # 感悟等级
|
| | | Def_PDict_MGGanwuExp = "MGGanwuExp" # 当前感悟等级对应的经验
|
| | | Def_PDict_MGLingying = "MGLingying" # 当前灵应值
|
| | |
|
| | | #预设
|
| | | Def_PDict_PresetState = "PresetState_%s" # 预设解锁状态,按二进制位存储是否已解锁,参数(功能预设类型)
|
| | | Def_PDict_PresetBatID = "PresetBatID_%s" # 战斗功能使用的战斗预设方案ID,参数(战斗功能类型)
|
| | | Def_PDict_PresetFuncID = "PresetFuncID_%s_%s" # 某个战斗预设方案下某个功能预设的方案ID,参数(战斗预设ID, 功能类型)
|
| | |
|
| | | #-------------------------------------------------------------------------------
|
| | |
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| | | #物品效果(ID或指定类型)对应的属性计算信息 {效果(ID/指定类型):[[属性索引, ...], 是否基础属性,(非)线性]}
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| | |
| | | TriggerWay_BeSuckHP, # 被吸血时 56
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| | | TriggerWay_SuckHPOne, # 吸血时(多目标仅触发一次) 57
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| | | TriggerWay_EnemyBeControlledHard, # 敌方受控时(硬控) 58
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| | | ) = range(1, 1 + 58)
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| | | TriggerWay_PursueAtk, # 追击直接攻击时 59
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| | | TriggerWay_Frozen, # 冰冻目标时 60
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| | | TriggerWay_AddDOTBuff, # 附加持续伤害buff时 61
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| | | ) = range(1, 1 + 61)
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| | |
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| | | # 不加载的被动触发方式,一般用于本技能固定触发逻辑用的
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| | | TriggerWayNoLoadList = [TriggerWay_CurSkillEff, TriggerWay_CurSkillEffLst]
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| | |
| | | TriggerSrc_BuffSelf = 4 # 本buff有效
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| | |
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| | | # 被动效果ID,属性类的直接使用属性ID当做效果ID
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| | | PassiveEff_EnergySkill = 5500 # 触发释放技能(按累计能量达到时释放)
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| | | PassiveEff_AddBuffLayerByWeight = 6001 # 根据权重随机添加buff层数 数值1-[[权重,层级], ...]
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| | | PassiveEff_ChangeHurtType = 6002 # 变更本次伤害类型(可验证目标状态)
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| | | PassiveEff_ChangeHurtMulti = 6003 # 变更伤害倍值(可增可减)
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| | |
| | | PassiveEff_AddSkillPerByJob = 6006 # 增加本次技能万分比(验证目标职业)
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| | | PassiveEff_AddSkillTagCnt = 6007 # 增加技能目标数
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| | | PassiveEff_ImmuneControlBuff = 6008 # 生命值低于x%时免疫控制效果
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| | | PassiveEff_MustSuperHit = 6009 # 生命值低于x%时必定暴击
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| | | PassiveEff_MustSuperHit = 6009 # 必定暴击
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| | | PassiveEff_AddSkillPerByHP = 6010 # 增加本次技能万分比(验证当前生命)
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| | | PassiveEff_AddSkillPerByBuffLayer = 6011 # 增加本次技能万分比(根据buff层级)
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| | | PassiveEff_AddBuffLayerMax = 6012 # 添加buff层级上限: 数值1-增加层级上限
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| | |
| | | PassiveEff_LostHPProtect = 6030 # 掉血上限保护
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| | | PassiveEff_ImmuneControlDepBuff = 6031 # 某种buff状态层达到x时免疫减益控制效果
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| | | PassiveEff_AddCureMultiBySkillType = 6032 # 提升治疗技能最终治疗效果(根据目标buff类型层数)
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| | | PassiveEff_ImmuneBadBuff = 6033 # 概率免疫buff类型(免疫添加,针对减益、控制、dot类)
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| | | PassiveEff_IgnoreSex = 6034 # 去除性别验证
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| | | PassiveEff_AddBuffTime = 6035 # 增加buff持续时间
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| | | PassiveEff_AddSkillUseCntLimit = 6036 # 增加7009回合数
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| | | PassiveEff_AddDamBackPerByBuffLayer = 6037 # 增加反弹伤害万分比(根据buff层级)
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| | |
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| | | # 被动效果ID有触发值时就返回的
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| | | PassiveEffHappenValueList = [PassiveEff_ChangeHurtType, PassiveEff_ImmuneControlBuff, PassiveEff_MustSuperHit, PassiveEff_SkillInvalid,
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| | | PassiveEff_IgnoreShield]
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| | | PassiveEff_IgnoreShield, PassiveEff_ImmuneBadBuff, PassiveEff_IgnoreSex]
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| | | # 被动效果ID触发值取最大值的
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| | | PassiveEffValueMaxList = [PassiveEff_ChangeHurtMulti]
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| | | # 被动效果ID触发值取最小值的
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| | |
| | | SkillEff_SkillUseCntLimit = 7009 # 限制技能最多触发次数
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| | | SkillEff_UseSkillStealBuff = 7010 # 释放技能前偷取buff
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| | | SkillEff_ReviveNoUse = 7011 # 没有复活目标时释放其他技能
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| | | SkillEff_LearnSkillEx = 7012 # 额外学习技能(用于拆分完全独立的技能,视为已学习)
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| | |
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| | | (
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| | | TriggerType_BeSuperHit, # 被暴击触发技能 1
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| | |
| | | Def_Cost_BuyOrderInfo:"BuyOrderInfo",
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| | | Def_Cost_ActGodGift:"ActGodGift",
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| | | Def_Cost_CrossBattlefield:"CrossBattlefield",
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| | | Def_Cost_TongTianLing:"TongTianLing",
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| | | Def_Cost_LianTi:"LianTi",
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| | | }
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| | | ## -----------------------------------------------------
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| | |
| | | Def_SkillFuncType_TurnNormaSkill, #1 普攻技能
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| | | Def_SkillFuncType_AngerSkill, #2 怒气技能
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| | | Def_SkillFuncType_PotentialSkill, #3 潜能技能
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| | | ) = range(4)
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| | | Def_SkillFuncType_4, #4 觉醒技能
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| | | Def_SkillFuncType_MinggeSkill, #5 命格技能
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| | | ) = range(6)
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| | |
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| | | # MMO项目 - 先保留,重新定义从1000开始,后续可陆续删除
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| | | (Def_SkillFuncType_Common, #0为通用技能
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| | |
| | | Def_RewardType_OpenFunc, # 功能开启奖励17
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| | | Def_RewardType_TotalRecharge, # 累计充值奖励18
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| | | Def_RewardType_IceLodeStar, # 冰晶矿脉星级奖励19
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| | | Def_RewardType_WeekPartyAct, # 领取周狂欢活动奖励20
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| | | Def_RewardType_WeekPartyPoint, # 领取周狂欢积分奖励21
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| | | Def_RewardType_20,
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| | | Def_RewardType_21,
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| | | Def_RewardType_ActLoginAwardAct, # 领取登录奖励活动奖励22
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| | | Def_RewardType_NewFairyCRecharge, # 新仙界盛典充值大礼23
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| | | Def_RewardType_NewFairyCParty, # 新仙界盛典全民来嗨24
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| | | Def_RewardType_FeastWeekPartyAct, # 领取节日巡礼活动奖励25
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| | | Def_RewardType_FeastWeekPartyPoint, # 领取节日巡礼积分奖励26
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| | | Def_RewardType_25,
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| | | Def_RewardType_26,
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| | | Def_RewardType_FairyAdventuresAward, #缥缈奇遇领取27
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| | | Def_RewardType_HistoryChargeAward, #历史累计充值领取28
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| | | Def_RewardType_DayFreeGoldGift, #每日免费直购礼包29
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| | |
| | | Def_PPAct_JSTreasure, #绝世寻宝 17
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| | | ) = range(1, 17+1)
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| | |
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| | | #周狂欢活动定义(七天巡礼)
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| | | WeekPartyActIDList = (
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| | | Def_WPAct_RunTask, #仙盟任务 1
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| | | Def_WPAct_XJMJ, #仙境秘境 2
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| | | Def_WPAct_KirinHome, #麒麟之府 3
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| | | Def_WPAct_QueenRelices, #娲皇遗迹 4
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| | | Def_WPAct_IceLode, #冰晶矿脉 5
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| | | Def_WPAct_Tower, #符印塔 6
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| | | Def_WPAct_WorldBOSS, #世界boss 7
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| | | Def_WPAct_BOSSHome, #boss之家 8
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| | | Def_WPAct_FMT, #封魔坛 9
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| | | Def_WPAct_GodArea, #古神禁地 10
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| | | Def_WPAct_CrossPK, #跨服pk 11
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| | | Def_WPAct_Recharge, #充值X仙玉 12
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| | | Def_WPAct_GiftBag, #购买限时礼包 13
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| | | Def_WPAct_14, #骑宠争夺 14
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| | | Def_WPAct_SWRH, #守卫人皇 15
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| | | Def_WPAct_ElderBattlefield, #上古战场 16
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| | | Def_WPAct_ChaosDemon, #混乱妖域 17
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| | | Def_WPAct_XMZZ, #仙魔之争 18
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| | | Def_WPAct_FamilyWar, #仙魔联赛 19
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| | | Def_WPAct_Login, #每日登录 20
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| | | Def_WPAct_21, #激活某只坐骑 21
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| | | Def_WPAct_Pet, #激活某只灵宠 22
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| | | Def_WPAct_Dogz, #出战某只神兽 23
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| | | Def_WPAct_Stone, #宝石总等级 24
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| | | Def_WPAct_25, #神兵总等级 25
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| | | Def_WPAct_Rune, #穿戴某品质符印 26
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| | | Def_WPAct_Pray, #祈愿 27
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| | | Def_WPAct_FamilyBoss, #仙盟Boss 28
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| | | Def_WPAct_FairyDomain, #缥缈仙域 29 |
| | | Def_WPAct_Plus, #强化 30
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| | | Def_WPAct_Star, #升星 31
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| | | Def_WPAct_FamilyChuanGong, #传功 32
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| | | Def_WPAct_Arena, #竞技场 33
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| | | ) = range(1, 33+1)
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| | |
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| | | #登录奖励活动定义
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| | | LoginAwardActIDList = (
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| | | Def_LoginAct_Login, #每日登录1
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| | |
| | | Def_LoginAct_EquipPlus, #强化 17
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| | | Def_LoginAct_EquipWash, #洗炼 18
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| | | ) = range(1, 18+1)
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| | |
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| | | #垃圾分类 - 垃圾产出任务
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| | | GarbageTaskList = (
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| | | Def_GarbageTask_Activity, # 获得活跃值 1
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| | | Def_GarbageTask_ActivityPlace, # 活跃修炼 2
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| | | Def_GarbageTask_HelpBattle, # 助战登记 3
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| | | Def_GarbageTask_KillNPC, # 击杀小怪 4
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| | | Def_GarbageTask_RefineStove, # 炼丹 5
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| | | Def_GarbageTask_KillBoss, # 打宝 - 本服 6
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| | | Def_GarbageTask_CrossPK, # 跨服PK 7
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| | | Def_GarbageTask_CrossBoss, # 跨服Boss 8
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| | | Def_GarbageTask_CrossCollect, # 跨服采集宝箱 9
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| | | Def_GarbageTask_EquipPlus, # 强化 10
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| | | Def_GarbageTask_EquipWash, # 洗炼 11
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| | | Def_GarbageTask_UseGold, # 消费仙玉 12
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| | | Def_GarbageTask_CTG, # 充值仙玉 13
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| | | ) = range(1, 1 + 13)
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| | |
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| | | #任务活动 - 任务类型
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| | | ActTaskTypeList = (
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| | |
| | | PowerDownType_ResetTalent:'ResetTalent',
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| | | PowerDownType_GatherSoul:'GatherSoul',
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| | | }
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| | |
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| | | # 通天令任务类型定义
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| | | TTLTaskTypeList = (
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| | | TTLTaskType_Activity, # 获取日常活跃度x 1
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| | | TTLTaskType_Plus, # 强化x次 2
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| | | TTLTaskType_Star, # 升星x次 3
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| | | TTLTaskType_Wash, # 洗练x次 4
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| | | TTLTaskType_LoveFB, # 参与情缘副本x次 5
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| | | TTLTaskType_LVUp, # 等级提升x级 6
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| | | TTLTaskType_RealmUp, # 境界提升x阶 7
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| | | TTLTaskType_WorldBoss, # 击杀世界boss x次 8
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| | | TTLTaskType_Sign, # 签到x次 9
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| | | TTLTaskType_Dice, # 天机骰子挑战x次 10
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| | | TTLTaskType_CrossPK, # 跨服PK参与x次 11
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| | | TTLTaskType_ChuanGong, # 仙盟传功x次 12
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| | | TTLTaskType_SWRH, # 守卫人皇参与x次 13
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| | | TTLTaskType_ElderBattlefield, # 上古战场参与x次 14
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| | | TTLTaskType_HorsePetBoss, # 灵宠争夺参与x次 15
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| | | TTLTaskType_FamilyBoss, # 仙盟boss参与x次 16
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| | | TTLTaskType_FamilyPartyAnswerRight, # 仙盟答题答对x次 17
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| | | TTLTaskType_CrossBoss, # 跨服boss击杀x次 18
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| | | ) = range(1, 1 + 18)
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| | |
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| | | # 每日任务类型
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| | | DailyTaskList = (
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